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Fix blurry pixels on high-DPI displays

Creates the uxnemu window in high-DPI mode when supported. Now it looks
pixel perfect on a display with 2:1 pixel density.

Should have no effect on a 1:1 display, but I don't have access to one
to test this.
This commit is contained in:
Liam Cooke 2022-01-29 13:13:01 +11:00 committed by neauoire
parent 7511f4c2ac
commit 33940d3b5b

View file

@ -141,7 +141,7 @@ init(void)
as.userdata = NULL; as.userdata = NULL;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
return error("sdl", SDL_GetError()); return error("sdl", SDL_GetError());
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN); gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (WIDTH + PAD * 2) * zoom, (HEIGHT + PAD * 2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if(gWindow == NULL) if(gWindow == NULL)
return error("sdl_window", SDL_GetError()); return error("sdl_window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0); gRenderer = SDL_CreateRenderer(gWindow, -1, 0);