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emu: make sure to handle key down event if the same key is up at the same frame
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1 changed files with 5 additions and 0 deletions
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@ -518,6 +518,11 @@ run(Uxn *u)
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controller_down(devctrl, get_button(&event));
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controller_down(devctrl, get_button(&event));
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else
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else
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do_shortcut(u, &event);
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do_shortcut(u, &event);
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if(event.type == SDL_KEYDOWN) {
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int ksym = event.key.keysym.sym;
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if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym)
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break;
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}
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} else if(event.type == SDL_KEYUP)
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} else if(event.type == SDL_KEYUP)
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controller_up(devctrl, get_button(&event));
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controller_up(devctrl, get_button(&event));
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else if(event.type == SDL_JOYAXISMOTION) {
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else if(event.type == SDL_JOYAXISMOTION) {
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