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Created within-rect routine

This commit is contained in:
neauoire 2021-05-15 21:35:01 -07:00
parent 0d20b4309a
commit 3b9519d945
3 changed files with 64 additions and 34 deletions

View file

@ -42,7 +42,7 @@ then
fi fi
echo "Assembling.." echo "Assembling.."
./bin/uxnasm projects/demos/life.usm bin/boot.rom ./bin/uxnasm projects/demos/piano.usm bin/boot.rom
echo "Running.." echo "Running.."
if [ "${2}" = '--cli' ]; if [ "${2}" = '--cli' ];

View file

@ -169,19 +169,15 @@ BRK
@on-mouse ( -> ) @on-mouse ( -> )
;draw-cursor JSR2 ;draw-cursor JSR2
.Mouse/state DEI #00 ! #01 JCN [ BRK ] .Mouse/state DEI #00 ! #01 JCN [ BRK ]
( wave-view )
.Mouse/x DEI2 DUP2 .wave-view/x1 LDZ2 >> ROT ROT .wave-view/x2 LDZ2 #0001 ++ << #0101 == .Mouse/x DEI2 .Mouse/y DEI2 .wave-view ;within-rect JSR2
.Mouse/y DEI2 DUP2 .wave-view/y1 LDZ2 >> ROT ROT .wave-view/y2 LDZ2 << #0101 == ;on-touch-wave-view JCN2
#0101 == ;on-touch-wave-view JCN2 .Mouse/x DEI2 .Mouse/y DEI2 .adsr-view ;within-rect JSR2
( adsr-view ) ;on-touch-adsr-view JCN2
.Mouse/x DEI2 DUP2 .adsr-view/x1 LDZ2 >> ROT ROT .adsr-view/x2 LDZ2 << #0101 == .Mouse/x DEI2 .Mouse/y DEI2 .octave-view ;within-rect JSR2
.Mouse/y DEI2 DUP2 .adsr-view/y1 LDZ2 >> ROT ROT .adsr-view/y2 LDZ2 << #0101 == ;on-touch-octave-view JCN2
#0101 == ;on-touch-adsr-view JCN2
( octave-view )
.Mouse/x DEI2 DUP2 .octave-view/x1 LDZ2 >> ROT ROT .octave-view/x2 LDZ2 << #0101 ==
.Mouse/y DEI2 DUP2 .octave-view/y1 LDZ2 >> ROT ROT .octave-view/y2 LDZ2 << #0101 ==
#0101 == ;on-touch-octave-view JCN2
BRK BRK
@ -459,6 +455,23 @@ RTN
RTN RTN
@within-rect ( x* y* rect -- flag )
STH
( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
POP2 POP2 POPr
#01
RTN
&skip
POP2 POP2 POPr
#00
RTN
@cursor @cursor
80c0 e0f0 f8e0 1000 80c0 e0f0 f8e0 1000

View file

@ -1,10 +1,13 @@
( GUI Hover ) ( GUI Hover )
%RTN { JMP2r } %RTN { JMP2r }
%DEBUG { .Console/byte DEO #0a .Console/char DEO }
%DEBUG2 { .Console/short DEO2 #0a .Console/char DEO }
( devices ) ( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &vector $2 &pad $6 &char $1 &byte $1 &short $2 &string $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
@ -33,40 +36,38 @@
( no BRK, run through to on-mouse ) ( no BRK, run through to on-mouse )
@on-mouse @on-mouse
( defaults )
;pointer_icn .pointer/sprite STZ2 ;pointer_icn .pointer/sprite STZ2
#01 .color STZ #01 .color STZ
( matrix comparison ) .Mouse/x DEI2 .Mouse/y DEI2 .r1 ;within-rect JSR2 #00 EQU ,&draw1 JCN
.Mouse/x DEI2 .r1/x1 LDZ2 GTH2 .Mouse/x DEI2 .r1/x2 LDZ2 LTH2 #0101 EQU2 #02 .color STZ
.Mouse/y DEI2 .r1/y1 LDZ2 GTH2 .Mouse/y DEI2 .r1/y2 LDZ2 LTH2 #0101 EQU2 ;hand_icn .pointer/sprite STZ2
#0101 NEQ2 ,&draw1 JCN #02 .color STZ ;hand_icn .pointer/sprite STZ2 &draw1
&draw1 .r1/x1 LDZ2 .r1/y1 LDZ2 .r1/x2 LDZ2 .r1/y2 LDZ2 .color LDZ ;line-rect JSR2 .r1/x1 LDZ2 .r1/y1 LDZ2 .r1/x2 LDZ2 .r1/y2 LDZ2 .color LDZ ;line-rect JSR2
#01 .color STZ #01 .color STZ
( 2-step comparison ) .Mouse/x DEI2 .Mouse/y DEI2 .r2 ;within-rect JSR2 #00 EQU ,&draw2 JCN
.Mouse/x DEI2 .r2/x1 LDZ2 GTH2 .Mouse/x DEI2 .r2/x2 LDZ2 LTH2 #0101 NEQ2 ,&draw2 JCN #03 .color STZ
.Mouse/y DEI2 .r2/y1 LDZ2 GTH2 .Mouse/y DEI2 .r2/y2 LDZ2 LTH2 #0101 NEQ2 ,&draw2 JCN ;hand_icn .pointer/sprite STZ2
#03 .color STZ ;hand_icn .pointer/sprite STZ2 &draw2
&draw2 .r2/x1 LDZ2 .r2/y1 LDZ2 .r2/x2 LDZ2 .r2/y2 LDZ2 .color LDZ ;line-rect JSR2 .r2/x1 LDZ2 .r2/y1 LDZ2 .r2/x2 LDZ2 .r2/y2 LDZ2 .color LDZ ;line-rect JSR2
#01 .color STZ #01 .color STZ
( 4-step comparison ) .Mouse/x DEI2 .Mouse/y DEI2 .r3 ;within-rect JSR2 #00 EQU ,&draw3 JCN
.Mouse/x DEI2 .r3/x1 LDZ2 LTH2 ,&draw3 JCN #02 .color STZ
.Mouse/x DEI2 .r3/x2 LDZ2 GTH2 ,&draw3 JCN ;hand_icn .pointer/sprite STZ2
.Mouse/y DEI2 .r3/y1 LDZ2 LTH2 ,&draw3 JCN &draw3
.Mouse/y DEI2 .r3/y2 LDZ2 GTH2 ,&draw3 JCN .r3/x1 LDZ2 .r3/y1 LDZ2 .r3/x2 LDZ2 .r3/y2 LDZ2 .color LDZ ;line-rect JSR2
#02 .color STZ ;hand_icn .pointer/sprite STZ2
&draw3 .r3/x1 LDZ2 .r3/y1 LDZ2 .r3/x2 LDZ2 .r3/y2 LDZ2 .color LDZ ;line-rect JSR2
;draw-cursor JSR2 ;draw-cursor JSR2
BRK BRK
@draw-cursor @draw-cursor ( -- )
( clear last cursor ) ( clear last cursor )
;clear_icn .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2 .pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2 .pointer/y LDZ2 .Screen/y DEO2
#30 .Screen/color DEO #30 .Screen/color DEO
@ -82,6 +83,23 @@ BRK
RTN RTN
@within-rect ( x* y* rect -- flag )
STH
( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
POP2 POP2 POPr
#01
RTN
&skip
POP2 POP2 POPr
#00
RTN
@line-rect ( x1* y1* x2* y2* color -- ) @line-rect ( x1* y1* x2* y2* color -- )
( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2 ( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2
@ -99,6 +117,5 @@ RTN
RTN RTN
@clear_icn [ 0000 0000 0000 0000 ]
@pointer_icn [ 80c0 e0f0 f8e0 1000 ] @pointer_icn [ 80c0 e0f0 f8e0 1000 ]
@hand_icn [ 4040 4070 f8f8 f870 ] @hand_icn [ 4040 4070 f8f8 f870 ]