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ppu_blit: change type to Uint16
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@ -105,7 +105,7 @@ ppu_blit(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, U
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{
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int v, h, opaque = blending[4][color];
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for(v = 0; v < 8; ++v) {
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int c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8;
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Uint16 c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8;
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for(h = 7; h >= 0; --h, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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if(opaque || ch)
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