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Progress on nasuUXN

This commit is contained in:
neauoire 2021-03-03 11:49:26 -08:00
parent 0ba8d73b4e
commit 61581c7956
5 changed files with 473 additions and 10 deletions

View file

@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
# run
./bin/assembler examples/app.pattern.usm bin/boot.rom
./bin/assembler examples/app.nasu.usm bin/boot.rom
./bin/emulator bin/boot.rom

View file

@ -14,9 +14,8 @@ WITH REGARD TO THIS SOFTWARE.
#include "uxn.h"
#define MODE 2
#define HOR 64 / MODE
#define VER 48 / MODE
#define HOR 48
#define VER 32
#define PAD 2
#define RES (HOR * VER * 16)
@ -32,7 +31,7 @@ typedef struct {
int WIDTH = 8 * HOR + 8 * PAD * 2;
int HEIGHT = 8 * VER + 8 * PAD * 2;
int FPS = 30, GUIDES = 1, ZOOM = MODE;
int FPS = 30, GUIDES = 0, ZOOM = 2;
Uint32 theme[] = {
0x000000,

464
examples/app.nasu.usm Normal file
View file

@ -0,0 +1,464 @@
( app/nasu )
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
&Controller { buttons 1 }
&Mouse { x 2 y 2 state 1 chord 1 }
&Label2d { x 2 y 2 color 1 addr 2 }
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
&Point2d { x 2 y 2 }
&Point { x 1 y 1 }
&BankView { x 2 y 2 addr 2 }
&TileView { x 2 y 2 addr 2 }
&OverView { x 2 y 2 addr 2 }
;label Label2d
;bankview BankView
;tileview TileView
;overview OverView
;rect Rect2d
;mouse Point2d
;color 1
;i 1 ;j 2
;pt Point
;addr 2
|0100 @RESET
#0010 =bankview.x #0060 =bankview.y ,bank1 =bankview.addr
#00b0 =tileview.x #0060 =tileview.y ,bank1 #0123 ADD2 =tileview.addr
#00b0 =overview.x #0020 =overview.y
,draw-bankview JSR
,draw-tileview JSR
,draw-overview JSR
BRK
|0200 @FRAME
,draw-cursor JSR
BRK
@draw-bankview
~bankview.x #0002 SUB2 ~bankview.y #0002 SUB2 ~bankview.x #0090 ADD2 ~bankview.y #0090 ADD2 #03 ,line-rect JSR
( position )
~bankview.x =dev/sprite.x
~bankview.y #0010 SUB2 =dev/sprite.y
~bankview.addr ,draw-short JSR
( guides )
#00 =i ,font_hex =dev/sprite.addr
@draw-bankview-guides
~bankview.x #000a SUB2 =dev/sprite.x
~bankview.y #00 ~i #09 MUL ADD2 =dev/sprite.y
( draw ) #02 =dev/sprite.color
~bankview.x #00 ~i #09 MUL ADD2 =dev/sprite.x
~bankview.y #0092 ADD2 =dev/sprite.y
( draw ) #02 =dev/sprite.color
~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
( incr ) ~i #01 ADD =i
,draw-bankview-guides ~i #10 LTH JMP? POP2
( body )
~bankview.x =dev/sprite.x ~bankview.y =dev/sprite.y
#00 =pt.x #00 =pt.y ~bankview.addr =dev/sprite.addr
@draw-bankview-tiles-ver
#00 =pt.x
~bankview.x =dev/sprite.x
@draw-bankview-tiles-hor
( draw ) #01 =dev/sprite.color
( TODO )
,no-highlight ~dev/sprite.addr ~tileview.addr NEQ2 JMP? POP2
( draw ) #02 =dev/sprite.color
@no-highlight
( incr ) ~dev/sprite.x #0009 ADD2 =dev/sprite.x
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
( incr ) ~pt.x #01 ADD =pt.x
,draw-bankview-tiles-hor ~pt.x #10 LTH JMP? POP2
( incr ) ~pt.y #01 ADD =pt.y
( incr ) ~dev/sprite.y #0009 ADD2 =dev/sprite.y
,draw-bankview-tiles-ver ~pt.y #10 LTH JMP? POP2
RTS
@draw-tileview
~tileview.x #0002 SUB2 ~tileview.y #0002 SUB2 ~tileview.x #0090 ADD2 ~tileview.y #0090 ADD2 #03 ,line-rect JSR
( position )
~tileview.x =dev/sprite.x
~tileview.y #0010 SUB2 =dev/sprite.y
~tileview.addr ,draw-short JSR
( draw ver line )
~tileview.y #0008 SUB2 =dev/screen.y
~tileview.x #0047 ADD2 =dev/screen.x
@draw-hor
( draw ) #02 =dev/screen.color
( incr ) ~dev/screen.y #0002 ADD2 =dev/screen.y
~dev/screen.y ~tileview.y #0098 ADD2 LTH2 ,draw-hor ROT JMP? POP2
( draw hor line )
~tileview.y #0047 ADD2 =dev/screen.y
~tileview.x #0008 SUB2 =dev/screen.x
@draw-ver
( draw ) #02 =dev/screen.color
( incr ) ~dev/screen.x #0002 ADD2 =dev/screen.x
~dev/screen.x ~tileview.x #0098 ADD2 LTH2 ,draw-ver ROT JMP? POP2
( body )
~tileview.x =dev/sprite.x
~tileview.y =dev/sprite.y
~tileview.addr #02f0 ADD2 =tileview.addr
,draw-tileview-icn JSR
~tileview.x #0048 ADD2 =dev/sprite.x
~tileview.y =dev/sprite.y
~tileview.addr #0008 ADD2 =tileview.addr
,draw-tileview-icn JSR
~tileview.x =dev/sprite.x
~tileview.y #0048 ADD2 =dev/sprite.y
~tileview.addr #0010 ADD2 =tileview.addr
,draw-tileview-icn JSR
~tileview.x #0048 ADD2 =dev/sprite.x
~tileview.y #0048 ADD2 =dev/sprite.y
~tileview.addr #0018 ADD2 =tileview.addr
,draw-tileview-icn JSR
RTS
@draw-overview
~overview.x #0002 SUB2 ~overview.y #0002 SUB2 ~overview.x #0020 ADD2 ~overview.y #0020 ADD2 #03 ,line-rect JSR
~overview.x ~overview.y #0010 SUB2 #02 ,over_txt ,draw-label-left JSR
RTS
@draw-tileview-icn
#00 =pt.x #00 =pt.y
@redraw-ver
#00 =pt.x
@redraw-hor
( get bit )
,cell0_icn #00
~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB ROR #01 AND ( get bit )
#0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
( draw ) #01 =dev/sprite.color
( incr ) ~dev/sprite.x #0009 ADD2 =dev/sprite.x
( incr ) ~pt.x #01 ADD =pt.x
,redraw-hor ~pt.x #08 LTH JMP? POP2
( incr ) ~dev/sprite.y #0009 ADD2 =dev/sprite.y
( incr ) ~pt.y #01 ADD =pt.y
~dev/sprite.x #0048 SUB2 =dev/sprite.x
,redraw-ver ~pt.y #08 LTH JMP? POP2
RTS
@draw-cursor
~mouse.x ~dev/mouse.x NEQU2
~mouse.y ~dev/mouse.y NEQU2
#0000 EQU2 RTS? ( Return if unchanged )
( clear last cursor )
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
( record mouse positions )
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
RTS
@draw-short ( short )
=addr
,font_hex #00 ,addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
( draw ) #02 =dev/sprite.color
~dev/sprite.x #0008 ADD2 =dev/sprite.x
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
( draw ) #02 =dev/sprite.color
~dev/sprite.x #0008 ADD2 =dev/sprite.x
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
( draw ) #02 =dev/sprite.color
~dev/sprite.x #0008 ADD2 =dev/sprite.x
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
( draw ) #02 =dev/sprite.color
RTS
( Utils )
@fill-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
@fill-rect-ver
~rect.x1 =dev/screen.x
@fill-rect-hor
( draw ) ~color =dev/screen.color
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2
RTS
@line-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
@line-rect-hor
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
~rect.y1 =dev/screen.y
@line-rect-ver
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
RTS
@draw-label-left ( x y color addr )
( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
~label.addr
@draw-label-left-loop
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
( incr ) #0001 ADD2
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP? POP2
POP2
RTS
@draw-sprite
=dev/sprite.y
=dev/sprite.x
=dev/sprite.addr
=dev/sprite.color
RTS
@cell0_icn [ 0000 0000 0000 0000 ]
@cell1_icn [ 7eff ffff ffff ff7e ]
@bank_txt [ BANKVIEW 00 ]
@tile_txt [ TILEVIEW 00 ]
@over_txt [ OVERVIEW 00 ]
@clear_icn [ 0000 0000 0000 0000 ]
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
@font_hex ( 0-F )
[
7c82 8282 8282 7c00 3010 1010 1010 1000
7c82 027c 8080 fe00 7c82 027c 0282 7c00
4282 82fe 0202 0200 fc82 807c 0282 7c00
7c82 80fc 8282 7c00 7c82 021e 0202 0200
7c82 827c 8282 7c00 7c82 827e 0202 0400
7c82 027e 8282 7e00 fc82 82fc 8282 fc00
7c82 8080 8082 7c00 fc82 8282 8282 fc00
7c82 80f0 8082 7c00 7c82 80f0 8080 8000
]
@font ( spectrum-zx font )
[
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]
|E000 @bank1
[
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 1838 1818 1818 7e00
7cc6 0e3c 78e0 fe00 7e0c 183c 06c6 7c00
1c3c 6ccc fe0c 0c00 fcc0 fc06 06c6 7c00
3c60 c0fc c6c6 7c00 fec6 0c18 3030 3000
78c4 e478 8686 7c00 7cc6 c67e 060c 7800
386c c6c6 fec6 c600 fcc6 c6fc c6c6 fc00
3c66 c0c0 c066 3c00 f8cc c6c6 c6cc f800
fec0 c0fc c0c0 fe00 fec0 c0fc c0c0 c000
3e60 c0ce c666 3e00 c6c6 c6fe c6c6 c600
3c18 1818 1818 3c00 1e06 0606 c6c6 7c00
c6cc d8f0 d8cc c600 6060 6060 6060 7e00
c6ee fefe d6c6 c600 c6e6 f6fe dece c600
7cc6 c6c6 c6c6 7c00 fcc6 c6fc c0c0 c000
7cc6 c6c6 decc 7a00 fcc6 c6fc d8cc c600
78cc c07c 06c6 7c00 7e18 1818 1818 1800
c6c6 c6c6 c6c6 7c00 c6c6 c6ee 7c38 1000
c6c6 d6fe feee c600 c6ee 7c38 7cee c600
6666 663c 1818 1800 fe0e 1c38 70e0 fe00
fc04 2438 2020 c000 0408 1030 d010 1000
10fe 8282 0204 3800 00fe 1010 1010 fe00
08fe 1828 4888 1800 40fc 4444 4444 8800
10fc 10fc 1010 1000 7c44 8404 0408 3000
80fe 8888 0808 3000 fc04 0404 0404 fc00
44fe 4444 0404 3800 c004 c404 0808 f000
fc04 0810 2844 8200 40fe 4244 4040 3e00
8282 4202 0408 7000 7c44 7c84 0404 3800
1cf0 10fe 1010 3000 a4a4 a404 0408 7000
7c00 fe10 1010 6000 4040 4078 4440 4000
0808 fe08 0808 7000 7800 0000 0000 fc00
fc04 0468 1028 c600 10fe 0408 3cd2 1000
0404 0408 0810 6000 1008 8884 8484 8400
8080 fc80 8080 7c00 fc04 0404 0408 7000
0020 5088 8402 0000 10fe 1010 9292 9200
fc04 0408 5020 1000 f00e 601c 00e0 1e00
0810 2040 8482 7e00 0404 4828 1028 c400
fc20 fc20 2020 1c00 20fc 2424 2820 2000
7808 0808 0808 fe00 fc04 04fc 0404 fc00
fc00 fc04 0408 7000 4444 4444 0408 3000
1050 5050 5252 9c00 8080 8084 8488 f000
fc84 8484 8484 fc00 fc84 8404 0404 3800
c000 0404 0808 f000 fc04 fc04 0408 7000
0000 7c04 1810 1000 0000 0418 7010 1000
0000 107c 4404 1800 0000 3810 1010 7c00
0000 087c 1828 4800 0000 207c 2428 2000
0000 3808 0808 7c00 0000 7808 7808 7800
0000 5454 0404 3800 0020 7820 7caa b2e4
0000 8884 8282 a240 0078 00f8 0404 0870
0038 0078 1020 508e 0024 7220 3c62 a26c
0020 24f2 4a4a 88b0 0020 f810 fc08 807c
0008 1020 4020 1008 0084 84be 8484 8498
0000 7c08 0040 807e 0010 fc08 7c80 807c
0080 8080 8084 8870 0008 fe38 4838 0830
0044 44fe 4448 403c 0078 1020 fc20 403c
0040 f04e 4080 908e 0020 f840 7884 0478
0000 3cc2 0202 0418 00fe 0810 2020 201c
0040 2c30 4080 807c 0040 ee44 849c a61c
0000 9e84 80a0 a09e 0010 bc52 d2a6 aa4e
0040 dc62 424e d24e 0000 3854 92a2 a24c
0084 be84 849c a69c 00e0 4486 8484 8870
0020 1830 148a ca9a 0000 2050 8804 0200
00be 84be 849c a69c 0010 fc10 fc70 9874
0070 1414 7ca6 a4c8 0020 f422 60a2 a27c
0010 bc52 d2a2 a24c 0040 f044 f242 423c
0050 5c6a c22c 2020 0088 bcca 8abc 0810
0010 1c10 1070 9874 0020 9880 f884 0478
0088 8888 8808 1060 00f0 2078 8464 9478
0048 d464 4444 c442 0078 1020 7884 0478
0040 dc62 4242 c24c 1078 2034 5828 201c
0010 1020 2052 528c 0000 2078 2078 b4e4
0000 0088 8484 a440 e0fe ff7f 0302 0000
010d 0800 362c 0860 6000 2030 0008 0d01
0101 0343 6777 7b78 0000 8084 ccdc bc3c
3307 07e3 383f 1c0c 98c7 c892 30f8 7060
0001 0103 4367 777b 0000 0080 84cc dcbc
7833 0707 e338 7ff0 3c98 c7c8 9230 f83c
0010 7f7f 7f1f 0f0f 0333 393a 3818 0000
1038 3c74 7676 7e7d 0000 110a 342a 5120
7f67 6370 383e 7cb8 510a 04ea 797f 7039
5838 1030 f0f0 e0c0 0008 1c3c 7a7a 7a7e
0000 0011 0a34 2a51 7f7d 3f37 333b 3a78
2051 0a04 ea39 7ff0 bc58 3810 30f8 fc3e
0000 0006 0e0c 0000 0000 0000 0000 0f18
0000 0000 f83e 3b18 1014 1010 3878 f830
0000 0000 060e 0c00 0000 0000 0000 000f
0000 0000 00f8 7ef3 1810 1410 1038 7cde
000d 1e1e 1e1f 0f07 78f0 001a 3f35 353f
0000 80e0 e070 7321 1a07 0c18 78fe fcf0
0001 0200 387c 7e3f 3f40 6060 2030 1301
c0e0 30d0 d0d0 d000 070f 021d 1f1a 1a02
387c fcfc fcfe bebe 1c3e 3f3f 3f7f 7d7d
7d7f 5f3b 3c3f 1e00 1c3e 3f1f 3f7f 7d7d
0000 0060 6265 3f1f 703c 3c18 0000 0207
cf7a 5a10 0000 c080 8584 86c6 e773 73e1
804e 77f3 fbf9 fa78 1139 7d39 0000 e0e7
0000 0707 1610 0038 cf1f 1710 3330 3020
3830 40c7 0766 e06c 60c0 8004 9eff f0f8
2401 07fe ff7f 3f7f cf7a 0afe fc00 0000
8586 83c3 e170 70e0 60c0 8000 98fc feff
2400 07fe ff7f ff03 030f 2362 643c 1c1e
1f3d 6d4f eef3 2003 0707 1f3f 0f47 0300
0000 0307 0f0f 1f1f 0023 574f 572f df21
0000 0000 8080 0000 230f 1ef0 1c3f 1f1e
0080 1830 34fe fefe 0000 0104 0606 0707
0f3f 7ff8 f87f 3f0f 1f1f 1f0b 0101 0000
031f 3f3f 7800 03ff 0000 0000 0000 0000
2327 1f07 0f1f 7f3f e080 8040 e0e0 e0c0
0307 0f1f 3f7f ff1f 1f10 0c12 122c 3f3f
3736 3636 1616 1202 107e ffff f676 3a1a
0000 3804 0000 0000 0000 0038 4000 0000
fca0 8080 0000 0000 0727 574f 5727 c121
1d0f 0f1f 1f1e 3830 0000 3810 4c18 8624
0042 0a40 1002 0802 0000 8040 080c 0a84
0000 cf20 2020 262e e0e0 c000 0000 0000
2f23 2120 2000 0000 c1b1 596d 353b 1f03
0002 0008 0200 2800 0410 0210 0400 0a00
c1b1 596d 353b 1f03 000f 1fff fc63 1f03
0000 fec6 c6fe 0000 0000 0606 0c18 7060
0000 0606 0404 0808 0810 3030 3030 1008
0000 0103 0100 0000 030e f800 0000 0000
2265 2525 2525 7772 6295 1525 4585 f7f2
a2a5 a5a5 f5f5 2722 f285 85e5 1515 f7e2
6295 5565 b595 9762 2050 5050 5050 7020
0000 0000 0000 0000 6cec 6c6c 6c6f f700
bcb2 b2b2 bcb0 3000 0000 0000 0000 0000
]
|F300 @bank2
|F500 @bank3
|F700 @bank4
|FE00 @ERROR BRK
|FF10 ;dev/screen Screen
|FF20 ;dev/sprite Sprite
|FF30 ;dev/ctrl Controller
|FF50 ;dev/mouse Mouse
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0fcf 0fc4 0fc4 ] ( palette )

4
uxn.c
View file

@ -43,7 +43,7 @@ void op_str(Uxn *u) { Uint16 a = pop16(&u->wst); Uint8 b = pop8(&u->wst); mempok
void op_and(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b & a); }
void op_xor(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b | a); }
void op_rol(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b << (a % 8)); }
void op_ror(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b >> a); }
void op_ror(Uxn *u) { Uint8 a = pop8(&u->wst), b = pop8(&u->wst); push8(&u->wst, b >> (a % 8)); }
/* Stack */
void op_pop(Uxn *u) { pop8(&u->wst); }
void op_dup(Uxn *u) { push8(&u->wst, peek8(&u->wst, 0)); }
@ -69,7 +69,7 @@ void op_str16(Uxn *u) { Uint16 a = pop16(&u->wst); Uint16 b = pop16(&u->wst); me
void op_and16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b & a); }
void op_xor16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b ^ a); }
void op_rol16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b << (a % 16)); }
void op_ror16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b >> a); }
void op_ror16(Uxn *u) { Uint16 a = pop16(&u->wst), b = pop16(&u->wst); push16(&u->wst, b >> (a % 16)); }
/* Stack(16-bits) */
void op_pop16(Uxn *u) { pop16(&u->wst); }
void op_dup16(Uxn *u) { push16(&u->wst, peek16(&u->wst, 0)); }