mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-26 07:45:14 +00:00
(wireworld.tal) Match colors to standard wireworld specs
This commit is contained in:
parent
5dd7fec729
commit
3f162f6258
1 changed files with 136 additions and 131 deletions
|
@ -23,18 +23,18 @@
|
|||
|
||||
|0000
|
||||
|
||||
@color $1
|
||||
@pointer &x $2 &y $2
|
||||
@timer &frame $1 &play $1
|
||||
@color $1
|
||||
@pointer &x $2 &y $2
|
||||
@timer &frame $1 &play $1
|
||||
|
||||
( program )
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#07fe .System/r DEO2
|
||||
#07b6 .System/g DEO2
|
||||
#0fc6 .System/b DEO2
|
||||
#0ff2 .System/r DEO2
|
||||
#0d46 .System/g DEO2
|
||||
#006f .System/b DEO2
|
||||
( size )
|
||||
#0100 .Screen/width DEO2
|
||||
#0100 .Screen/height DEO2
|
||||
|
@ -44,21 +44,21 @@
|
|||
;on-button .Controller/vector DEO2
|
||||
( setup )
|
||||
#01 .timer/play STZ
|
||||
#01 .color STZ
|
||||
#01 set-color
|
||||
( start )
|
||||
;world ;get-addr/current STA2
|
||||
#1000 ;run/future STA2
|
||||
;redraw JSR2
|
||||
redraw
|
||||
|
||||
BRK
|
||||
|
||||
@on-frame ( -> )
|
||||
|
||||
.timer/play LDZ JMP BRK
|
||||
.timer/play LDZ [ JMP BRK ]
|
||||
( every 4th )
|
||||
.timer/frame LDZk
|
||||
#03 AND ,&no-run JCN
|
||||
;run JSR2
|
||||
#03 AND ?&no-run
|
||||
run
|
||||
&no-run
|
||||
LDZk INC SWP STZ
|
||||
|
||||
|
@ -76,7 +76,7 @@ BRK
|
|||
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
||||
#40 .color LDZ ADD .Screen/sprite DEO
|
||||
( paint )
|
||||
.Mouse/state DEI ,on-mouse-down JCN
|
||||
.Mouse/state DEI ?on-mouse-down
|
||||
|
||||
BRK
|
||||
|
||||
|
@ -84,57 +84,143 @@ BRK
|
|||
|
||||
.Mouse/x DEI2 #03 SFT2 NIP
|
||||
.Mouse/y DEI2 #03 SFT2 NIP
|
||||
#0202 NEQ2k NIP2 ,&no-color1 JCN
|
||||
#01 .color STZ
|
||||
#00 .Mouse/state DEO
|
||||
#0202 NEQ2k NIP2 ?&no-color1
|
||||
#01 set-color
|
||||
POP2 BRK
|
||||
&no-color1
|
||||
#0302 NEQ2k NIP2 ,&no-color2 JCN
|
||||
#02 .color STZ
|
||||
#00 .Mouse/state DEO
|
||||
#0302 NEQ2k NIP2 ?&no-color2
|
||||
#02 set-color
|
||||
POP2 BRK
|
||||
&no-color2
|
||||
#0402 NEQ2k NIP2 ,&no-color3 JCN
|
||||
#03 .color STZ
|
||||
#00 .Mouse/state DEO
|
||||
#0402 NEQ2k NIP2 ?&no-color3
|
||||
#03 set-color
|
||||
POP2 BRK
|
||||
&no-color3
|
||||
#0602 NEQ2k NIP2 ,&no-toggle JCN
|
||||
#0602 NEQ2k NIP2 ?&no-toggle
|
||||
.timer/play LDZk #00 EQU SWP STZ
|
||||
#00 .Mouse/state DEO
|
||||
;draw-ui JSR2
|
||||
draw-ui
|
||||
POP2 BRK
|
||||
&no-toggle
|
||||
POP2
|
||||
|
||||
( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL
|
||||
( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP
|
||||
;get-addr JSR2 STA
|
||||
;redraw JSR2
|
||||
get-addr STA
|
||||
redraw
|
||||
|
||||
BRK
|
||||
|
||||
@print ( short* -- )
|
||||
|
||||
SWP ,&byte JSR
|
||||
&byte ( byte -- ) DUP #04 SFT ,&char JSR
|
||||
&char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO
|
||||
|
||||
JMP2r
|
||||
|
||||
@on-button ( -> )
|
||||
|
||||
.Controller/button DEI
|
||||
[ #01 ] NEQk NIP ,&no-a JCN #01 .color STZ &no-a
|
||||
[ #02 ] NEQk NIP ,&no-b JCN #02 .color STZ &no-b
|
||||
[ #04 ] NEQk NIP ,&no-select JCN #03 .color STZ &no-select
|
||||
[ #08 ] NEQk NIP ,&no-start JCN ;world #2000 ;mclr JSR2 ;redraw JSR2 &no-start
|
||||
[ #01 ] NEQk NIP ?&no-a #01 set-color &no-a
|
||||
[ #02 ] NEQk NIP ?&no-b #02 set-color &no-b
|
||||
[ #04 ] NEQk NIP ?&no-select #03 set-color &no-select
|
||||
[ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start
|
||||
POP
|
||||
( space )
|
||||
.Controller/key DEI #20 NEQ ,&no-space JCN .timer/play LDZk #00 EQU SWP STZ &no-space
|
||||
.Controller/key DEI #20 NEQ ?&no-space .timer/play LDZk #00 EQU SWP STZ &no-space
|
||||
|
||||
BRK
|
||||
|
||||
(
|
||||
@|core )
|
||||
|
||||
@set-color ( color -- )
|
||||
|
||||
.color STZ
|
||||
.pointer/x LDZ2 .Screen/x DEO2
|
||||
.pointer/y LDZ2 .Screen/y DEO2
|
||||
;pointer-icn .Screen/addr DEO2
|
||||
#40 .color LDZ ADD .Screen/sprite DEO
|
||||
#00 .Mouse/state DEO
|
||||
|
||||
JMP2r
|
||||
|
||||
@run ( -- )
|
||||
|
||||
#40 #00
|
||||
&ver
|
||||
STHk
|
||||
#40 #00
|
||||
&hor
|
||||
( x,y ) DUP STHkr
|
||||
( cell ) DUP2 get-addr STH2k LDA
|
||||
( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA
|
||||
INC GTHk ?&hor
|
||||
POP2
|
||||
POPr
|
||||
INC GTHk ?&ver
|
||||
POP2
|
||||
( Swap worlds )
|
||||
;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2
|
||||
#0000 STH2r SUB2 ;run/future STA2
|
||||
|
||||
!redraw
|
||||
|
||||
@get-addr ( x y -- addr* )
|
||||
|
||||
#00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 ¤t $2 ] ADD2
|
||||
|
||||
JMP2r
|
||||
|
||||
@transform ( xy cell -- cell )
|
||||
|
||||
DUP ?&no-null NIP NIP JMP2r &no-null
|
||||
DUP #03 NEQ ?&no-head POP POP2 #02 JMP2r &no-head
|
||||
DUP #02 NEQ ?&no-tail POP POP2 #01 JMP2r &no-tail
|
||||
DUP #01 NEQ ?&no-cond POP
|
||||
LITr 00
|
||||
DUP2 #01 SUB get-addr
|
||||
( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||||
( tc ) INC2 LDAk #03 NEQ JMP INCr
|
||||
( tr ) INC2 LDA #03 NEQ JMP INCr
|
||||
DUP2 get-addr
|
||||
( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||||
( mr ) INC2 INC2 LDA #03 NEQ JMP INCr
|
||||
INC get-addr
|
||||
( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||||
( bc ) INC2 LDAk #03 NEQ JMP INCr
|
||||
( br ) INC2 LDA #03 NEQ JMP INCr
|
||||
STHkr #02 EQU STHr #01 EQU ORA
|
||||
DUP ADD INC JMP2r
|
||||
&no-cond
|
||||
( unknown )
|
||||
NIP NIP
|
||||
|
||||
JMP2r
|
||||
|
||||
@mclr ( addr* len* -- )
|
||||
|
||||
OVR2 ADD2 SWP2
|
||||
&loop
|
||||
STH2k #00 STH2r STA
|
||||
INC2 GTH2k ?&loop
|
||||
POP2 POP2
|
||||
|
||||
JMP2r
|
||||
|
||||
(
|
||||
@|drawing )
|
||||
|
||||
@redraw ( -- )
|
||||
|
||||
;cell-icn .Screen/addr DEO2
|
||||
#4000
|
||||
&ver
|
||||
#00 OVR #20 SFT2 .Screen/y DEO2
|
||||
STHk
|
||||
#4000
|
||||
&hor
|
||||
#00 OVR #20 SFT2 .Screen/x DEO2
|
||||
DUP STHkr get-addr LDA .Screen/sprite DEO
|
||||
INC GTHk ?&hor
|
||||
POP2
|
||||
POPr
|
||||
INC GTHk ?&ver
|
||||
POP2
|
||||
|
||||
@draw-ui ( -- )
|
||||
|
||||
( colors )
|
||||
|
@ -151,100 +237,18 @@ BRK
|
|||
|
||||
JMP2r
|
||||
|
||||
@redraw ( -- )
|
||||
|
||||
;cell-icn .Screen/addr DEO2
|
||||
#4000
|
||||
&ver
|
||||
#00 OVR #20 SFT2 .Screen/y DEO2
|
||||
STHk
|
||||
#4000
|
||||
&hor
|
||||
#00 OVR #20 SFT2 .Screen/x DEO2
|
||||
DUP STHkr ,get-addr JSR LDA .Screen/sprite DEO
|
||||
INC GTHk ,&hor JCN
|
||||
POP2
|
||||
POPr
|
||||
INC GTHk ,&ver JCN
|
||||
POP2
|
||||
;draw-ui JSR2
|
||||
|
||||
JMP2r
|
||||
|
||||
@run ( -- )
|
||||
|
||||
#40 #00
|
||||
&ver
|
||||
STHk
|
||||
#40 #00
|
||||
&hor
|
||||
( x,y ) DUP STHkr
|
||||
( cell ) DUP2 ,get-addr JSR STH2k LDA
|
||||
( transform ) ,transform JSR STH2r [ LIT2 &future $2 ] ADD2 STA
|
||||
INC GTHk ,&hor JCN
|
||||
POP2
|
||||
POPr
|
||||
INC GTHk ,&ver JCN
|
||||
POP2
|
||||
( Swap worlds )
|
||||
;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2
|
||||
#0000 STH2r SUB2 ;run/future STA2
|
||||
,redraw JSR
|
||||
|
||||
JMP2r
|
||||
|
||||
@get-addr ( x y -- addr* )
|
||||
|
||||
#00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 ¤t $2 ] ADD2
|
||||
|
||||
JMP2r
|
||||
|
||||
@transform ( xy cell -- cell )
|
||||
|
||||
DUP ,&no-null JCN NIP NIP JMP2r &no-null
|
||||
DUP #03 NEQ ,&no-head JCN POP POP2 #02 JMP2r &no-head
|
||||
DUP #02 NEQ ,&no-tail JCN POP POP2 #01 JMP2r &no-tail
|
||||
DUP #01 NEQ ,&no-cond JCN POP
|
||||
LITr 00
|
||||
DUP2 #01 SUB ,get-addr JSR
|
||||
( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||||
( tc ) INC2 LDAk #03 NEQ JMP INCr
|
||||
( tr ) INC2 LDA #03 NEQ JMP INCr
|
||||
DUP2 ,get-addr JSR
|
||||
( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||||
( mr ) INC2 INC2 LDA #03 NEQ JMP INCr
|
||||
INC ,get-addr JSR
|
||||
( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||||
( bc ) INC2 LDAk #03 NEQ JMP INCr
|
||||
( br ) INC2 LDA #03 NEQ JMP INCr
|
||||
STHkr #02 EQU STHr #01 EQU ORA
|
||||
DUP ADD INC JMP2r
|
||||
&no-cond
|
||||
( unknown )
|
||||
NIP NIP
|
||||
|
||||
JMP2r
|
||||
|
||||
@mclr ( addr* len* -- )
|
||||
|
||||
OVR2 ADD2 SWP2
|
||||
&loop
|
||||
STH2k #00 STH2r STA
|
||||
INC2 GTH2k ,&loop JCN
|
||||
POP2 POP2
|
||||
|
||||
JMP2r
|
||||
|
||||
@pointer-icn
|
||||
80c0 e0f0 f8e0 1000
|
||||
@cell-icn
|
||||
e0e0 e000 0000 0000
|
||||
@color-icn
|
||||
7cfe fefe fefe 7c00
|
||||
@toggle-icn
|
||||
( pause ) 6666 6666 6666 6600
|
||||
( play ) 4666 767e 7666 4600
|
||||
(
|
||||
@|assets )
|
||||
|
||||
@pointer-icn [
|
||||
80c0 e0f0 f8e0 1000 ]
|
||||
@cell-icn [
|
||||
e0e0 e000 0000 0000 ]
|
||||
@color-icn [
|
||||
7cfe fefe fefe 7c00 ]
|
||||
@toggle-icn [
|
||||
6666 6666 6666 6600
|
||||
4666 767e 7666 4600 ]
|
||||
|
||||
(
|
||||
I live in the atom with the happy protons and neutrons.
|
||||
|
@ -253,3 +257,4 @@ JMP2r
|
|||
How do I find peace? )
|
||||
|
||||
@world
|
||||
|
||||
|
|
Loading…
Reference in a new issue