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(examples/devices) Revamped a lot of the device examples

This commit is contained in:
neauoire 2022-03-27 11:53:24 -07:00
parent 0c587b9e0e
commit 45c31327ec
9 changed files with 176 additions and 456 deletions

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@ -1,23 +0,0 @@
( dev/console )
(
Copies data from stdin to both stdout and stderr.
)
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
( init )
|0100 ( -> )
;on-stdin .Console/vector DEO2
BRK
@on-stdin ( -> )
.Console/read DEI
DUP .Console/write DEO
.Console/error DEO
BRK

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@ -1,94 +0,0 @@
( dev/console )
%RTN { JMP2r }
%PRINT { ;print JSR2 }
%BR { #0a .Console/write DEO }
( devices )
|10 @Console [ &pad $8 &write $1 ]
( variables )
|0000
@number [ &started $1 ]
( init )
|0100 ( -> )
;char-txt PRINT #42 .Console/write DEO BR
;byte-txt PRINT #ab ;print-byte JSR2 BR
;short-txt PRINT #cdef ;print-short JSR2 BR
;string-txt PRINT ;hello-word ;print JSR2 BR
;hello-word ;print JSR2
#ffff ;print-short JSR2
;is-word ;print JSR2
#ffff ;print-short-decimal JSR2
BRK
@print ( addr* -- )
&loop
( send ) LDAk .Console/write DEO
( incr ) INC2
( loop ) LDAk ,&loop JCN
POP2
RTN
@print-short ( short* -- )
LIT '0 .Console/write DEO
LIT 'x .Console/write DEO
OVR #04 SFT ,&hex JSR
SWP #0f AND ,&hex JSR
DUP #04 SFT ,&hex JSR
#0f AND ,&hex JMP
&hex
#30 ADD DUP #3a LTH ,&not-alpha JCN
#27 ADD
&not-alpha
.Console/write DEO
RTN
@print-byte ( byte -- )
LIT '0 .Console/write DEO
LIT 'x .Console/write DEO
DUP #04 SFT ,&hex JSR
#0f AND ,&hex JMP
&hex
#30 ADD DUP #39 GTH #27 MUL ADD .Console/write DEO
RTN
@print-short-decimal ( short -- )
#00 .number/started STZ
DUP2 #2710 DIV2 DUP2 ,&digit JSR #2710 MUL2 SUB2
DUP2 #03e8 DIV2 DUP2 ,&digit JSR #03e8 MUL2 SUB2
DUP2 #0064 DIV2 DUP2 ,&digit JSR #0064 MUL2 SUB2
DUP2 #000a DIV2 DUP2 ,&digit JSR #000a MUL2 SUB2
,&digit JSR
.number/started LDZ ,&end JCN
LIT '0 .Console/write DEO
&end
RTN
&digit
NIP
DUP .number/started LDZ ORA #02 JCN
POP JMP2r
LIT '0 ADD .Console/write DEO
#01 .number/started STZ
RTN
@char-txt "char: 20 $1
@byte-txt "byte: 20 $1
@short-txt "short: 20 $1
@string-txt "string: 20 $1
@hello-word "hello 20 "World! 0a 00
@is-word 20 "is 20 00

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@ -1,19 +1,37 @@
( dev/console )
( Console:
Prints Hello Uxn!, and listens for incoming stdin events on enter. )
%HALT { #010f DEO }
%EMIT { #18 DEO }
( init )
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|0100 ( -> )
;hello-word
( set vector )
;on-console .Console/vector DEO2
( print hello )
;hello-txt
&while
( send ) LDAk EMIT
LDAk .Console/write DEO
INC2 LDAk ,&while JCN
POP2
( stop ) HALT
BRK
@hello-word "Hello 20 "Uxn! $1
@on-console ( -> )
;yousaid-txt ,print-str JSR
.Console/read DEI .Console/write DEO
#0a .Console/write DEO
BRK
@print-str ( str* -- )
&while
LDAk #18 DEO
INC2 LDAk ,&while JCN
POP2
JMP2r
@hello-txt "Hello 20 "Uxn! $1
@yousaid-txt "You 20 "said: 20 $1

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@ -1,58 +1,35 @@
( dev/controller/keys )
( Controller:
Buttons should highlight on press and display the button and key bytes. )
%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%RTN { JMP2r }
%TOS { #00 SWP }
%LTS2 { #8000 ++ SWP2 #8000 ++ >> }
%AUTO-NONE { #00 .Screen/auto DEO }
%AUTO-X { #01 .Screen/auto DEO }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller [ &vector $2 &button $1 &key $1 ]
( variables )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1
|0000
@center
&x $2
&y $2
&x $2 &y $2
@frame
&w $2 &h $2
&x0 $2 &y0 $2
&x1 $2 &y1 $2
( init )
&w $2 &h $2 &x0 $2 &y0 $2 &x1 $2 &y1 $2
|0100 ( -> )
( theme )
#0ff7 .System/r DEO2
#0f07 .System/g DEO2
( theme )
#0ff7 .System/r DEO2
#0f07 .System/g DEO2
#0f07 .System/b DEO2
( find center )
.Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
( place controller )
#0068 .frame/w STZ2
#0030 .frame/h STZ2
.center/x LDZ2 .frame/w LDZ2 #0002 // -- .frame/x0 STZ2
.center/y LDZ2 .frame/h LDZ2 #0002 // -- .frame/y0 STZ2
.frame/x0 LDZ2 .frame/w LDZ2 ++ .frame/x1 STZ2
.frame/y0 LDZ2 .frame/h LDZ2 ++ .frame/y1 STZ2
( vectors )
.center/x LDZ2 .frame/w LDZ2 #01 SFT2 SUB2 .frame/x0 STZ2
.center/y LDZ2 .frame/h LDZ2 #01 SFT2 SUB2 .frame/y0 STZ2
.frame/x0 LDZ2 .frame/w LDZ2 ADD2 .frame/x1 STZ2
.frame/y0 LDZ2 .frame/h LDZ2 ADD2 .frame/y1 STZ2
( vectors )
;on-button .Controller/vector DEO2
( frame )
.frame/x0 LDZ2 .frame/y0 LDZ2
.frame/x1 LDZ2 .frame/y1 LDZ2
@ -67,7 +44,7 @@ BRK
,draw-controller JSR
( print stack on start button )
.Controller/button DEI #08 = JMP BRK #010e DEO
.Controller/button DEI #08 EQU JMP BRK #010e DEO
BRK
@ -76,74 +53,74 @@ BRK
.Controller/button DEI STH
( d-pad )
.frame/x0 LDZ2 #0010 ++ .Screen/x DEO2
.frame/y0 LDZ2 #0010 ++ .Screen/y DEO2
.frame/x0 LDZ2 #0010 ADD2 .Screen/x DEO2
.frame/y0 LDZ2 #0010 ADD2 .Screen/y DEO2
;controller-icn/dpad-up .Screen/addr DEO2
#03 [ STHkr #04 SFT #01 AND DUP + - ] .Screen/sprite DEO
.Screen/y DEI2 #0010 ++ .Screen/y DEO2
#03 [ STHkr #04 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO
.Screen/y DEI2 #0010 ADD2 .Screen/y DEO2
;controller-icn/dpad-down .Screen/addr DEO2
#03 [ STHkr #05 SFT #01 AND DUP + - ] .Screen/sprite DEO
.Screen/y DEI2 #0008 -- .Screen/y DEO2
.Screen/x DEI2 #0008 -- .Screen/x DEO2
#03 [ STHkr #05 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO
.Screen/y DEI2 #0008 SUB2 .Screen/y DEO2
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
;controller-icn/dpad-left .Screen/addr DEO2
#03 [ STHkr #06 SFT #01 AND DUP + - ] .Screen/sprite DEO
.Screen/x DEI2 #0010 ++ .Screen/x DEO2
#03 [ STHkr #06 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO
.Screen/x DEI2 #0010 ADD2 .Screen/x DEO2
;controller-icn/dpad-right .Screen/addr DEO2
#03 [ STHkr #07 SFT #01 AND DUP + - ] .Screen/sprite DEO
.Screen/x DEI2 #0008 -- .Screen/x DEO2
#03 [ STHkr #07 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
;controller-icn/dpad .Screen/addr DEO2
#03 .Screen/sprite DEO
( options )
.center/y LDZ2 #0009 ++ .Screen/y DEO2
.center/x LDZ2 #0009 -- .Screen/x DEO2
.center/y LDZ2 #0009 ADD2 .Screen/y DEO2
.center/x LDZ2 #0009 SUB2 .Screen/x DEO2
;controller-icn/option .Screen/addr DEO2
#03 [ STHkr #02 SFT #01 AND DUP + - ] .Screen/sprite DEO
.center/x LDZ2 #0004 ++ .Screen/x DEO2
#03 [ STHkr #02 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO
.center/x LDZ2 #0004 ADD2 .Screen/x DEO2
;controller-icn/option .Screen/addr DEO2
#03 [ STHkr #03 SFT #01 AND DUP + - ] .Screen/sprite DEO
#03 [ STHkr #03 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO
( buttons )
.center/y LDZ2 #0000 ++ .Screen/y DEO2
.center/x LDZ2 #0018 ++ .Screen/x DEO2
.center/y LDZ2 #0000 ADD2 .Screen/y DEO2
.center/x LDZ2 #0018 ADD2 .Screen/x DEO2
;controller-icn/button .Screen/addr DEO2
#03 [ STHkr #01 SFT #01 AND - ] .Screen/sprite DEO
.Screen/y DEI2 #000a ++ .Screen/y DEO2
;font-hex #000b #30 SFT2 ++ .Screen/addr DEO2
#03 [ STHkr #01 SFT #01 AND SUB ] .Screen/sprite DEO
.Screen/y DEI2 #000a ADD2 .Screen/y DEO2
;font-hex #000b #30 SFT2 ADD2 .Screen/addr DEO2
#03 .Screen/sprite DEO
.center/y LDZ2 #0000 ++ .Screen/y DEO2
.center/x LDZ2 #0024 ++ .Screen/x DEO2
.center/y LDZ2 #0000 ADD2 .Screen/y DEO2
.center/x LDZ2 #0024 ADD2 .Screen/x DEO2
;controller-icn/button .Screen/addr DEO2
#03 [ STHr #01 AND - ] .Screen/sprite DEO
.Screen/y DEI2 #000a ++ .Screen/y DEO2
;font-hex #000a #30 SFT2 ++ .Screen/addr DEO2
#03 [ STHr #01 AND SUB ] .Screen/sprite DEO
.Screen/y DEI2 #000a ADD2 .Screen/y DEO2
;font-hex #000a #30 SFT2 ADD2 .Screen/addr DEO2
#03 .Screen/sprite DEO
.center/x LDZ2 #0010 -- .Screen/x DEO2
.center/y LDZ2 #0010 -- .Screen/y DEO2
AUTO-X
.Controller/button DEI2 #03 ;draw-short JSR2
AUTO-NONE
.center/x LDZ2 #0010 SUB2 .Screen/x DEO2
.center/y LDZ2 #0010 SUB2 .Screen/y DEO2
#01 .Screen/auto DEO
.Controller/button DEI2 ,draw-short JSR
#00 .Screen/auto DEO
RTN
JMP2r
( generics )
@draw-short ( short* color -- )
@draw-short ( short* -- )
STH SWP STHkr ,draw-byte JSR STHr
SWP ,draw-byte JSR
@draw-byte ( byte color -- )
@draw-byte ( byte -- )
STH DUP #04 SFT STHkr ,draw-hex JSR STHr
DUP #04 SFT ,draw-hex JSR
@draw-hex ( char color -- )
@draw-hex ( char -- )
#00 ROT #0f AND #30 SFT2 ;font-hex ++ .Screen/addr DEO2
.Screen/sprite DEO
#00 SWP #0f AND #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
#03 .Screen/sprite DEO
RTN
JMP2r
@line-rect ( x1* y1* x2* y2* color -- )
@ -170,7 +147,7 @@ RTN
POP2 POP2
POPr
RTN
JMP2r
@controller-icn
&dpad ffff ffff ffff ffff
@ -181,12 +158,12 @@ RTN
&option 0000 7eff ff7e 0000
&button 3c7e ffff ffff 7e3c
@font-hex
003c 4242 4242 3c00 0018 0808 0808 1c00
003c 4202 3c40 7e00 003c 421c 0242 3c00
000c 1424 447e 0400 007e 407c 0242 3c00
003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00
003c 4242 7e42 4200 007c 427c 4242 7c00
003c 4240 4042 3c00 007c 4242 4242 7c00
007e 4078 4040 7e00 007e 4078 4040 4000
@font-hex
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 00fe 0202 0408 1010
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
00fe 8080 fe80 80fe 00fe 8080 f080 8080

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@ -1,133 +0,0 @@
( simple Dev/File reading example )
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
( variables )
|0000
( program )
|0100 ( -> )
;try-load JSR2
BRK
@try-load ( -- )
( load contents from file )
#1000 .File/length DEO2
;filename .File/name DEO2
;contents .File/read DEO2
.File/success DEI2 ORA ,&success JCN
( failed to read: bright yellow background )
#f0f7 .System/r DEO2
#f0f7 .System/g DEO2
#00f7 .System/b DEO2
JMP2r
&success
( read successful: dark blue background, show contents )
#00f7 .System/r DEO2
#00f7 .System/g DEO2
#40f7 .System/b DEO2
;contents DUP2 .File/success DEI2 ADD2 SWP2 ;draw JSR2
JMP2r
@draw ( end-ptr* ptr* -- )
EQU2k ,&end JCN
LDAk
DUP #0a EQU ,&linefeed JCN
#0005 SFT2 ;font ADD2
.Screen/addr DEO2
#09 .Screen/sprite DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
&next
INC2
,draw JMP
&linefeed
POP
#0000 .Screen/x DEO2
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
,&next JMP
&end
POP2 POP2
JMP2r
@get-x-advance ( font-char-addr* -- advance* )
( Save two 00 bytes for later use )
#0000 SWP2
( First, load the eight bytes that make up the character )
LDA2k SWP2 #0002 ADD2
LDA2k SWP2 #0002 ADD2
LDA2k SWP2 #0002 ADD2
LDA2
( OR all the bytes together, so we know which columns contain filled pixels )
ORA2 ORA2 ORA2 ORA
( Find the lowest set bit (using one of the 00 bytes at the top, but not consuming it) )
SUBk AND
( Convert the nine possible values (00-80) into an offset into the magic table (00-08). )
( They get jumbled up with these two operations, but each possible value remains unique )
#a3 MUL #16 DIV
( Load the byte from the magic table, return a short (consuming/returning the 00 bytes at the top) )
;&magic ADD2 LDA
JMP2r
( The magic table performs the last bit of arithmetic we want:
* the advance in x should be one more than the number of columns with filled pixels,
* with a maximum of 8, and
* a minimum of 3. )
&magic
03 ( lowest set bit is 00, 0 columns wide )
06 ( lowest set bit is 08, 5 columns wide )
05 ( lowest set bit is 10, 4 columns wide )
08 ( lowest set bit is 02, 7 columns wide )
04 ( lowest set bit is 20, 3 columns wide )
03 ( lowest set bit is 80, 1 column wide )
07 ( lowest set bit is 04, 6 columns wide )
08 ( lowest set bit is 01, 8 columns wide )
03 ( lowest set bit is 40, 2 columns wide )
@font ( spectrum-zx font )
[
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]
@filename "hello.txt 00
@contents

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@ -1,41 +0,0 @@
( simple Dev/File writing example )
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
( variables )
|0000
( init )
|0100 ( -> )
;try-save JSR2
BRK
@try-save ( -- )
( save contents to file )
;contents/end ;contents SUB2 .File/length DEO2
;filename .File/name DEO2
;contents .File/write DEO2
.File/success DEI2 ORA ,&success JCN
( failed to write: bright yellow background )
#f0f7 .System/r DEO2
#f0f7 .System/g DEO2
#00f7 .System/b DEO2
JMP2r
&success
( write successful: dark blue background )
#00f7 .System/r DEO2
#00f7 .System/g DEO2
#40f7 .System/b DEO2
JMP2r
@filename "hello.txt 00
@contents "Hello 20 "world, 0a "how 20 "are 20 "you? 0a
&end

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@ -1,78 +1,92 @@
( Dev/File )
( File:
Creates a temporary file called file-output.txt,
then read it back in console, print length and delete it. )
%8+ { #0008 ADD2 }
%MEMORY { #1000 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &pad $8 &write $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
( variables )
|0000
( init )
|a0 @File0 &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|b0 @File1 &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|0100 ( -> )
( theme )
#0efc .System/r DEO2
#03cc .System/g DEO2
#03ac .System/b DEO2
( load file )
#1000 .File/length DEO2
;srcpath .File/name DEO2
MEMORY .File/read DEO2
.File/success DEI2 ORA ;on-success JCN2
;failedtxt ;print-string JSR2
( write a file with file0 )
;filepath-txt .File0/name DEO2
;part1 ,append JSR
;part2 ,append JSR
( read a file with file1 )
;filepath-txt .File1/name DEO2
,stream JSR
( delete file with file0 )
;filepath-txt .File0/delete DEO2
BRK
@on-success ( -> )
;successtxt ;print-string JSR2
@append ( part* -- )
( draw image )
MEMORY .Screen/addr DEO2
#0000 #0080
&ver
( save ) OVR2 .Screen/y DEO2
#0000 #0080
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) #81 .Screen/sprite DEO
( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
( incr ) SWP2 8+ SWP2
LTH2k ,&hor JCN
POP2 POP2
( incr ) SWP2 8+ SWP2
LTH2k ,&ver JCN
POP2 POP2
( save file )
#1000 .File/length DEO2
;dstpath .File/name DEO2
MEMORY .File/write DEO2
DUP2 ;print-str JSR2
DUP2 ;slen JSR2 STH2k .File0/length DEO2
.File0/write DEO2
( print result )
;saved-txt ;print-str JSR2
STH2r ;print JSR2 #2018 DEO
;bytes-txt ;print-str JSR2 #0a18 DEO
BRK
JMP2r
@print-string ( ptr* -- )
LDAk DUP ,&keep-going JCN
POP POP2 JMP2r
@stream ( -- )
&keep-going
.Console/write DEO
INC2
,print-string JMP
#0001 .File1/length DEO2
LIT2r 0000
&stream
;&buf DUP2 .File1/read DEO2 LDA #18 DEO INC2r
.File1/success DEI2 #0000 NEQ2 ,&stream JCN
( print result )
;loaded-txt ;print-str JSR2
STH2r ;print JSR2 #2018 DEO
;bytes-txt ;print-str JSR2 #0a18 DEO
@successtxt "Success! 09 $1
@failedtxt "Failed. 09 $1
JMP2r
&buf $1
@srcpath "projects/pictures/ako10x10.chr $1
@dstpath "bin/image-copy.chr $1
@slen ( str* -- len* )
DUP2 ,scap JSR SWP2 SUB2
JMP2r
@scap ( str* -- end* )
LDAk #00 NEQ JMP JMP2r
&while INC2 LDAk ,&while JCN
JMP2r
@print ( short* -- )
&short ( short* -- ) SWP ,&byte JSR
&byte ( byte -- ) DUP #04 SFT ,&char JSR
&char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO
JMP2r
@print-str ( str* -- )
&while
LDAk #18 DEO
INC2 LDAk ,&while JCN
POP2
JMP2r
@saved-txt "Saved 20 $1
@loaded-txt "Loaded 20 $1
@bytes-txt "bytes. $1
@filepath-txt "file-output.txt $1
@part1
476f 6420 6865 6c70 2074 6865 2064 7265
616d 6572 2077 686f 7365 206d 6164 2076
6973 696f 6e73 2073 6865 770a 00
@part2
5468 6f73 6520 6465 6164 2065 7965 7320
7365 7420 696e 2063 7279 7374 616c 2067
756c 6673 2062 656c 6f77 210a 00

View file

@ -1,4 +1,5 @@
( Mouse )
( Mouse:
Paint with 3 colors with each mouse button. )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1

View file

@ -1,4 +1,5 @@
( Screen )
( Screen:
Draws a table of all possible sprite arrangements. )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1