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set render logical size (fixes zooming with npe)

This commit is contained in:
Sigrid Solveig Haflínudóttir 2021-05-18 08:18:43 +00:00
parent 9a4328ccb5
commit 21b78f2aed

View file

@ -113,6 +113,7 @@ init(void)
gRenderer = SDL_CreateRenderer(gWindow, -1, 0); gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
if(gRenderer == NULL) if(gRenderer == NULL)
return error("Renderer", SDL_GetError()); return error("Renderer", SDL_GetError());
SDL_RenderSetLogicalSize(gRenderer, ppu.width, ppu.height);
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width, ppu.height); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width, ppu.height);
if(gTexture == NULL) if(gTexture == NULL)
return error("Texture", SDL_GetError()); return error("Texture", SDL_GetError());