(screen.tal) Optimizations

This commit is contained in:
neauoire 2022-03-06 11:00:02 -08:00
parent 708d418833
commit 3b3386b544
1 changed files with 40 additions and 53 deletions

View File

@ -59,45 +59,35 @@ BRK
@on-frame ( -> )
AUTO-X
.count LDZ2 INC2 [ DUP2 ] .count STZ2
.center/x LDZ2 #0048 ++ .Screen/x DEO2
.center/y LDZ2 #0050 -- .Screen/y DEO2
( color ) #01 STH
SWP
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
( draw ) STHkr .Screen/sprite DEO
#01 .Screen/sprite DEO
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
#01 .Screen/sprite DEO
DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
#01 .Screen/sprite DEO
#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/sprite DEO
#01 .Screen/sprite DEO
BRK
@draw-table ( -- )
#10 #00
&loop
DUP #30 SFT #00 SWP ;font-hex ++ .Screen/addr DEO2
( x-axis )
DUP #30 SFT #00 SWP
.center/x LDZ2 #0040 -- ++ .Screen/x DEO2
.center/y LDZ2 #0050 -- .Screen/y DEO2
( draw ) #01 .Screen/sprite DEO
( y-axis )
DUP #30 SFT #00 SWP
.center/y LDZ2 #0040 -- ++ .Screen/y DEO2
.center/x LDZ2 #0050 -- .Screen/x DEO2
( draw ) #01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
.center/x LDZ2 #0040 -- .Screen/x DEO2
.center/y LDZ2 #0050 -- .Screen/y DEO2
;font-hex .Screen/addr DEO2
#f6 .Screen/auto DEO
#01 .Screen/sprite DEO
.center/x LDZ2 #0050 -- .Screen/x DEO2
.center/y LDZ2 #0040 -- .Screen/y DEO2
;font-hex .Screen/addr DEO2
#f5 .Screen/auto DEO
#01 .Screen/sprite DEO
AUTO-NONE
RTN
@ -125,7 +115,7 @@ RTN
[ .center/y LDZ2 #0040 -- ++ ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
[ .center/x LDZ2 #0008 ++ ++ ]
STH2r STHr #00 ;draw-circle JSR2
STH2r STHr #00 ,draw-circle JSR
INC GTHk ,&loop JCN
POP2
@ -140,12 +130,29 @@ RTN
[ .center/y LDZ2 ++ ] STH2
( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
[ .center/x LDZ2 #0008 ++ ++ ]
STH2r STHr #80 ;draw-circle JSR2
STH2r STHr #80 ,draw-circle JSR
INC GTHk ,&loop JCN
POP2
RTN
@draw-circle ( x* y* color depth -- )
ADD STH
;preview_icn .Screen/addr DEO2
.Screen/y DEO2
.Screen/x DEO2
AUTO-X
STHr .Screen/sprite DEOk
AUTO-Y
SWP #10 + SWP DEOk
.Screen/x DEI2k #0008 -- ROT DEO2
AUTO-X
SWP #10 + SWP DEOk
SWP #10 + SWP DEO
RTN
@draw-autobytes ( -- )
.center/x LDZ2 #0090 ++ .Screen/x DEO2
@ -174,35 +181,15 @@ RTN
RTN
@draw-circle ( x* y* color depth -- )
ADD STH
;preview_icn .Screen/addr DEO2
.Screen/y DEO2
.Screen/x DEO2
#00 STHkr + .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
#10 STHkr + .Screen/sprite DEO
.Screen/x DEI2 #0008 -- .Screen/x DEO2
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
#20 STHkr + .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
#30 STHr + .Screen/sprite DEO
RTN
@draw-pixels ( -- )
.center/y LDZ2 #0040 -- .Screen/y DEO2
.center/x LDZ2 #0048 ++ .Screen/x DEO2
#00 .Screen/pixel DEO
.center/x LDZ2 #0049 ++ .Screen/x DEO2
#01 .Screen/pixel DEO
.center/x LDZ2 #004a ++ .Screen/x DEO2
#02 .Screen/pixel DEO
.center/x LDZ2 #004b ++ .Screen/x DEO2
#03 .Screen/pixel DEO
AUTO-X
#00 .Screen/pixel DEO
#01 .Screen/pixel DEO
#02 .Screen/pixel DEO
#03 .Screen/pixel DEO
RTN