Minor optimizations

This commit is contained in:
neauoire 2021-05-04 09:10:54 -07:00
parent 6829863d6d
commit 797c789d6f
1 changed files with 267 additions and 272 deletions

View File

@ -4,18 +4,18 @@
- When selecting a pad, should highlight note in octave
)
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%TOB { SWP POP } %TOS { #00 SWP }
%RTN { JMP2r }
%8+ { #0008 ADD2 }
%8/ { #0008 DIV2 }
%2/ { #0002 DIV2 }
%2* { #0002 MUL2 }
%8* { #0008 MUL2 }
%++ { #0001 ADD2 }
%TOS { #00 SWP }
%MOD { DUP2 DIV MUL SUB }
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
%MOD { DUP2 / * - }
%LTS2 { #8000 ++ SWP2 #8000 ++ >> }
%GTS2 { #8000 ++ SWP2 #8000 ++ << }
%PAD-WIDTH { #0030 }
%PAD-HEIGHT { #0020 }
@ -40,8 +40,8 @@
|0000
@piano [ &last $1 &octave $1 ]
@pads [ &last $1 ]
@last $1
@color $1
@center [ &x $2 &y $2 ]
@pointer [ &x $2 &y $2 ]
@ -67,78 +67,94 @@
( vectors )
;on-control .Controller/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
;on-midi .Midi/vector DEO2
( store location/length )
#dd .Audio0/volume DEO #023c .Audio0/adsr DEO2
#ce .Audio1/volume DEO #1334 .Audio1/adsr DEO2
#ec .Audio2/volume DEO #0414 .Audio2/adsr DEO2
#ee .Audio3/volume DEO #022c .Audio3/adsr DEO2
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
;on-midi .Midi/vector DEO2
( channel defaults )
#dd .Audio0/volume DEO
#023c .Audio0/adsr DEO2
#0400 .Audio0/length DEO2
#ce .Audio1/volume DEO
#1334 .Audio1/adsr DEO2
#0800 .Audio1/length DEO2
#ec .Audio2/volume DEO
#0414 .Audio2/adsr DEO2
#0800 .Audio2/length DEO2
#ee .Audio3/volume DEO
#022c .Audio3/adsr DEO2
#1000 .Audio3/length DEO2
( defaults )
#01 .modes POK
#01 .piano/octave POK
;load-samples JSR2
( find center )
.Screen/width DEI2 2/ .center/x POK2
.Screen/height DEI2 2/ .center/y POK2
.Screen/width DEI2 #0002 // .center/x POK2
.Screen/height DEI2 #0002 // .center/y POK2
( place frame )
.center/x PEK2 PAD-WIDTH #0003 MUL2 SUB2 #0010 SUB2 .frame/x1 POK2
.center/y PEK2 #0050 SUB2 .frame/y1 POK2
.center/x PEK2 PAD-WIDTH #0003 MUL2 ADD2 #0010 ADD2 .frame/x2 POK2
.frame/y1 PEK2 PAD-HEIGHT #0004 MUL2 ADD2 #0028 ADD2 .frame/y2 POK2
.center/x PEK2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 POK2
.center/y PEK2 #0050 -- .frame/y1 POK2
.center/x PEK2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 POK2
.frame/y1 PEK2 PAD-HEIGHT #0004 ** ++ #0028 ++ .frame/y2 POK2
( place pad-view )
.frame/x1 PEK2 .pad-view/x1 POK2
.frame/y1 PEK2 .pad-view/y1 POK2
.pad-view/x1 PEK2 #0004 PAD-WIDTH MUL2 ADD2 .pad-view/x2 POK2
.pad-view/y1 PEK2 #0004 PAD-HEIGHT MUL2 ADD2 .pad-view/y2 POK2
.pad-view/x1 PEK2 #0004 PAD-WIDTH ** ++ .pad-view/x2 POK2
.pad-view/y1 PEK2 #0004 PAD-HEIGHT ** ++ .pad-view/y2 POK2
( place mix-view )
.pad-view/x2 PEK2 #0006 ADD2 .mix-view/x1 POK2
.pad-view/x2 PEK2 #0006 ++ .mix-view/x1 POK2
.pad-view/y1 PEK2 .mix-view/y1 POK2
.mix-view/x1 PEK2 #007a ADD2 .mix-view/x2 POK2
.mix-view/x1 PEK2 #007a ++ .mix-view/x2 POK2
.pad-view/y2 PEK2 .mix-view/y2 POK2
( place oct-view )
.frame/x1 PEK2 .oct-view/x1 POK2
.mix-view/y2 PEK2 #0004 ADD2 .oct-view/y1 POK2
.oct-view/x1 PEK2 #0050 ADD2 .oct-view/x2 POK2
.oct-view/y1 PEK2 #0018 ADD2 .oct-view/y2 POK2
.mix-view/y2 PEK2 #0004 ++ .oct-view/y1 POK2
.oct-view/x1 PEK2 #0050 ++ .oct-view/x2 POK2
.oct-view/y1 PEK2 #0018 ++ .oct-view/y2 POK2
( place wav-view )
.oct-view/x2 PEK2 .wav-view/x1 POK2
.mix-view/y2 PEK2 #0004 ADD2 .wav-view/y1 POK2
.mix-view/y2 PEK2 #0004 ++ .wav-view/y1 POK2
.frame/x2 PEK2 .wav-view/x2 POK2
.wav-view/y1 PEK2 #0020 ADD2 .wav-view/y2 POK2
.wav-view/y1 PEK2 #0020 ++ .wav-view/y2 POK2
( draw outlines )
.mix-view/x1 PEK2 #0004 --
.mix-view/y1 PEK2 #0000 --
.mix-view/x2 PEK2 #0002 --
.mix-view/y2 PEK2 #0002 --
#01 ;line-rect JSR2
.wav-view/x1 PEK2 #0000 --
.wav-view/y1 PEK2 #0002 --
.wav-view/x2 PEK2 #0002 --
.wav-view/y2 PEK2 #0002 ++
#01 ;line-rect JSR2
( initial draw )
#00 #10
&draw-pads
OVR #01 ;draw-pad JSR2
SWP #01 + SWP
DUP2 < ,&draw-pads JNZ
POP2
#00 #04
&draw-mixers
OVR ;draw-mixer JSR2
SWP #01 + SWP
DUP2 < ,&draw-mixers JNZ
POP2
;draw-pads JSR2
;draw-mixers JSR2
;draw-octave JSR2
.mix-view/x1 PEK2 #0004 SUB2
.mix-view/y1 PEK2 #0000 SUB2
.mix-view/x2 PEK2 #0002 SUB2
.mix-view/y2 PEK2 #0002 SUB2
#01
;line-rect JSR2
.wav-view/x1 PEK2 #0000 SUB2
.wav-view/y1 PEK2 #0002 SUB2
.wav-view/x2 PEK2 #0002 SUB2
.wav-view/y2 PEK2 #0002 ADD2
#01
;line-rect JSR2
BRK
@on-frame ( -> )
@ -147,12 +163,12 @@ BRK
#00 #04
&loop
OVR STH
( x ) .mix-view/x1 PEK2 #0074 ADD2
( y ) .mix-view/y1 PEK2 PAD-HEIGHT DUPr STHr TOS MUL2 ADD2 #0002 ADD2
( output ) .Audio0/output STHr #10 MUL ADD DEI
( x ) .mix-view/x1 PEK2 #0074 ++
( y ) .mix-view/y1 PEK2 PAD-HEIGHT DUPr STHr TOS ** ++ #0002 ++
( output ) .Audio0/output STHr #10 * + DEI
;draw-monitor JSR2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
( incr ) SWP #01 + SWP
DUP2 < ,&loop JNZ
POP2
BRK
@ -161,32 +177,34 @@ BRK
;draw-cursor JSR2
.Mouse/state DEI #00 NEQ ,&on-touch JNZ BRK &on-touch
.Mouse/state DEI #00 ! ,&on-touch JNZ BRK &on-touch
.Mouse/x DEI2 DUP2 .pad-view/x1 PEK2 GTH2 ROT ROT .pad-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .pad-view/y1 PEK2 GTH2 ROT ROT .pad-view/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-pad JNZ2
.Mouse/x DEI2 DUP2 .pad-view/x1 PEK2 >> ROT ROT .pad-view/x2 PEK2 #0001 ++ << #0101 ==
.Mouse/y DEI2 DUP2 .pad-view/y1 PEK2 >> ROT ROT .pad-view/y2 PEK2 << #0101 ==
#0101 == ;on-touch-pad JNZ2
.Mouse/x DEI2 DUP2 .mix-view/x1 PEK2 GTH2 ROT ROT .mix-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .mix-view/y1 PEK2 GTH2 ROT ROT .mix-view/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-mix JNZ2
.Mouse/x DEI2 DUP2 .mix-view/x1 PEK2 >> ROT ROT .mix-view/x2 PEK2 #0001 ++ << #0101 ==
.Mouse/y DEI2 DUP2 .mix-view/y1 PEK2 >> ROT ROT .mix-view/y2 PEK2 << #0101 ==
#0101 == ;on-touch-mix JNZ2
.Mouse/x DEI2 DUP2 .oct-view/x1 PEK2 GTH2 ROT ROT .oct-view/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .oct-view/y1 PEK2 GTH2 ROT ROT .oct-view/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-oct JNZ2
.Mouse/x DEI2 DUP2 .oct-view/x1 PEK2 >> ROT ROT .oct-view/x2 PEK2 #0001 ++ << #0101 ==
.Mouse/y DEI2 DUP2 .oct-view/y1 PEK2 >> ROT ROT .oct-view/y2 PEK2 << #0101 ==
#0101 == ;on-touch-oct JNZ2
BRK
@on-midi ( -> )
.Midi/note DEI #00 NEQ ,&note-on JNZ BRK &note-on
.Midi/note DEI #00 ! #01 JNZ [ BRK ]
.Midi/channel DEI #90 NEQ ,&no-drum JNZ
.Midi/note DEI #10 MOD ;play-pad JSR2 )
( drums )
.Midi/channel DEI #90 ! ,&no-drum JNZ
.Midi/note DEI #10 MOD ;play-pad JSR2
BRK
&no-drum
;pad-addr #0008 ADD2 LDA2 .Audio0/addr DEO2
( TODO: synths )
;pad-addr #0008 ++ LDA2 .Audio0/addr DEO2
#0008 .Audio0/length DEO2
.Midi/note DEI .Audio0/pitch DEO
@ -194,33 +212,33 @@ BRK
@on-control ( -> )
.Controller/key DEI #00 NEQ ,&key-down JNZ BRK &key-down
.Controller/key DEI #00 ! #01 JNZ [ BRK ]
.Controller/key DEI
DUP #31 NEQ ,&no-0 JNZ #00 ;play-pad JSR2 &no-0
DUP #32 NEQ ,&no-1 JNZ #01 ;play-pad JSR2 &no-1
DUP #33 NEQ ,&no-2 JNZ #02 ;play-pad JSR2 &no-2
DUP #34 NEQ ,&no-3 JNZ #03 ;play-pad JSR2 &no-3
DUP #71 NEQ ,&no-4 JNZ #04 ;play-pad JSR2 &no-4
DUP #77 NEQ ,&no-5 JNZ #05 ;play-pad JSR2 &no-5
DUP #65 NEQ ,&no-6 JNZ #06 ;play-pad JSR2 &no-6
DUP #72 NEQ ,&no-7 JNZ #07 ;play-pad JSR2 &no-7
DUP #61 NEQ ,&no-8 JNZ #08 ;play-pad JSR2 &no-8
DUP #73 NEQ ,&no-9 JNZ #09 ;play-pad JSR2 &no-9
DUP #64 NEQ ,&no-a JNZ #0a ;play-pad JSR2 &no-a
DUP #66 NEQ ,&no-b JNZ #0b ;play-pad JSR2 &no-b
DUP #7a NEQ ,&no-c JNZ #0c ;play-pad JSR2 &no-c
DUP #78 NEQ ,&no-d JNZ #0d ;play-pad JSR2 &no-d
DUP #63 NEQ ,&no-e JNZ #0e ;play-pad JSR2 &no-e
DUP #76 NEQ ,&no-f JNZ #0f ;play-pad JSR2 &no-f
DUP #31 ! ,&no-0 JNZ #00 ;play-pad JSR2 &no-0
DUP #32 ! ,&no-1 JNZ #01 ;play-pad JSR2 &no-1
DUP #33 ! ,&no-2 JNZ #02 ;play-pad JSR2 &no-2
DUP #34 ! ,&no-3 JNZ #03 ;play-pad JSR2 &no-3
DUP #71 ! ,&no-4 JNZ #04 ;play-pad JSR2 &no-4
DUP #77 ! ,&no-5 JNZ #05 ;play-pad JSR2 &no-5
DUP #65 ! ,&no-6 JNZ #06 ;play-pad JSR2 &no-6
DUP #72 ! ,&no-7 JNZ #07 ;play-pad JSR2 &no-7
DUP #61 ! ,&no-8 JNZ #08 ;play-pad JSR2 &no-8
DUP #73 ! ,&no-9 JNZ #09 ;play-pad JSR2 &no-9
DUP #64 ! ,&no-a JNZ #0a ;play-pad JSR2 &no-a
DUP #66 ! ,&no-b JNZ #0b ;play-pad JSR2 &no-b
DUP #7a ! ,&no-c JNZ #0c ;play-pad JSR2 &no-c
DUP #78 ! ,&no-d JNZ #0d ;play-pad JSR2 &no-d
DUP #63 ! ,&no-e JNZ #0e ;play-pad JSR2 &no-e
DUP #76 ! ,&no-f JNZ #0f ;play-pad JSR2 &no-f
POP
BRK
@on-touch-pad ( -> )
( x ) .Mouse/x DEI2 .pad-view/x1 PEK2 SUB2 PAD-WIDTH DIV2 SWP POP
( y ) .Mouse/y DEI2 .pad-view/y1 PEK2 SUB2 PAD-HEIGHT DIV2 SWP POP #04 MUL ADD
( x ) .Mouse/x DEI2 .pad-view/x1 PEK2 -- PAD-WIDTH // TOB
( y ) .Mouse/y DEI2 .pad-view/y1 PEK2 -- PAD-HEIGHT // TOB #04 * +
DUP SWP ;play-pad JSR2
@ -232,40 +250,39 @@ BRK
@on-touch-mix ( -> )
( channel ) .Mouse/y DEI2 .mix-view/y1 PEK2 SUB2 PAD-HEIGHT DIV2 SWP POP STH
( channel ) .Mouse/y DEI2 .mix-view/y1 PEK2 -- PAD-HEIGHT // TOB STH
( knob ) .Mouse/x DEI2 .mix-view/x1 PEK2 -- #0010 // TOB
( knob ) .Mouse/x DEI2 .mix-view/x1 PEK2 SUB2 #0010 DIV2 SWP POP
DUP #00 ! ,&no-a JNZ
.Audio0/adsr [ DUPr STHr #10 * + ] DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/adsr [ DUPr STHr #10 * + ] DEO &no-a
DUP #01 ! ,&no-d JNZ
.Audio0/adsr [ DUPr STHr #10 * + ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/adsr [ DUPr STHr #10 * + ] DEO &no-d
DUP #02 ! ,&no-s JNZ
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEO &no-s
DUP #03 ! ,&no-r JNZ
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEO &no-r
DUP #00 NEQ ,&no-a JNZ
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEI
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEO &no-a
DUP #01 NEQ ,&no-d JNZ
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEO &no-d
DUP #02 NEQ ,&no-s JNZ
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEI
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEO &no-s
DUP #03 NEQ ,&no-r JNZ
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEO &no-r
DUP #04 ! ,&no-repeat JNZ
.modes [ DUPr STHr + ] PEK
#00 =
.modes [ DUPr STHr + ] POK &no-repeat
DUP #04 NEQ ,&no-repeat JNZ
.modes [ DUPr STHr ADD ] PEK
#00 EQU
.modes [ DUPr STHr ADD ] POK &no-repeat
DUP #05 NEQ ,&no-left JNZ
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEI
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEO &no-left
DUP #06 NEQ ,&no-right JNZ
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEO &no-right
DUP #05 ! ,&no-left JNZ
.Audio0/volume [ DUPr STHr #10 * + ] DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/volume [ DUPr STHr #10 * + ] DEO &no-left
DUP #06 ! ,&no-right JNZ
.Audio0/volume [ DUPr STHr #10 * + ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/volume [ DUPr STHr #10 * + ] DEO &no-right
POP
( release ) #00 .Mouse/state DEO
@ -278,27 +295,27 @@ BRK
@on-touch-oct ( -> )
.Mouse/x DEI2 .oct-view/x1 PEK2 SUB2 8/ SWP POP #08 NEQ ,&no-mod JNZ
.Mouse/y DEI2 .oct-view/y1 PEK2 SUB2 8/ SWP POP
DUP #00 NEQ ,&no-incr JNZ
.piano/octave PEK #01 ADD .piano/octave POK &no-incr
DUP #02 NEQ ,&no-decr JNZ
.piano/octave PEK #01 SUB .piano/octave POK &no-decr
.Mouse/x DEI2 .oct-view/x1 PEK2 -- #0008 // TOB #08 ! ,&no-mod JNZ
.Mouse/y DEI2 .oct-view/y1 PEK2 -- #0008 // TOB
DUP #00 ! ,&no-incr JNZ
.piano/octave PEK #01 + .piano/octave POK &no-incr
DUP #02 ! ,&no-decr JNZ
.piano/octave PEK #01 - .piano/octave POK &no-decr
POP
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
BRK
&no-mod
.Mouse/x DEI2 .oct-view/x1 PEK2 SUB2 8/ SWP POP #06 GTH ,&no-key JNZ
.Mouse/x DEI2 .oct-view/x1 PEK2 SUB2 8/
.Mouse/x DEI2 .oct-view/x1 PEK2 -- #0008 // TOB #06 GTH ,&no-key JNZ
.Mouse/x DEI2 .oct-view/x1 PEK2 -- #0008 //
( set pitch of pad )
DUP2 ;notes ADD2 LDA .last PEK SWP .piano/octave PEK #02 SUB #0c MUL ADD ;set-pitch JSR2
DUP2 ;notes ++ LDA .pads/last PEK SWP .piano/octave PEK #02 - #0c * + ;set-pitch JSR2
( record last note )
SWP POP .piano/last POK
.last PEK ;play-pad JSR2
TOB .piano/last POK
.pads/last PEK ;play-pad JSR2
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
@ -308,13 +325,13 @@ BRK
@set-pitch ( pad pitch -- )
SWP TOS ;pad-pitch ADD2 STA
SWP TOS ;pad-pitch ++ STA
RTN
@play ( pitch -- )
DUP .piano/octave PEK .modes PEK MUL ADD .Audio0/pitch DEO
DUP .piano/octave PEK .modes PEK * + .Audio0/pitch DEO
RTN
@ -322,11 +339,11 @@ RTN
#00 #10
&loop
( name ) OVR TOS #0019 MUL2 ;pad-path ADD2 .File/name DEO2
( length ) OVR #04 DIV #10 MUL .Audio0/length ADD DEI2 .File/length DEO2
( load ) OVR TOS #0002 MUL2 ;pad-addr ADD2 LDA2 .File/load DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
( name ) OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
( length ) OVR #04 / #10 * .Audio0/length + DEI2 .File/length DEO2
( load ) OVR TOS #0002 ** ;pad-addr ++ LDA2 .File/load DEO2
( incr ) SWP #01 + SWP
DUP2 < ,&loop JNZ
POP2
RTN
@ -334,48 +351,48 @@ RTN
@play-pad ( note pad -- )
( unselect last )
.last PEK #01 ;draw-pad JSR2
DUP .last POK
.pads/last PEK #01 ;draw-pad JSR2
DUP .pads/last POK
( highlight )
DUP #02 ;draw-pad JSR2
( addr )
DUP TOS #0002 MUL2 ;pad-addr ADD2 LDA2 STH2
DUP #04 DIV #10 MUL .Audio0/addr ADD STH2r ROT DEO2
DUP TOS #0002 ** ;pad-addr ++ LDA2 STH2
DUP #04 / #10 * .Audio0/addr + STH2r ROT DEO2
( pitch )
DUP TOS ;pad-pitch ADD2 LDA STH
DUP #04 DIV .modes ADD PEK #00 EQU #80 MUL STH ADDr
DUP #04 DIV #10 MUL .Audio0/pitch ADD STHr SWP DEO
#04 DIV ;draw-mixer JSR2
DUP TOS ;pad-pitch ++ LDA STH
DUP #04 / .modes + PEK #00 = #80 * STH ADDr
DUP #04 / #10 * .Audio0/pitch + STHr SWP DEO
#04 / ;draw-mixer JSR2
RTN
@draw-waveform ( pad -- )
#02 MUL #00 SWP ;pad-addr ADD2 LDA2 STH2
#02 * #00 SWP ;pad-addr ++ LDA2 STH2
.wav-view/x1 PEK2 #0002 ADD2
.wav-view/x1 PEK2 #0002 ++
.wav-view/y1 PEK2
.wav-view/x2 PEK2 #0002 SUB2
.wav-view/x2 PEK2 #0002 --
.wav-view/y2 PEK2
#00 ;fill-rect JSR2
.wav-view/x1 PEK2 #0002 ADD2 .Screen/x DEO2
.wav-view/x1 PEK2 #0002 ++ .Screen/x DEO2
( waveform )
#00 #e8
&loop
( dotted line )
OVR #01 AND ,&no-dot JNZ
.wav-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
.wav-view/y1 PEK2 #0010 ++ .Screen/y DEO2
#01 .Screen/color DEO
&no-dot
OVR TOS #0010 MUL2 [ DUP2r STH2r ] ADD2 LDA
#02 DIV
TOS #0004 DIV2 .wav-view/y1 PEK2 ADD2 .Screen/y DEO2
.Screen/x DEI2 ++ .Screen/x DEO2
OVR TOS #0010 ** [ DUP2r STH2r ] ++ LDA
#02 /
TOS #0004 // .wav-view/y1 PEK2 ++ .Screen/y DEO2
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
( draw ) #02 .Screen/color DEO
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
( incr ) SWP #01 + SWP
DUP2 < ,&loop JNZ
POP2
POP2r
@ -384,30 +401,30 @@ RTN
@draw-mixer ( mixer -- )
DUP STH #00 SWP PAD-HEIGHT MUL2 .mix-view/y1 PEK2 ADD2 #0003 ADD2
DUP STH #00 SWP PAD-HEIGHT ** .mix-view/y1 PEK2 ++ #0003 ++
( adsr )
DUP2 .mix-view/x1 PEK2 SWP2
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEI #04 SFT
.Audio0/adsr [ DUPr STHr #10 * + ] DEI #04 SFT
;draw-knob JSR2
DUP2 .mix-view/x1 PEK2 #0010 ADD2 SWP2
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] DEI #0f AND
DUP2 .mix-view/x1 PEK2 #0010 ++ SWP2
.Audio0/adsr [ DUPr STHr #10 * + ] DEI #0f AND
;draw-knob JSR2
DUP2 .mix-view/x1 PEK2 #0020 ADD2 SWP2
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEI #04 SFT
DUP2 .mix-view/x1 PEK2 #0020 ++ SWP2
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEI #04 SFT
;draw-knob JSR2
DUP2 .mix-view/x1 PEK2 #0030 ADD2 SWP2
.Audio0/adsr [ DUPr STHr #10 MUL ADD ] #01 ADD DEI #0f AND
DUP2 .mix-view/x1 PEK2 #0030 ++ SWP2
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEI #0f AND
;draw-knob JSR2
( once/repeat )
DUP2 .mix-view/x1 PEK2 #0040 ADD2 SWP2
.modes [ DUPr STHr ADD ] PEK ;draw-switch JSR2
DUP2 .mix-view/x1 PEK2 #0040 ++ SWP2
.modes [ DUPr STHr + ] PEK ;draw-switch JSR2
( volume )
DUP2 .mix-view/x1 PEK2 #0050 ADD2 SWP2
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEI #04 SFT
DUP2 .mix-view/x1 PEK2 #0050 ++ SWP2
.Audio0/volume [ DUPr STHr #10 * + ] DEI #04 SFT
;draw-knob JSR2
DUP2 .mix-view/x1 PEK2 #0060 ADD2 SWP2
.Audio0/volume [ DUPr STHr #10 MUL ADD ] DEI #0f AND
DUP2 .mix-view/x1 PEK2 #0060 ++ SWP2
.Audio0/volume [ DUPr STHr #10 * + ] DEI #0f AND
;draw-knob JSR2
POP2
POPr
@ -420,16 +437,16 @@ RTN
.knob/x PEK2 .Screen/x DEO2
.knob/y PEK2 .Screen/y DEO2 ;knob-icns .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 8+ .Screen/x DEO2 ;knob-icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
.knob/y PEK2 8+ .Screen/y DEO2 ;knob-icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 .Screen/x DEO2 ;knob-icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
.knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
;knob-icns #0020 ADD2 .Screen/addr DEO2
.knob/x PEK2 #0008 ++ .Screen/x DEO2 ;knob-icns #0008 ++ .Screen/addr DEO2 #21 .Screen/color DEO
.knob/y PEK2 #0008 ++ .Screen/y DEO2 ;knob-icns #0018 ++ .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 .Screen/x DEO2 ;knob-icns #0010 ++ .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ++ LDA ++ .Screen/x DEO2
.knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ++ LDA ++ .Screen/y DEO2
;knob-icns #0020 ++ .Screen/addr DEO2
#25 .Screen/color DEO
.knob/x PEK2 #0004 ADD2 .Screen/x DEO2
.knob/y PEK2 #0010 ADD2 .Screen/y DEO2
;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2
.knob/x PEK2 #0004 ++ .Screen/x DEO2
.knob/y PEK2 #0010 ++ .Screen/y DEO2
;font-hex #00 .knob/value PEK #08 * ++ .Screen/addr DEO2
#21 .Screen/color DEO
RTN
@ -441,45 +458,23 @@ RTN
.Screen/y DEO2
.Screen/x DEO2
DUPr STHr #20 MUL #00 SWP ;switch-icns ADD2 ( keep in stack )
DUPr STHr #20 * #00 SWP ;switch-icns ++ ( keep in stack )
DUP2 .Screen/addr DEO2
#21 DUPr STHr ADD .Screen/color DEO
#21 DUPr STHr + .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
DUP2 #0008 ADD2 .Screen/addr DEO2
#21 DUPr STHr ADD .Screen/color DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
DUP2 #0008 ++ .Screen/addr DEO2
#21 DUPr STHr + .Screen/color DEO
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
DUP2 #0010 ADD2 .Screen/addr DEO2
#21 DUPr STHr ADD .Screen/color DEO
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
.Screen/x DEI2 #0008 -- .Screen/x DEO2
DUP2 #0010 ++ .Screen/addr DEO2
#21 DUPr STHr + .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
#0018 ADD2 .Screen/addr DEO2
#21 STHr ADD .Screen/color DEO
RTN
@draw-pads ( -- )
#00 #10
&loop
OVR #01 ;draw-pad JSR2
SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
POP2
RTN
@draw-mixers ( -- )
#00 #04
&loop
OVR ;draw-mixer JSR2
SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
POP2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
#0018 ++ .Screen/addr DEO2
#21 STHr + .Screen/color DEO
RTN
@ -489,34 +484,34 @@ RTN
DUPr STHr
DUP #04 DIV SWP #04 MOD TOS PAD-WIDTH MUL2 ( center ) .pad-view/x1 PEK2 ADD2
ROT TOS PAD-HEIGHT MUL2 ( center ) .pad-view/y1 PEK2 ADD2
DUP #04 / SWP #04 MOD TOS PAD-WIDTH ** ( center ) .pad-view/x1 PEK2 ++
ROT TOS PAD-HEIGHT ** ( center ) .pad-view/y1 PEK2 ++
( draw outline )
OVR2 OVR2
OVR2 PAD-WIDTH #0002 SUB2 ADD2
OVR2 PAD-HEIGHT #0002 SUB2 ADD2
OVR2 PAD-WIDTH #0002 -- ++
OVR2 PAD-HEIGHT #0002 -- ++
OVRr STHr ;line-rect JSR2
( draw name )
OVR2 #0002 ADD2
OVR2 #0002 ADD2
#20 OVRr STHr ADD
;pad-name DUPr STHr TOS #0005 MUL2 ADD2
OVR2 #0002 ++
OVR2 #0002 ++
#20 OVRr STHr +
;pad-name DUPr STHr TOS #0005 ** ++
;draw-label-left JSR2
( draw note )
OVR2 #0003 ADD2 .Screen/x DEO2
DUP2 #0014 ADD2 .Screen/y DEO2
( get pitch ) DUPr STHr TOS ;pad-pitch ADD2 LDA
#0c DIV TOS #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
OVR2 #0003 ++ .Screen/x DEO2
DUP2 #0014 ++ .Screen/y DEO2
( get pitch ) DUPr STHr TOS ;pad-pitch ++ LDA
#0c / TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
#21 .Screen/color DEO
( draw octave )
OVR2 #000b ADD2 .Screen/x DEO2
DUP2 #0014 ADD2 .Screen/y DEO2
( get pitch ) DUPr STHr TOS ;pad-pitch ADD2 LDA
#0c MOD TOS #0008 MUL2 ;font-notes ADD2 .Screen/addr DEO2
OVR2 #000b ++ .Screen/x DEO2
DUP2 #0014 ++ .Screen/y DEO2
( get pitch ) DUPr STHr TOS ;pad-pitch ++ LDA
#0c MOD TOS #0008 ** ;font-notes ++ .Screen/addr DEO2
#21 .Screen/color DEO
POP2 POP2
@ -529,26 +524,26 @@ RTN
.oct-view/x1 PEK2 .oct-view/y1 PEK2
OVR2 OVR2 ;keys-left-icns #21 .piano/last PEK #00 EQU ADD ;draw-key JSR2
OVR2 8+ OVR2 ;keys-middle-icns #21 .piano/last PEK #01 EQU ADD ;draw-key JSR2
OVR2 #0010 ADD2 OVR2 ;keys-right-icns #21 .piano/last PEK #02 EQU ADD ;draw-key JSR2
OVR2 #0018 ADD2 OVR2 ;keys-left-icns #21 .piano/last PEK #03 EQU ADD ;draw-key JSR2
OVR2 #0020 ADD2 OVR2 ;keys-middle-icns #21 .piano/last PEK #04 EQU ADD ;draw-key JSR2
OVR2 #0028 ADD2 OVR2 ;keys-middle-icns #21 .piano/last PEK #05 EQU ADD ;draw-key JSR2
SWP2 #0030 ADD2 SWP2 ;keys-right-icns #21 .piano/last PEK #06 EQU ADD ;draw-key JSR2
OVR2 OVR2 ;keys-left-icns #21 .piano/last PEK #00 = + ;draw-key JSR2
OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .piano/last PEK #01 = + ;draw-key JSR2
OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .piano/last PEK #02 = + ;draw-key JSR2
OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .piano/last PEK #03 = + ;draw-key JSR2
OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .piano/last PEK #04 = + ;draw-key JSR2
OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .piano/last PEK #05 = + ;draw-key JSR2
SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .piano/last PEK #06 = + ;draw-key JSR2
.oct-view/x1 PEK2 #0040 ADD2 .Screen/x DEO2
.oct-view/x1 PEK2 #0040 ++ .Screen/x DEO2
;arrow-icns .Screen/addr DEO2
.oct-view/y1 PEK2 .Screen/y DEO2
#21 .Screen/color DEO
;arrow-icns 8+ .Screen/addr DEO2
.oct-view/y1 PEK2 #0010 ADD2 .Screen/y DEO2
;arrow-icns #0008 ++ .Screen/addr DEO2
.oct-view/y1 PEK2 #0010 ++ .Screen/y DEO2
#21 .Screen/color DEO
;font-hex .piano/octave PEK #03 ADD #00 SWP #0008 MUL2 ADD2 .Screen/addr DEO2
.oct-view/y1 PEK2 8+ .Screen/y DEO2
;font-hex .piano/octave PEK #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
.oct-view/y1 PEK2 #0008 ++ .Screen/y DEO2
#23 .Screen/color DEO
RTN
@ -562,13 +557,13 @@ RTN
#00 #0f
&loop
OVR #10 SWP SUB DUPr STHr #0f AND LTH #01 ADD .Screen/color DEO
.Screen/x DEI2 #0002 ADD2 .Screen/x DEO2
OVR #10 SWP SUB DUPr STHr #04 SFT LTH #01 ADD .Screen/color DEO
.Screen/x DEI2 #0002 SUB2 .Screen/x DEO2
.Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
OVR #10 SWP - DUPr STHr #0f AND < #01 + .Screen/color DEO
.Screen/x DEI2 #0002 ++ .Screen/x DEO2
OVR #10 SWP - DUPr STHr #04 SFT < #01 + .Screen/color DEO
.Screen/x DEI2 #0002 -- .Screen/x DEO2
.Screen/y DEI2 #0002 ++ .Screen/y DEO2
( incr ) SWP #01 + SWP
DUP2 < ,&loop JNZ
POP2
POPr
@ -580,13 +575,13 @@ RTN
STH
.Screen/addr DEO2
SWP2 .Screen/x DEO2
DUP2 #0018 ADD2
DUP2 #0018 ++
&loop
( move ) OVR2 .Screen/y DEO2
( draw ) DUPr STHr .Screen/color DEO
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
( incr ) SWP2 8+ SWP2
OVR2 OVR2 LTH2 ,&loop JNZ
( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
( incr ) SWP2 #0008 ++ SWP2
OVR2 OVR2 << ,&loop JNZ
POP2 POP2
POPr
@ -607,23 +602,23 @@ RTN
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
( colorize on state )
#33 [ .Mouse/state DEI #00 NEQ ] SUB .Screen/color DEO
#33 [ .Mouse/state DEI #00 ! ] - .Screen/color DEO
RTN
@draw-short ( addr color -- )
STH SWP
DUP #04 SFT TOS 8* ;font-hex ADD2 .Screen/addr DEO2
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS 8* ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
DUP #04 SFT TOS 8* ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS 8* ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/color DEO
RTN
@ -631,21 +626,21 @@ RTN
@line-rect ( x1 y1 x2 y2 color -- )
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
STH2r #0001 ADD2 STH2r
STH2r #0001 ++ STH2r
&ver
( save ) OVR2 .Screen/y DEO2
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
( incr ) SWP2 ++ SWP2
( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 LTS2 ,&ver JNZ
POP2 POP2
.rect/x1 PEK2 #0001 ADD2 .rect/x2 PEK2 #0001 SUB2
.rect/x1 PEK2 #0001 ++ .rect/x2 PEK2 #0001 --
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
( incr ) SWP2 ++ SWP2
OVR2 OVR2 ++ LTS2 ,&hor JNZ
( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 #0001 ++ LTS2 ,&hor JNZ
POP2 POP2
RTN
@ -655,10 +650,10 @@ RTN
( load ) .label/addr POK2 .label/color POK .Screen/y DEO2 .Screen/x DEO2
.label/addr PEK2
&loop
( draw ) DUP2 LDA #00 SWP #0030 SUB2 #0008 MUL2 ;font-num-uc ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO
( incr ) #0001 ADD2
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
DUP2 LDA #00 NEQ ,&loop JNZ
( draw ) DUP2 LDA #00 SWP #0030 -- #0008 ** ;font-num-uc ++ .Screen/addr DEO2 .label/color PEK .Screen/color DEO
( incr ) #0001 ++
( incr ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
DUP2 LDA #00 ! ,&loop JNZ
POP2
RTN
@ -673,10 +668,10 @@ RTN
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .color PEK .Screen/color DEO
( incr ) SWP2 ++ SWP2
( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 LTS2 ,&hor JNZ
POP2 POP2 STH2r STH2r
( incr ) SWP2 ++ SWP2
( incr ) SWP2 #0001 ++ SWP2
OVR2 OVR2 LTS2 ,&ver JNZ
POP2 POP2 POP2 POP2