Added return pointer position to debugger

This commit is contained in:
neauoire 2021-06-18 20:19:32 -07:00
parent 8b7efeec7f
commit 7fe0750c17
3 changed files with 8 additions and 6 deletions

View File

@ -107,15 +107,17 @@ putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin
/* output */ /* output */
void void
inspect(Ppu *p, Uint8 *stack, Uint8 ptr) inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr)
{ {
Uint8 i, x, y, b; Uint8 i, x, y, b;
for(i = 0; i < 0x20; ++i) { /* memory */ for(i = 0; i < 0x20; ++i) { /* memory */
x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i]; x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0); puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0); puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
} }
for(x = 0; x < 0x20; ++x) { puticn(p, &p->bg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
puticn(p, &p->bg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
for(x = 0; x < 0x20; ++x) { /* guides */
putpixel(p, &p->bg, x, p->height / 2, 2); putpixel(p, &p->bg, x, p->height / 2, 2);
putpixel(p, &p->bg, p->width - x, p->height / 2, 2); putpixel(p, &p->bg, p->width - x, p->height / 2, 2);
putpixel(p, &p->bg, p->width / 2, p->height - x, 2); putpixel(p, &p->bg, p->width / 2, p->height - x, 2);

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@ -31,4 +31,4 @@ void putcolors(Ppu *p, Uint8 *addr);
void putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color); void putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color);
void puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); void puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
void putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy); void putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
void inspect(Ppu *p, Uint8 *stack, Uint8 ptr); void inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr);

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@ -59,7 +59,7 @@ void
redraw(Uxn *u) redraw(Uxn *u)
{ {
if(debug) if(debug)
inspect(&ppu, u->wst.dat, u->wst.ptr); inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr);
SDL_UpdateTexture(bgTexture, &gRect, ppu.bg.pixels, ppu.width * sizeof(Uint32)); SDL_UpdateTexture(bgTexture, &gRect, ppu.bg.pixels, ppu.width * sizeof(Uint32));
SDL_UpdateTexture(fgTexture, &gRect, ppu.fg.pixels, ppu.width * sizeof(Uint32)); SDL_UpdateTexture(fgTexture, &gRect, ppu.fg.pixels, ppu.width * sizeof(Uint32));
SDL_RenderClear(gRenderer); SDL_RenderClear(gRenderer);