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check SDL_UpdateTexture return code as well

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Sigrid Solveig Haflínudóttir 2021-10-24 21:48:56 +02:00
parent 297046ec14
commit 2afded6e05
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@ -156,8 +156,9 @@ set_size(Uint16 width, Uint16 height, int is_resize)
SDL_RenderSetLogicalSize(gRenderer, ppu.width + PAD * 2, ppu.height + PAD * 2); SDL_RenderSetLogicalSize(gRenderer, ppu.width + PAD * 2, ppu.height + PAD * 2);
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE)) if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
return error("sdl_texture", SDL_GetError()); return error("gTexture", SDL_GetError());
SDL_UpdateTexture(gTexture, NULL, ppu_screen, sizeof(Uint32)); if(SDL_UpdateTexture(gTexture, NULL, ppu_screen, sizeof(Uint32)) != 0)
return error("SDL_UpdateTexture", SDL_GetError());
if(is_resize) if(is_resize)
set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom); set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
ppu.reqdraw = 1; ppu.reqdraw = 1;
@ -219,7 +220,8 @@ redraw(Uxn *u)
for(y = 0; y < ppu.height; ++y) for(y = 0; y < ppu.height; ++y)
for(x = 0; x < ppu.width; ++x) for(x = 0; x < ppu.width; ++x)
ppu_screen[x + y * ppu.width] = palette[ppu_read(&ppu, x, y)]; ppu_screen[x + y * ppu.width] = palette[ppu_read(&ppu, x, y)];
SDL_UpdateTexture(gTexture, &gRect, ppu_screen, ppu.width * sizeof(Uint32)); if(SDL_UpdateTexture(gTexture, &gRect, ppu_screen, ppu.width * sizeof(Uint32)) != 0)
error("SDL_UpdateTexture", SDL_GetError());
SDL_RenderClear(gRenderer); SDL_RenderClear(gRenderer);
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_RenderPresent(gRenderer); SDL_RenderPresent(gRenderer);