mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-04 13:25:04 +00:00
Fix blurry pixels on high-DPI displays
Creates the uxnemu window in high-DPI mode when supported. Now it looks pixel perfect on a display with 2:1 pixel density. Should have no effect on a 1:1 display, but I don't have access to one to test this.
This commit is contained in:
parent
7511f4c2ac
commit
33940d3b5b
1 changed files with 1 additions and 1 deletions
|
@ -141,7 +141,7 @@ init(void)
|
||||||
as.userdata = NULL;
|
as.userdata = NULL;
|
||||||
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
|
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
|
||||||
return error("sdl", SDL_GetError());
|
return error("sdl", SDL_GetError());
|
||||||
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN);
|
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||||
if(gWindow == NULL)
|
if(gWindow == NULL)
|
||||||
return error("sdl_window", SDL_GetError());
|
return error("sdl_window", SDL_GetError());
|
||||||
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
|
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
|
||||||
|
|
Loading…
Reference in a new issue