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(move.tal) Minor optimizations

This commit is contained in:
neauoire 2023-10-28 10:17:10 -07:00
parent a0fa9ca9a3
commit 6e96b22e36

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@ -17,15 +17,15 @@
#c0f7 .System/b DEO2
( | vectors )
;on-frame .Screen/vector DEO2
(| set origin ) .Screen/width DEI2 #01 SFT2 .hello/x STZ2
( | set origin ) .Screen/width DEI2 #01 SFT2 .hello/x STZ2
.Screen/height DEI2 #01 SFT2 .hello/y STZ2
#16 .Screen/auto DEO
[ LIT2 16 -Screen/auto ] DEO
#00 on-frame/draw BRK
@on-frame ( -> )
.Controller/button DEI DUP ?{ POP BRK }
( | clear )
#40 .Screen/sprite DEO
[ LIT2 40 -Screen/sprite ] DEO
( | movement )
DUP #10 AND #00 EQU ?{
.hello/y LDZ2k #0001 SUB2 ROT STZ2 }
@ -39,7 +39,7 @@
.hello/x LDZ2 STH2k .Screen/x DEO2
.hello/y LDZ2 STH2k .Screen/y DEO2
;hello-chr .Screen/addr DEO2
#c1 .Screen/sprite DEOk
[ LIT2 c1 -Screen/sprite ] DEOk
DEO
( draw slime ) STH2r .Screen/y DEO2
STH2r .Screen/x DEO2