Started channel selector

This commit is contained in:
neauoire 2021-04-02 20:40:53 -07:00
parent fc88ab0421
commit 77e2f0eea9
3 changed files with 20 additions and 27 deletions

View File

@ -22,14 +22,12 @@ To build the Uxn emulator, you must have [SDL2](https://wiki.libsdl.org/).
Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
```
( hello world )
%RTN { JMP2r }
( devices )
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|0200 ,RESET JMP2
|0200 ^RESET JMP
|0204 ,ERROR JMP2
|0208 ,FRAME JMP2
@ -63,21 +61,9 @@ RTN
## TODOs
### OS Boot Disk
- Load external disk in disk2
### Assembler
- Includes
- Defines
- Jump helpers
- Implement Peek/Pook to helpers
- Create a theme designer application
- DateTime device
- Document controller.player2
## Notes
- Shortcut to export/import disk state
- Implement Uxambly REPL
- Load disks at a different place than 0x0000.
## Palettes

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@ -28,7 +28,7 @@ else
fi
echo "Assembling.."
./bin/assembler projects/examples/dev.audio.usm bin/boot.rom
./bin/assembler projects/software/noodle.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];

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@ -36,7 +36,7 @@
@RESET
( theme ) #f0fd =System.r #f0c3 =System.g #f032 =System.b
( theme ) #e0fa =System.r #30fa =System.g #30fa =System.b
~Screen.width #0002 DIV2 #0080 SUB2 =frame.x1
~Screen.height #0002 DIV2 #0038 SUB2 =frame.y1
@ -48,6 +48,12 @@
,draw-timeline JSR2
,draw-controls JSR2
~frame.x1 #0028 SUB2 ~frame.y2 #0010 ADD2 #06 ,ch1_txt ,draw-label JSR2
~frame.x1 #0028 SUB2 ~frame.y2 #0018 ADD2 #01 ,ch2_txt ,draw-label JSR2
~frame.x1 #0028 SUB2 ~frame.y2 #0020 ADD2 #01 ,ch3_txt ,draw-label JSR2
~frame.x1 #0028 SUB2 ~frame.y2 #0028 ADD2 #01 ,ch4_txt ,draw-label JSR2
BRK
@FRAME
@ -60,7 +66,6 @@ BRK
,draw-position JSR2
$skip
~Mouse.state #00 EQU ,$click-end JNZ2
~Mouse.x ~frame.x1 GTH2 ~Mouse.x ~frame.x2 LTH2 #0101 EQU2
@ -98,7 +103,7 @@ BRK
$skip
#00 SWP ,notes ADD2 PEK2
#0c #03 MUL SUB =Audio.ch1pitch
#44 =Audio.ch1vol
#11 =Audio.ch1vol
RTN
@ -148,7 +153,7 @@ RTN
DUP STH #00 SWP #0e SWP SUB #0008 MUL2 ~frame.y1 ADD2 =Sprite.y
OVR #00 SWP #0008 MUL2 ~frame.x1 ADD2 =Sprite.x
,note2_icn =Sprite.addr
#01 STHr #00 EQU SUB =Sprite.color
#02 STHr #00 EQU SUB =Sprite.color
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$notes-loop JNZ
POP2
@ -269,7 +274,6 @@ RTN
@draw-controls ( -- )
~frame.x1 #0000 ADD2 ~frame.y2 #0008 ADD2 #01 ,ch1_txt ,draw-label JSR2
~frame.x1 #0000 ADD2 ~frame.y2 #0010 ADD2 #01 ,env_txt ,draw-label JSR2
~frame.x1 #0000 ADD2 ~frame.y2 #0020 ADD2 #00 ,draw-knob JSR2
@ -299,7 +303,7 @@ RTN
,cursor_icn =Sprite.addr
~pointer.x =Sprite.x
~pointer.y =Sprite.y
#11 ~Mouse.state #00 NEQ ADD =Sprite.color
#12 ~Mouse.state #00 NEQ ADD =Sprite.color
RTN
@ -364,8 +368,11 @@ RTN
@note2_icn [ 0000 1c3e 3e3e 1c00 ]
@head_icn [ 0018 1818 7e3c 1800 ]
@ch1_txt [ Channel1 00 ]
@env_txt [ Enveloppe 00 ]
@ch1_txt [ SQR1 00 ]
@ch2_txt [ SQR2 00 ]
@ch3_txt [ TRI3 00 ]
@ch4_txt [ WAV4 00 ]
@env_txt [ Envelope 00 ]
@vol_txt [ Volume 00 ]
@notes [