mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-22 22:05:11 +00:00
Added zoom toggle controls to emulator
This commit is contained in:
parent
fe5aa44816
commit
1f9155400d
13 changed files with 180 additions and 392 deletions
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@ -12,6 +12,11 @@ To build the Uxn emulator, you must have [SDL2](https://wiki.libsdl.org/).
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--cli # Run rom without graphics
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```
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## Emulator Controls
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- `ctrl+h` toggle debugger
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- `alt+h` toggle zoom
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## Uxambly
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Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
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2
build.sh
2
build.sh
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@ -28,7 +28,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/examples/dev.screen.usm bin/boot.rom
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./bin/assembler projects/software/noodle.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -22,9 +22,9 @@ BRK
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@print-label ( text )
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$loop NOP
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( send ) DUP2 LDR =Console.char
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( send ) DUP2 PEK2 =Console.char
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( incr ) #0001 ADD2
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( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMP
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( loop ) DUP2 PEK2 #00 NEQ ^$loop MUL JMP
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POP2
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RTN
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@ -24,9 +24,9 @@ BRK
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@print-label ( text )
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$loop NOP
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( send ) DUP2 LDR =Console.char
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( send ) DUP2 PEK2 =Console.char
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( incr ) #0001 ADD2
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( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMP
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( loop ) DUP2 PEK2 #00 NEQ ^$loop MUL JMP
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POP2
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RTN
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@ -1,71 +1,42 @@
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( Mouse )
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( draw routines )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%8+ { #0008 ADD2 }
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%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
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;label { x 2 y 2 color 1 addr 2 }
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;cat { x 2 y 2 }
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;pointer { x 2 y 2 }
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;color { byte 1 }
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;timer { byte 1 }
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;pointer { x 2 y 2 }
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;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
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( devices )
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|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ 0f85 0fd5 0fb5 ] ( palette )
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( program )
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|0200 @RESET
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( position cat )
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~Screen.width #0002 DIV2 =cat.x
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~Screen.height #0038 SUB2 =cat.y
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#01 =color
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( draw polycat )
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,draw-polycat JSR2
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|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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|0200 @RESET
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BRK
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@FRAME
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( clear )
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~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2
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,draw-cursor JSR2
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( reset timer -> move cat tail )
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,no-click ~Mouse.state #00 EQU JMP2?
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#50 =timer
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@no-click
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( detect click )
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,no-click12 ~Mouse.state #11 NEQ JMP2?
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#0058 #0040 #01 ,mouse12_text ,draw-label JSR2
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#10 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
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~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR2
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,end-click JMP2
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@no-click12
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,no-click1 ~Mouse.state #01 NEQ JMP2?
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#0058 #0040 #01 ,mouse1_text ,draw-label JSR2
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#12 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
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~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR2
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,end-click JMP2
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@no-click1
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,no-click2 ~Mouse.state #10 NEQ JMP2?
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#0058 #0040 #01 ,mouse2_text ,draw-label JSR2
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#13 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
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~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR2
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,end-click JMP2
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@no-click2
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( default )
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#0058 #0040 #01 ,mouse0_text ,draw-label JSR2
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~color ,mouse0_icn #0048 #0040 ,draw-sprite JSR2
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@end-click
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( animate )
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,animate-polycat JSR2
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( update last pos )
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~timer #01 ADD =timer
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,$no-touch ~Mouse.state #00 EQU JMP2?
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~Mouse.x =circle.xc
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~Mouse.y =circle.yc
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#0000 =circle.r
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$no-touch
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BRK
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( draw )
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~circle.xc ~circle.yc ~circle.r #0001 ADD2 #03 ,draw-circle JSR2
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BRK
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@draw-cursor
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@ -86,148 +57,37 @@ BRK
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RTN
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@draw-polycat
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@draw-circle ( xc yc r color )
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( ears )
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,polycat ~cat.x ~cat.y ,draw-sprite-chr JSR2
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,polycat #0010 ADD2 ~cat.x #0008 ADD2 ~cat.y ,draw-sprite-chr JSR2
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( eye )
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,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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( body )
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,polycat #00a0 ADD2 ~cat.x ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
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,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
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RTN
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@animate-polycat
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( tail )
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~timer #50 NEQ ,animate-polycat-tail-next0 ROT JMP2?
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,polycat #00c0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
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@animate-polycat-tail-next0
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~timer #58 NEQ ,animate-polycat-tail-next1 ROT JMP2?
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,polycat #00d0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
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@animate-polycat-tail-next1
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~timer #60 NEQ ,animate-polycat-tail-next2 ROT JMP2?
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,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
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@animate-polycat-tail-next2
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( look-at )
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~pointer.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2?
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~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2?
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,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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RTN
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@animate-polycat-left-down
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,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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RTN
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@animate-polycat-right
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~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2?
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,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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RTN
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@animate-polycat-right-down
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,polycat #0080 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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,polycat #0090 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
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RTN
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RTN
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@draw-label ( x y color addr )
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( load ) =label.addr =label.color =Sprite.y =Sprite.x
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~label.addr
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( load ) =color =circle.r =circle.yc =circle.xc
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#0000 =circle.x ~circle.r =circle.y
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~circle.r #0002 MUL2 #0003 SUB2 =circle.d
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( draw ) ,$seg JSR2
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$loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) #0001 ADD2
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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DUP2 #0001 ADD2 LDR #00 NEQ ,$loop ROT JMP2?
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POP2
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( incr ) ~circle.x ++ =circle.x
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,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
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( decr ) ~circle.y -- =circle.y
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~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
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,$end JMP2
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$else
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~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
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$end
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( draw ) ,$seg JSR2
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,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
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RTN
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$seg
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
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~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
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RTN
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@draw-sprite
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=Sprite.y
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=Sprite.x
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=Sprite.addr
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=Sprite.color
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RTN
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@draw-sprite-chr
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=Sprite.y
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=Sprite.x
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=Sprite.addr
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#20 =Sprite.color
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RTN
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@ERROR BRK
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@mouse0_icn [ 7c82 92ee 8282 4438 ]
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@mouse1_icn [ 7cf2 f2ee 8282 4438 ]
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@mouse2_icn [ 7c9e 9eee 8282 4438 ]
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@mouse12_icn [ 7cfe feee 8282 4438 ]
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@polycat [
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081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc
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081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f
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ffff ffff ff7f 3f0f f0e7 cfef f77c 3f0f
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ffff ffff fffe fcf0 0783 c1c3 871e fcf0
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ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f
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ffff ffff fffe fcf0 87c3 c183 071e fcf0
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ffff ffff ff7f 3f0f f0e1 c1e0 f07c 3f0f
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ffff ffff fffe fcf0 f7fb f9f3 071e fcf0
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ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f
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ffff ffff fffe fcf0 07f3 f9fb f71e fcf0
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0307 0707 0302 0200 0307 0707 0300 0000
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c0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
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c0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000
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c0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000
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]
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
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007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
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0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
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0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
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003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
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0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
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0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
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0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
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0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
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0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
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0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
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003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
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0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
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0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
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0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
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007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
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00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
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0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
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0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
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0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
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0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
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0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
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0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
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0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
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0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
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0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@mouse0_text [ no 20 click 00 ]
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@mouse1_text [ mouse 1_ 00 ]
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@mouse2_text [ mouse _2 00 ]
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@mouse12_text [ mouse 12 00 ]
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@ERROR BRK
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@ -199,16 +199,16 @@ RTN
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@draw-short ( short )
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=addr
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,font_hex #00 ~addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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,font_hex #00 ~addr PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
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,font_hex #00 ~addr PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ~addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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,font_hex #00 ~addr ++ PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,font_hex #00 ~addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
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,font_hex #00 ~addr ++ PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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RTN
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@ -275,10 +275,10 @@ RTN
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( load ) =label.addr =color =Sprite.y =Sprite.x ~label.addr
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$loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
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( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~color =Sprite.color
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( incr ) ++
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( incr ) ~Sprite.x 8+ =Sprite.x
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DUP2 LDR #00 NEQ ,$loop ROT JMP2?
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DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
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POP2
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RTN
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|
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@ -52,10 +52,10 @@ BRK
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,no-click ~Mouse.state #00 EQU JMP2?
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( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
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( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 PEK2
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( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB #40 SFT SFT
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ORA
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( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
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( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 POK2
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,draw-window JSR2
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,draw-editor JSR2
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@ -88,7 +88,7 @@ RTN
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$hor
|
||||
( get bit )
|
||||
,cell0_icn #00
|
||||
~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB SFT #01 AND ( get bit )
|
||||
~editor.addr #00 ~pixel.y ADD2 PEK2 #07 ~pixel.x SUB SFT #01 AND ( get bit )
|
||||
#0008 MUL2 ADD2 =Sprite.addr ( add *8 )
|
||||
( draw ) #08 =Sprite.color
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
|
@ -109,10 +109,10 @@ RTN
|
|||
( load ) =label.addr =label.color =Sprite.y =Sprite.x
|
||||
~label.addr
|
||||
$loop NOP
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ^$loop MUL JMP
|
||||
DUP2 PEK2 #00 NEQ ^$loop MUL JMP
|
||||
POP2
|
||||
|
||||
RTN
|
||||
|
|
|
@ -38,10 +38,10 @@ BRK
|
|||
( load ) =label.addr =label.color =Sprite.y =Sprite.x
|
||||
~label.addr
|
||||
$loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,$loop ROT JMP2?
|
||||
DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
|
||||
POP2
|
||||
|
||||
RTN
|
||||
|
@ -52,10 +52,10 @@ RTN
|
|||
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =Sprite.x
|
||||
~label.addr
|
||||
$loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,$loop ROT JMP2?
|
||||
DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
|
||||
POP2
|
||||
|
||||
RTN
|
||||
|
@ -66,10 +66,10 @@ RTN
|
|||
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =Sprite.x
|
||||
~label.addr
|
||||
$loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,$loop ROT JMP2?
|
||||
DUP2 PEK2 #00 NEQ ,$loop ROT JMP2?
|
||||
POP2
|
||||
|
||||
RTN
|
||||
|
@ -79,7 +79,7 @@ RTN
|
|||
#0000 ( counter )
|
||||
$loop
|
||||
( incr ) #0001 ADD2 OVR2 OVR2 ADD2
|
||||
LDR #00 NEQ ,$loop ROT JMP2?
|
||||
PEK2 #00 NEQ ,$loop ROT JMP2?
|
||||
SWP2 POP2
|
||||
|
||||
RTN
|
||||
|
|
|
@ -1,93 +0,0 @@
|
|||
( draw routines )
|
||||
|
||||
%RTN { JMP2r }
|
||||
%++ { #0001 ADD2 }
|
||||
%-- { #0001 SUB2 }
|
||||
%8+ { #0008 ADD2 }
|
||||
%ABS2 { DUP2 #000f SFT2 #ffff SWP2 SWP POP MUL2? }
|
||||
|
||||
;color { byte 1 }
|
||||
;pointer { x 2 y 2 }
|
||||
;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
|
||||
|
||||
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|01F0 .RESET .FRAME .ERROR ( vectors )
|
||||
|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
|
||||
|
||||
|0200 @RESET
|
||||
|
||||
BRK
|
||||
|
||||
@FRAME
|
||||
|
||||
( clear )
|
||||
~circle.xc ~circle.yc ~circle.r #00 ,draw-circle JSR2
|
||||
|
||||
,draw-cursor JSR2
|
||||
|
||||
,$no-touch ~Mouse.state #00 EQU JMP2?
|
||||
~Mouse.x =circle.xc
|
||||
~Mouse.y =circle.yc
|
||||
#0000 =circle.r
|
||||
$no-touch
|
||||
|
||||
( draw )
|
||||
~circle.xc ~circle.yc ~circle.r #0001 ADD2 #03 ,draw-circle JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@draw-cursor
|
||||
|
||||
( clear last cursor )
|
||||
,clear_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#10 =Sprite.color
|
||||
|
||||
( record pointer positions )
|
||||
~Mouse.x =pointer.x ~Mouse.y =pointer.y
|
||||
|
||||
( draw new cursor )
|
||||
,cursor_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#11 =Sprite.color
|
||||
|
||||
RTN
|
||||
|
||||
@draw-circle ( xc yc r color )
|
||||
|
||||
( load ) =color =circle.r =circle.yc =circle.xc
|
||||
#0000 =circle.x ~circle.r =circle.y
|
||||
~circle.r #0002 MUL2 #0003 SUB2 =circle.d
|
||||
( draw ) ,$seg JSR2
|
||||
$loop
|
||||
( incr ) ~circle.x ++ =circle.x
|
||||
,$else ~circle.d #0000 #0001 ADD2 LTS2 JMP2?
|
||||
( decr ) ~circle.y -- =circle.y
|
||||
~circle.x ~circle.y SUB2 #0004 MUL2 ~circle.d ADD2 #000a ADD2 =circle.d
|
||||
,$end JMP2
|
||||
$else
|
||||
~circle.x #0004 MUL2 ~circle.d ADD2 #0006 ADD2 =circle.d
|
||||
$end
|
||||
( draw ) ,$seg JSR2
|
||||
,$loop ~circle.y ~circle.x #0001 SUB2 GTS2 JMP2?
|
||||
RTN
|
||||
$seg
|
||||
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y ADD2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.x ADD2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.x SUB2 =Screen.x ~circle.yc ~circle.y SUB2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x ADD2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.y ADD2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
|
||||
~circle.xc ~circle.y SUB2 =Screen.x ~circle.yc ~circle.x SUB2 =Screen.y ~color =Screen.color
|
||||
|
||||
RTN
|
||||
|
||||
@ERROR BRK
|
||||
|
||||
@clear_icn [ 0000 0000 0000 0000 ]
|
||||
@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
|
|
@ -150,7 +150,7 @@ BRK
|
|||
|
||||
( insert )
|
||||
~selection.to ~selection.from SUB2 ,shift-right JSR2
|
||||
~Keys ~selection.from STR
|
||||
~Keys ~selection.from POK2
|
||||
~selection.from ++ =selection.from
|
||||
|
||||
$keys-end
|
||||
|
@ -254,7 +254,7 @@ RTN
|
|||
,document.body =document.eof
|
||||
$loop NOP
|
||||
( incr ) ~document.eof ++ =document.eof
|
||||
~document.eof LDR #00 NEQ ^$loop MUL JMP
|
||||
~document.eof PEK2 #00 NEQ ^$loop MUL JMP
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -279,7 +279,7 @@ RTN
|
|||
=i
|
||||
~selection.from -- =j ( start -> end )
|
||||
$loop NOP
|
||||
( move ) ~j ~i ADD2 LDR ~j STR
|
||||
( move ) ~j ~i ADD2 PEK2 ~j POK2
|
||||
( incr ) ~j ++ =j
|
||||
~j ~document.eof LTH2 ^$loop MUL JMP
|
||||
~document.eof ~i SUB2 =document.eof
|
||||
|
@ -291,7 +291,7 @@ RTN
|
|||
=i
|
||||
~document.eof =j ( end -> start )
|
||||
$loop NOP
|
||||
( move ) ~j ~i SUB2 LDR ~j STR
|
||||
( move ) ~j ~i SUB2 PEK2 ~j POK2
|
||||
( decr ) ~j -- =j
|
||||
~j ~selection.from GTH2 ^$loop MUL JMP
|
||||
~document.eof ~i ADD2 =document.eof
|
||||
|
@ -319,10 +319,10 @@ RTN
|
|||
@goto-linestart
|
||||
|
||||
$loop NOP
|
||||
~selection.from -- LDR #0a EQU RTN?
|
||||
~selection.from -- LDR #0d EQU RTN?
|
||||
~selection.from -- PEK2 #0a EQU RTN?
|
||||
~selection.from -- PEK2 #0d EQU RTN?
|
||||
( decr ) ~selection.from DUP2 =selection.to -- =selection.from
|
||||
~selection.from LDR #00 NEQ ^$loop MUL JMP
|
||||
~selection.from PEK2 #00 NEQ ^$loop MUL JMP
|
||||
( clamp at document body )
|
||||
~selection.from ,document.body GTH2 RTN?
|
||||
,document.body DUP2 =selection.from ++ =selection.to
|
||||
|
@ -332,10 +332,10 @@ RTN
|
|||
@goto-lineend
|
||||
|
||||
$loop NOP
|
||||
~selection.from LDR #0a EQU RTN?
|
||||
~selection.from LDR #0d EQU RTN?
|
||||
~selection.from PEK2 #0a EQU RTN?
|
||||
~selection.from PEK2 #0d EQU RTN?
|
||||
( incr ) ~selection.from ++ DUP2 ++ =selection.to =selection.from
|
||||
~selection.from LDR #00 NEQ ^$loop MUL JMP
|
||||
~selection.from PEK2 #00 NEQ ^$loop MUL JMP
|
||||
( clamp at document body )
|
||||
~selection.from ,document.eof LTH2 RTN?
|
||||
,document.eof -- DUP2 =selection.from ++ =selection.to
|
||||
|
@ -347,9 +347,9 @@ RTN
|
|||
~selection.to =j
|
||||
$loop NOP
|
||||
( decr ) ~j -- =j
|
||||
,$end ~j LDR #20 EQU JMP2?
|
||||
,$end ~j LDR #0a EQU JMP2?
|
||||
,$end ~j LDR #0d EQU JMP2?
|
||||
,$end ~j PEK2 #20 EQU JMP2?
|
||||
,$end ~j PEK2 #0a EQU JMP2?
|
||||
,$end ~j PEK2 #0d EQU JMP2?
|
||||
~j ,document.body GTH2 ^$loop MUL JMP
|
||||
$end
|
||||
( return ) ~j --
|
||||
|
@ -361,9 +361,9 @@ RTN
|
|||
~selection.to =j
|
||||
$loop NOP
|
||||
( incr ) ~j ++ =j
|
||||
,$end ~j LDR #20 EQU JMP2?
|
||||
,$end ~j LDR #0a EQU JMP2?
|
||||
,$end ~j LDR #0d EQU JMP2?
|
||||
,$end ~j PEK2 #20 EQU JMP2?
|
||||
,$end ~j PEK2 #0a EQU JMP2?
|
||||
,$end ~j PEK2 #0d EQU JMP2?
|
||||
~j ,document.body GTH2 ^$loop MUL JMP
|
||||
$end
|
||||
( return ) ~j ++
|
||||
|
@ -375,8 +375,8 @@ RTN
|
|||
#0000 =j
|
||||
$loop NOP
|
||||
( incr ) ~j ++ =j
|
||||
,$end ~selection.from ~j SUB2 LDR #0a EQU JMP2?
|
||||
,$end ~selection.from ~j SUB2 LDR #0d EQU JMP2?
|
||||
,$end ~selection.from ~j SUB2 PEK2 #0a EQU JMP2?
|
||||
,$end ~selection.from ~j SUB2 PEK2 #0d EQU JMP2?
|
||||
~selection.from ~j SUB2 ,document.body GTH2 ^$loop MUL JMP
|
||||
$end
|
||||
( return ) ~j
|
||||
|
@ -388,11 +388,11 @@ RTN
|
|||
,document.body =j #0000 =pt.y
|
||||
$loop NOP
|
||||
,$end ~pt.y ~position.y -- GTH2 JMP2?
|
||||
,$no-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2?
|
||||
,$no-space ~j PEK2 #0a NEQ ~j PEK2 #0d NEQ #0101 EQU2 JMP2?
|
||||
( incr ) ~pt.y ++ =pt.y
|
||||
$no-space
|
||||
( incr ) ~j ++ =j
|
||||
~j LDR #00 NEQ ^$loop MUL JMP
|
||||
~j PEK2 #00 NEQ ^$loop MUL JMP
|
||||
$end
|
||||
( return ) ~j
|
||||
|
||||
|
@ -403,8 +403,8 @@ RTN
|
|||
,find-line JSR2 ( find line )
|
||||
#0000 =pt.x
|
||||
$loop NOP
|
||||
,$end ~j ~pt.x ADD2 LDR #0a EQU JMP2?
|
||||
,$end ~j ~pt.x ADD2 LDR #0d EQU JMP2?
|
||||
,$end ~j ~pt.x ADD2 PEK2 #0a EQU JMP2?
|
||||
,$end ~j ~pt.x ADD2 PEK2 #0d EQU JMP2?
|
||||
( incr ) ~pt.x ++ =pt.x
|
||||
~pt.x ~position.x -- LTH2 ^$loop MUL JMP
|
||||
$end
|
||||
|
@ -426,7 +426,7 @@ RTN
|
|||
~selection.to ~selection.from SUB2 =j ( end )
|
||||
~j =clip.len
|
||||
$loop NOP
|
||||
~selection.from ~i ADD2 LDR ,clip.body ~i ADD2 STR
|
||||
~selection.from ~i ADD2 PEK2 ,clip.body ~i ADD2 POK2
|
||||
( incr ) ~i ++ =i
|
||||
~i ~j LTH2 ^$loop MUL JMP
|
||||
|
||||
|
@ -438,7 +438,7 @@ RTN
|
|||
#0000 =i ( start )
|
||||
~clip.len =j ( end )
|
||||
$loop NOP
|
||||
,clip.body ~i ADD2 LDR ~selection.from ~i ADD2 STR
|
||||
,clip.body ~i ADD2 PEK2 ~selection.from ~i ADD2 POK2
|
||||
( incr ) ~i ++ =i
|
||||
~i ~j LTH2 ^$loop MUL JMP
|
||||
|
||||
|
@ -448,7 +448,7 @@ RTN
|
|||
|
||||
,document.body =selection.from #0000 =pt.x #0000 =pt.y
|
||||
$loop
|
||||
,$no-space ~selection.from LDR #0a NEQ ~selection.from LDR #0d NEQ #0101 EQU2 JMP2?
|
||||
,$no-space ~selection.from PEK2 #0a NEQ ~selection.from PEK2 #0d NEQ #0101 EQU2 JMP2?
|
||||
( incr ) ~pt.y ++ =pt.y
|
||||
#0000 =pt.x
|
||||
$no-space
|
||||
|
@ -458,7 +458,7 @@ RTN
|
|||
$no-reached
|
||||
( incr ) ~pt.x ++ =pt.x
|
||||
( incr ) ~selection.from ++ =selection.from
|
||||
,$loop ~selection.from LDR #00 NEQ JMP2?
|
||||
,$loop ~selection.from PEK2 #00 NEQ JMP2?
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -484,16 +484,16 @@ RTN
|
|||
@draw-short ( short )
|
||||
|
||||
=addr
|
||||
,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ,addr PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #0e =Sprite.color
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ,addr PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #0e =Sprite.color
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ,addr ++ PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #0e =Sprite.color
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ,addr ++ PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #0e =Sprite.color
|
||||
|
||||
RTN
|
||||
|
@ -531,11 +531,11 @@ RTN
|
|||
#0000 =j ( j is linebreaks )
|
||||
$find-offset NOP
|
||||
,$find-offset-end ~scroll.y ~j EQU2 JMP2?
|
||||
,$no-break ~textarea.addr LDR #0a NEQ ~textarea.addr LDR #0d NEQ #0101 EQU2 JMP2?
|
||||
,$no-break ~textarea.addr PEK2 #0a NEQ ~textarea.addr PEK2 #0d NEQ #0101 EQU2 JMP2?
|
||||
( incr ) ~j ++ =j
|
||||
$no-break
|
||||
( incr ) ~textarea.addr ++ =textarea.addr
|
||||
~textarea.addr LDR #00 NEQ ^$find-offset MUL JMP
|
||||
~textarea.addr PEK2 #00 NEQ ^$find-offset MUL JMP
|
||||
$find-offset-end
|
||||
|
||||
#0018 =Sprite.x #0000 =Sprite.y
|
||||
|
@ -546,14 +546,14 @@ RTN
|
|||
,$end ~Sprite.y ~Screen.height #0010 SUB2 GTH2 JMP2?
|
||||
|
||||
( get character )
|
||||
,font #00 ~i LDR #20 SUB 8* ADD2 =Sprite.addr
|
||||
,font #00 ~i PEK2 #20 SUB 8* ADD2 =Sprite.addr
|
||||
|
||||
( draw ) #01
|
||||
~i ~selection.from -- GTH2
|
||||
~i ~selection.to LTH2 #0101 EQU2
|
||||
#05 MUL ADD ~i ~selection.from EQU2 ADD =Sprite.color
|
||||
|
||||
,$no-linebreak ~i LDR #0a NEQ ~i LDR #0d NEQ #0101 EQU2 JMP2?
|
||||
,$no-linebreak ~i PEK2 #0a NEQ ~i PEK2 #0d NEQ #0101 EQU2 JMP2?
|
||||
( draw linebreak )
|
||||
,linebreak_icn =Sprite.addr
|
||||
( draw ) #02
|
||||
|
@ -585,7 +585,7 @@ RTN
|
|||
( incr ) ~i ++ =i
|
||||
( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
|
||||
|
||||
,$loop ~i LDR #00 NEQ JMP2?
|
||||
,$loop ~i PEK2 #00 NEQ JMP2?
|
||||
|
||||
$end
|
||||
|
||||
|
@ -623,10 +623,10 @@ RTN
|
|||
( load ) =label.addr =label.color =Sprite.y =Sprite.x
|
||||
~label.addr
|
||||
$loop NOP
|
||||
( draw ) DUP2 LDR #00 SWP #20 SUB 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( draw ) DUP2 PEK2 #00 SWP #20 SUB 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) ++
|
||||
( incr ) ~Sprite.x 8+ =Sprite.x
|
||||
DUP2 LDR #00 NEQ ^$loop MUL JMP
|
||||
DUP2 PEK2 #00 NEQ ^$loop MUL JMP
|
||||
POP2
|
||||
( selection )
|
||||
~selection.from ,document.body SUB2 ,draw-short JSR2
|
||||
|
|
|
@ -130,11 +130,11 @@ BRK
|
|||
,not-copy-mode ~bankview.mode #01 NEQ JMP2?
|
||||
#00 =i
|
||||
@copy-loop NOP
|
||||
( load ) ~tileview.addr ~i ADD LDR
|
||||
( load ) ~tileview.addr ~i ADD PEK2
|
||||
( get touch addr )
|
||||
~Mouse.x ~bankview.x SUB2 STEP8
|
||||
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 #00 ~i ADD2 STR
|
||||
~bankview.addr ADD2 #00 ~i ADD2 POK2
|
||||
( incr ) ~i #01 ADD =i
|
||||
~i #08 LTH ^copy-loop MUL JMP
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
@ -147,7 +147,7 @@ BRK
|
|||
( get touch addr )
|
||||
~Mouse.x ~bankview.x SUB2 STEP8
|
||||
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 #00 ~i ADD2 STR
|
||||
~bankview.addr ADD2 #00 ~i ADD2 POK2
|
||||
( incr ) ~i #01 ADD =i
|
||||
~i #08 LTH ^erase-loop MUL JMP
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
@ -173,16 +173,16 @@ BRK
|
|||
~Mouse.x ~tileview.x SUB2 ~Mouse.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
|
||||
~Mouse.y ~tileview.y SUB2 ~Mouse.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
|
||||
,no-erase-mode ~Mouse.state #10 NEQ JMP2?
|
||||
( load ) ~addr ~pos.y 8/ ADD2 LDR
|
||||
( load ) ~addr ~pos.y 8/ ADD2 PEK2
|
||||
( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
|
||||
#ff EOR AND
|
||||
( save ) ~addr ~pos.y 8/ ADD2 STR
|
||||
( save ) ~addr ~pos.y 8/ ADD2 POK2
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-erase-mode
|
||||
( load ) ~addr ~pos.y 8/ ADD2 LDR
|
||||
( load ) ~addr ~pos.y 8/ ADD2 PEK2
|
||||
( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SFL
|
||||
ORA
|
||||
( save ) ~addr ~pos.y 8/ ADD2 STR
|
||||
( save ) ~addr ~pos.y 8/ ADD2 POK2
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
||||
@no-tile-click
|
||||
|
@ -219,29 +219,29 @@ RTN
|
|||
|
||||
@op_shiftup
|
||||
|
||||
~tileview.addr LDR
|
||||
~tileview.addr #0001 ADD2 LDR ~tileview.addr STR
|
||||
~tileview.addr #0002 ADD2 LDR ~tileview.addr #0001 ADD2 STR
|
||||
~tileview.addr #0003 ADD2 LDR ~tileview.addr #0002 ADD2 STR
|
||||
~tileview.addr #0004 ADD2 LDR ~tileview.addr #0003 ADD2 STR
|
||||
~tileview.addr #0005 ADD2 LDR ~tileview.addr #0004 ADD2 STR
|
||||
~tileview.addr #0006 ADD2 LDR ~tileview.addr #0005 ADD2 STR
|
||||
~tileview.addr #0007 ADD2 LDR ~tileview.addr #0006 ADD2 STR
|
||||
~tileview.addr #0007 ADD2 STR
|
||||
~tileview.addr PEK2
|
||||
~tileview.addr #0001 ADD2 PEK2 ~tileview.addr POK2
|
||||
~tileview.addr #0002 ADD2 PEK2 ~tileview.addr #0001 ADD2 POK2
|
||||
~tileview.addr #0003 ADD2 PEK2 ~tileview.addr #0002 ADD2 POK2
|
||||
~tileview.addr #0004 ADD2 PEK2 ~tileview.addr #0003 ADD2 POK2
|
||||
~tileview.addr #0005 ADD2 PEK2 ~tileview.addr #0004 ADD2 POK2
|
||||
~tileview.addr #0006 ADD2 PEK2 ~tileview.addr #0005 ADD2 POK2
|
||||
~tileview.addr #0007 ADD2 PEK2 ~tileview.addr #0006 ADD2 POK2
|
||||
~tileview.addr #0007 ADD2 POK2
|
||||
|
||||
RTN
|
||||
|
||||
@op_shiftdown
|
||||
|
||||
~tileview.addr #0007 ADD2 LDR
|
||||
~tileview.addr #0006 ADD2 LDR ~tileview.addr #0007 ADD2 STR
|
||||
~tileview.addr #0005 ADD2 LDR ~tileview.addr #0006 ADD2 STR
|
||||
~tileview.addr #0004 ADD2 LDR ~tileview.addr #0005 ADD2 STR
|
||||
~tileview.addr #0003 ADD2 LDR ~tileview.addr #0004 ADD2 STR
|
||||
~tileview.addr #0002 ADD2 LDR ~tileview.addr #0003 ADD2 STR
|
||||
~tileview.addr #0001 ADD2 LDR ~tileview.addr #0002 ADD2 STR
|
||||
~tileview.addr LDR ~tileview.addr #0001 ADD2 STR
|
||||
~tileview.addr STR
|
||||
~tileview.addr #0007 ADD2 PEK2
|
||||
~tileview.addr #0006 ADD2 PEK2 ~tileview.addr #0007 ADD2 POK2
|
||||
~tileview.addr #0005 ADD2 PEK2 ~tileview.addr #0006 ADD2 POK2
|
||||
~tileview.addr #0004 ADD2 PEK2 ~tileview.addr #0005 ADD2 POK2
|
||||
~tileview.addr #0003 ADD2 PEK2 ~tileview.addr #0004 ADD2 POK2
|
||||
~tileview.addr #0002 ADD2 PEK2 ~tileview.addr #0003 ADD2 POK2
|
||||
~tileview.addr #0001 ADD2 PEK2 ~tileview.addr #0002 ADD2 POK2
|
||||
~tileview.addr PEK2 ~tileview.addr #0001 ADD2 POK2
|
||||
~tileview.addr POK2
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -307,11 +307,10 @@ RTN
|
|||
#00 =pt.x
|
||||
~bankview.x =Sprite.x
|
||||
$hor
|
||||
( draw ) #01 =Sprite.color
|
||||
,$no-highlight ~Sprite.addr ~tileview.addr LTH2 JMP2?
|
||||
,$no-highlight ~Sprite.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
|
||||
( draw ) #0c =Sprite.color
|
||||
$no-highlight
|
||||
( draw ) #01
|
||||
~Sprite.addr ~tileview.addr LTH2
|
||||
~Sprite.addr ~tileview.addr #0018 ADD2 GTH2
|
||||
#0000 EQU2 #06 MUL ADD =Sprite.color
|
||||
( incr ) ~Sprite.x 8+ =Sprite.x
|
||||
( incr ) ~Sprite.addr 8+ =Sprite.addr
|
||||
( incr ) ~pt.x #01 ADD =pt.x
|
||||
|
@ -383,10 +382,10 @@ RTN
|
|||
#00 =i
|
||||
$bytes
|
||||
~tileview.x #0088 ADD2 =Sprite.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #02 =Sprite.color
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #02 =Sprite.color
|
||||
( incr ) ~i #01 ADD =i
|
||||
( incr ) ~Sprite.y 8+ =Sprite.y
|
||||
|
@ -428,7 +427,7 @@ RTN
|
|||
$hor
|
||||
( get bit )
|
||||
,blank_icn #00
|
||||
~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB SFT #01 AND ( get bit )
|
||||
~tileview.addr #00 ~pt.y ADD2 PEK2 #07 ~pt.x SUB SFT #01 AND ( get bit )
|
||||
8* ADD2 =Sprite.addr ( add *8 )
|
||||
( draw ) #01 =Sprite.color
|
||||
( incr ) ~Sprite.x 8+ =Sprite.x
|
||||
|
@ -469,16 +468,16 @@ RTN
|
|||
@draw-short ( short )
|
||||
|
||||
=addr
|
||||
,font_hex #00 ,addr LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ,addr PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #02 =Sprite.color
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ,addr PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #02 =Sprite.color
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr ++ LDR #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ,addr ++ PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #02 =Sprite.color
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
,font_hex #00 ,addr ++ PEK2 #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #02 =Sprite.color
|
||||
|
||||
RTN
|
||||
|
@ -527,4 +526,4 @@ RTN
|
|||
|
||||
@ERROR BRK
|
||||
|
||||
@bank [ ]
|
||||
|2000 @bank [ ]
|
||||
|
|
|
@ -228,7 +228,7 @@ BRK
|
|||
( from ) ,data
|
||||
( to ) ~canvas.w ~canvas.h MUL2 #0008 MUL2 ,data ADD2
|
||||
$loop NOP
|
||||
OVR2 #00 ROT ROT STR
|
||||
OVR2 #00 ROT ROT POK2
|
||||
( incr ) SWP2 #0001 ADD2 SWP2
|
||||
OVR2 OVR2 LTH2 ^$loop SWP JMP?
|
||||
POP2 POP2
|
||||
|
@ -278,7 +278,7 @@ RTN
|
|||
#00 =px.x
|
||||
$hor
|
||||
( addr ) ,size_icn #00 ~cursor.size 8* ADD2
|
||||
( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SFT #01 AND
|
||||
( byte ) #00 ~px.y ADD2 PEK2 #07 ~px.x SUB SFT #01 AND
|
||||
#00 EQU ,$no-pixel ROT JMP2?
|
||||
,$no-pixel ,patternize JSR2 #00 EQU JMP2?
|
||||
~pt0.x #00 ~px.x ADD2 ~pt0.y #00 ~px.y ADD2 ~cursor.oper JSR2
|
||||
|
@ -348,7 +348,7 @@ RTN
|
|||
SWP POP #07 AND =px.x
|
||||
( get tile ) ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8*
|
||||
( add addr ) ,data ADD2
|
||||
#00 ~px.y ADD2 LDR #07 ~px.x SUB SFT #01 AND
|
||||
#00 ~px.y ADD2 PEK2 #07 ~px.x SUB SFT #01 AND
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -356,9 +356,9 @@ RTN
|
|||
|
||||
=pt1.y =pt1.x
|
||||
( get tile addr ) ,data ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8* ~pt1.y MOD8 ADD2 ADD2
|
||||
( load ) DUP2 LDR
|
||||
( load ) DUP2 PEK2
|
||||
( mask ) #01 #07 ~pt1.x MOD8 SWP POP SUB SFL ORA
|
||||
( save ) ROT ROT STR
|
||||
( save ) ROT ROT POK2
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -366,9 +366,9 @@ RTN
|
|||
|
||||
=pt1.y =pt1.x
|
||||
( get tile addr ) ,data ~pt1.x 8/ ~pt1.y 8/ ~canvas.w MUL2 ADD2 8* ~pt1.y MOD8 ADD2 ADD2
|
||||
( load ) DUP2 LDR
|
||||
( load ) DUP2 PEK2
|
||||
( mask ) #01 #07 ~pt1.x MOD8 SWP POP SUB SFL #ff EOR AND
|
||||
( save ) ROT ROT STR
|
||||
( save ) ROT ROT POK2
|
||||
|
||||
RTN
|
||||
|
||||
|
|
|
@ -197,6 +197,21 @@ redraw(Uint32 *dst, Uxn *u)
|
|||
screen.reqdraw = 0;
|
||||
}
|
||||
|
||||
void
|
||||
toggledebug(Uxn *u)
|
||||
{
|
||||
GUIDES = !GUIDES;
|
||||
redraw(pixels, u);
|
||||
}
|
||||
|
||||
void
|
||||
togglezoom(Uxn *u)
|
||||
{
|
||||
ZOOM = ZOOM == 3 ? 1 : ZOOM + 1;
|
||||
SDL_SetWindowSize(gWindow, WIDTH * ZOOM, HEIGHT * ZOOM);
|
||||
redraw(pixels, u);
|
||||
}
|
||||
|
||||
void
|
||||
quit(void)
|
||||
{
|
||||
|
@ -287,9 +302,11 @@ doctrl(Uxn *u, SDL_Event *event, int z)
|
|||
{
|
||||
Uint8 flag = 0x00;
|
||||
Uint16 addr = devctrl->addr;
|
||||
if(z && event->key.keysym.sym == SDLK_h && SDL_GetModState() & KMOD_LCTRL) {
|
||||
GUIDES = !GUIDES;
|
||||
redraw(pixels, u);
|
||||
if(z && event->key.keysym.sym == SDLK_h) {
|
||||
if(SDL_GetModState() & KMOD_LCTRL)
|
||||
toggledebug(u);
|
||||
if(SDL_GetModState() & KMOD_LALT)
|
||||
togglezoom(u);
|
||||
}
|
||||
switch(event->key.keysym.sym) {
|
||||
case SDLK_LCTRL: flag = 0x01; break;
|
||||
|
|
Loading…
Reference in a new issue