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Progress on nasu revamp

This commit is contained in:
neauoire 2021-05-09 20:43:33 -07:00
parent cd70ab1f18
commit 1925897c51
5 changed files with 194 additions and 91 deletions

View file

@ -34,7 +34,7 @@ else
fi fi
echo "Assembling.." echo "Assembling.."
./bin/assembler projects/software/nasu.usm bin/boot.rom ./bin/assembler projects/demos/life.usm bin/boot.rom
echo "Running.." echo "Running.."
if [ "${2}" = '--cli' ]; if [ "${2}" = '--cli' ];

Binary file not shown.

View file

@ -14,6 +14,11 @@
Select paint color for 2-bit mode Select paint color for 2-bit mode
) )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%RTN { JMP2r } %RTN { JMP2r }
%STEP8 { #0033 SFT2 } %STEP8 { #0033 SFT2 }
@ -68,6 +73,8 @@
( interface ) ( interface )
@bankview [ &x $2 &y $2 &mode $1 &selection $1 ] @bankview [ &x $2 &y $2 &mode $1 &selection $1 ]
@tileview [ &x $2 &y $2 ] @tileview [ &x $2 &y $2 ]
@editview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@ -76,7 +83,6 @@
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ] @rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mouse [ &x $2 &y $2 ] @mouse [ &x $2 &y $2 ]
@pt [ &x $1 &y $1 ] @pt [ &x $1 &y $1 ]
@addr [ &short $2 ]
@pos [ &x $2 &y $2 ] @pos [ &x $2 &y $2 ]
@color $1 @color $1
@ -84,7 +90,7 @@
( program ) ( program )
|0100 |0100 ( -> )
( theme ) ( theme )
#0efc .System/r DEO2 #0efc .System/r DEO2
@ -100,7 +106,7 @@
#0130 .frame/width POK2 #0130 .frame/width POK2
#00a8 .frame/height POK2 #00a8 .frame/height POK2
#01 .settings/brush POK #01 .settings/brush POK
#44 .settings/ratio POK #32 .settings/ratio POK
.Screen/width DEI2 #0001 SFT2 .frame/width PEK2 #0001 SFT2 SUB2 .Screen/width DEI2 #0001 SFT2 .frame/width PEK2 #0001 SFT2 SUB2
.Screen/height DEI2 #0001 SFT2 .frame/height PEK2 #0001 SFT2 SUB2 #0010 ADD2 .Screen/height DEI2 #0001 SFT2 .frame/height PEK2 #0001 SFT2 SUB2 #0010 ADD2
@ -115,10 +121,11 @@
.frame/y1 PEK2 .tileview/y POK2 .frame/y1 PEK2 .tileview/y POK2
BANK #0448 ADD2 .settings/tile POK2 BANK #0448 ADD2 .settings/tile POK2
.frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
.frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
.frame/x1 PEK2 #0068 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT
.frame/x2 PEK2 #0010 SUB2 .frame/y1 PEK2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT .frame/x2 PEK2 #0010 SUB2 .frame/y1 PEK2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT
.frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
.frame/x1 PEK2 #0060 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
.frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT
.frame/x2 PEK2 #0098 SUB2 .frame/y1 PEK2 #0080 #0080 SIZE-TO-RECT ;editview SET-RECT
#01 .settings/blending POK #01 .settings/blending POK
@ -198,6 +205,11 @@ BRK
.Mouse/y DEI2 .tileview/y PEK2 GTH2 .Mouse/y DEI2 .tileview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2 .Mouse/y DEI2 .tileview/y PEK2 GTH2 .Mouse/y DEI2 .tileview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-tileview JNZ2 #0101 EQU2 ;on-touch-tileview JNZ2
( editview )
.Mouse/x DEI2 DUP2 .editview/x1 PEK2 GTH2 ROT ROT .editview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .editview/y1 PEK2 GTH2 ROT ROT .editview/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-editview JNZ2
( dataview ) ( dataview )
.Mouse/x DEI2 DUP2 .dataview/x1 PEK2 GTH2 ROT ROT .dataview/x2 PEK2 LTH2 #0101 EQU2 .Mouse/x DEI2 DUP2 .dataview/x1 PEK2 GTH2 ROT ROT .dataview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .dataview/y1 PEK2 GTH2 ROT ROT .dataview/y2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 DUP2 .dataview/y1 PEK2 GTH2 ROT ROT .dataview/y2 PEK2 LTH2 #0101 EQU2
@ -261,24 +273,12 @@ BRK
@on-touch-tileview ( -> ) @on-touch-tileview ( -> )
.Mouse/x DEI2 .tileview/x PEK2 SUB2 STEP8 #0040 DIV2
.Mouse/y DEI2 .tileview/y PEK2 SUB2 STEP8 #0040 DIV2 #0002 DIV2 ADD2 BRK
#0008 MUL2
.settings/tile PEK2 ADD2 .addr POK2 ( addr offset ) @on-touch-editview ( -> )
.Mouse/x DEI2 .tileview/x PEK2 SUB2 .Mouse/x DEI2 .tileview/x PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/x POK2
.Mouse/y DEI2 .tileview/y PEK2 SUB2 .Mouse/y DEI2 .tileview/y PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/y POK2 #aa DEBUG
.Mouse/state DEI #10 NEQ ,&no-erase-mode JNZ
( load ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 LDA
( mask ) #01 #07 .pos/x PEK2 #0008 DIV2 TOB SUB SFL
#ff EOR AND
( save ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 STA
;redraw JSR2 BRK
&no-erase-mode
( load ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 LDA
( mask ) #01 #07 .pos/x PEK2 #0008 DIV2 TOB SUB SFL
ORA
( save ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 STA
;redraw JSR2
BRK BRK
@ -334,7 +334,6 @@ BRK
#40 SFT ADD #11 ADD #40 SFT ADD #11 ADD
.settings/ratio POK .settings/ratio POK
( release ) #00 .Mouse/state DEO
;redraw JSR2 ;redraw JSR2
BRK BRK
@ -386,7 +385,7 @@ RTN
RTN RTN
@op_shiftup @op_shiftup ( -- )
.settings/tile PEK2 LDA .settings/tile PEK2 LDA
.settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 STA .settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 STA
@ -400,7 +399,7 @@ RTN
RTN RTN
@op_shiftdown @op_shiftdown ( -- )
.settings/tile PEK2 #0007 ADD2 LDA .settings/tile PEK2 #0007 ADD2 LDA
.settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0007 ADD2 STA .settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0007 ADD2 STA
@ -414,10 +413,10 @@ RTN
RTN RTN
@redraw @redraw ( -- )
;draw-bankview JSR2 ;draw-bankview JSR2
;draw-tileview JSR2 ;draw-editview JSR2
;draw-blendview JSR2 ;draw-blendview JSR2
;draw-colorview JSR2 ;draw-colorview JSR2
;draw-dataview JSR2 ;draw-dataview JSR2
@ -425,7 +424,7 @@ RTN
RTN RTN
@draw-bankview @draw-bankview ( -- )
.bankview/x PEK2 #0002 SUB2 .bankview/y PEK2 #0002 SUB2 .bankview/x PEK2 #0081 ADD2 .bankview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2 .bankview/x PEK2 #0002 SUB2 .bankview/y PEK2 #0002 SUB2 .bankview/x PEK2 #0081 ADD2 .bankview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
@ -433,7 +432,7 @@ RTN
.bankview/x PEK2 .Screen/x DEO2 .bankview/x PEK2 .Screen/x DEO2
.bankview/y PEK2 #0010 SUB2 .Screen/y DEO2 .bankview/y PEK2 #0010 SUB2 .Screen/y DEO2
.settings/page PEK2 ;draw-short JSR2 .settings/page PEK2 #22 ;draw-short JSR2
( toolbar ) ( toolbar )
@ -459,7 +458,7 @@ RTN
.bankview/x PEK2 #0010 SUB2 .Screen/x DEO2 .bankview/x PEK2 #0010 SUB2 .Screen/x DEO2
.bankview/y PEK2 .Screen/y DEO2 .bankview/y PEK2 .Screen/y DEO2
;font_hex .Screen/addr DEO2 ;font-hex .Screen/addr DEO2
#00 #10 #00 #10
&guides &guides
( draw ) OVR .bankview/selection PEK #04 SFT EQU #22 ADD .Screen/color DEO ( draw ) OVR .bankview/selection PEK #04 SFT EQU #22 ADD .Screen/color DEO
@ -492,7 +491,7 @@ RTN
RTN RTN
@draw-tileview @draw-tileview ( -- )
.tileview/x PEK2 #0002 SUB2 .tileview/y PEK2 #0002 SUB2 .tileview/x PEK2 #0080 ADD2 .tileview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2 .tileview/x PEK2 #0002 SUB2 .tileview/y PEK2 #0002 SUB2 .tileview/x PEK2 #0080 ADD2 .tileview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
@ -508,7 +507,7 @@ RTN
.tileview/x PEK2 .Screen/x DEO2 .tileview/x PEK2 .Screen/x DEO2
.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2 .tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
.settings/tile PEK2 ;draw-short JSR2 .settings/tile PEK2 #22 ;draw-short JSR2
( body ) ( body )
@ -552,7 +551,91 @@ RTN
RTN RTN
@draw-tileview-icn @draw-editview ( -- )
.editview/x1 PEK2 #0002 SUB2 .editview/y1 PEK2 #0002 SUB2 .editview/x2 PEK2 #0001 ADD2 .editview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
( grid )
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0020 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0040 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0060 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 #0020 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
.editview/x1 PEK2 #0040 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
.editview/x1 PEK2 #0060 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
( position )
.editview/x1 PEK2 .Screen/x DEO2
.editview/y1 PEK2 #0010 SUB2 .Screen/y DEO2
.settings/tile PEK2 #22 ;draw-short JSR2
( tiles )
.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
#00 #04
&ver
OVR #08 MUL TOS #0004 MUL2 .editview/y1 PEK2 ADD2 .Screen/y DEO2
#00 #04
&hor
OVR #08 MUL TOS #0004 MUL2 .editview/x1 PEK2 ADD2 .Screen/x DEO2
( get x,y )
SWP2 OVR STH SWP2 OVR STHr
( check if within ratio )
.settings/ratio PEK #0f AND LTH STH
.settings/ratio PEK #04 SFT LTH STHr
#0101 NEQ2 ,&outside JNZ
( draw zoomed tile )
.Screen/x DEI2
.Screen/y DEI2
#01 ;draw-tile JSR2
( get tile ) DUP2r STH2r .Screen/addr DEO2
( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD .Screen/color DEO
( incr ) STH2r #0008 ADD2 STH2
,&resume JMP
&outside
;halftone_icn .Screen/addr DEO2
#23 .Screen/color DEO
&resume
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&hor JNZ
POP2
( incr ) SWP #01 ADD SWP
DUP2 LTH ;&ver JNZ2
POP2
POP2r
RTN
@draw-tile ( x* y* color -- )
( TODO: complete )
STH
.Screen/y DEO2
.Screen/x DEO2
#00 #20
&ver
#00 #20
&hor
DUPr STHr .Screen/color DEO
#0001 .Screen/x DEI2 ADD2 .Screen/x DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&hor JNZ
POP2
#0001 .Screen/y DEI2 ADD2 .Screen/y DEO2
.Screen/x DEI2 #0020 SUB2 .Screen/x DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&ver JNZ
POP2
.Screen/y DEI2 #0020 SUB2 .Screen/y DEO2
POPr
RTN
@draw-tileview-icn ( -- )
#00 .pt/x POK #00 .pt/y POK #00 .pt/x POK #00 .pt/y POK
&ver &ver
@ -575,7 +658,7 @@ RTN
@draw-blendview ( -- ) @draw-blendview ( -- )
.blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 ( .blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 )
.settings/tile PEK2 .Screen/addr DEO2 .settings/tile PEK2 .Screen/addr DEO2
#00 #10 #00 #10
@ -588,13 +671,11 @@ RTN
DUP2 LTH ,&loop JNZ DUP2 LTH ,&loop JNZ
POP2 POP2
.blendview/x1 PEK2 #0002 SUB2 .blendview/y2 PEK2 #0001 ADD2 .blendview/x1 PEK2 #000e ADD2 .blendview/y2 PEK2 #0009 ADD2 #03 ;line-rect JSR2 .blendview/x1 PEK2 .Screen/x DEO2
.blendview/x1 PEK2 #0001 SUB2 .Screen/x DEO2
.blendview/y2 PEK2 #0001 ADD2 .Screen/y DEO2 .blendview/y2 PEK2 #0001 ADD2 .Screen/y DEO2
( get blending ) .settings/blending PEK ( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL ( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD #2c ;draw-byte JSR2 ( draw ) #20 ADD ADD #21 ;draw-byte JSR2
RTN RTN
@ -667,7 +748,8 @@ RTN
@draw-preview ( -- ) @draw-preview ( -- )
.preview/x1 PEK2 #0002 SUB2 .preview/y1 PEK2 #0002 SUB2 .preview/x2 PEK2 #0001 ADD2 .preview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 ( .preview/x1 PEK2 #0002 SUB2 .preview/y1 PEK2 #0002 SUB2 .preview/x2 PEK2 #0001 ADD2 .preview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 )
( stash address ) ( stash address )
.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2 .settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
#00 #04 #00 #04
@ -682,10 +764,11 @@ RTN
.settings/ratio PEK #0f AND LTH STH .settings/ratio PEK #0f AND LTH STH
.settings/ratio PEK #04 SFT LTH STHr .settings/ratio PEK #04 SFT LTH STHr
#0101 NEQ2 ,&outside JNZ #0101 NEQ2 ,&outside JNZ
( get tile ) DUP2r STH2r .Screen/addr DEO2
( get blending ) .settings/blending PEK ( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL ( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD .Screen/color DEO ( draw ) #20 ADD ADD .Screen/color DEO
( incr ) STH2r #0008 ADD2 DUP2 STH2 .Screen/addr DEO2 ( incr ) STH2r #0008 ADD2 STH2
,&resume JMP ,&resume JMP
&outside &outside
;halftone_icn .Screen/addr DEO2 ;halftone_icn .Screen/addr DEO2
@ -706,21 +789,21 @@ RTN
@draw-color-code ( color* -- ) @draw-color-code ( color* -- )
DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2 DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO ( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 #10 ADD .Screen/y DEO2 .colorview/y1 PEK2 #10 ADD .Screen/y DEO2
;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO ( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 #08 ADD .Screen/y DEO2 .colorview/y1 PEK2 #08 ADD .Screen/y DEO2
DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2 DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO ( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 .Screen/y DEO2 .colorview/y1 PEK2 .Screen/y DEO2
;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2 ;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO ( draw ) #22 .Screen/color DEO
RTN RTN
@draw-cursor @draw-cursor ( -- )
( clear last cursor ) ( clear last cursor )
.mouse/x PEK2 .Screen/x DEO2 .mouse/x PEK2 .Screen/x DEO2
@ -742,34 +825,34 @@ RTN
@draw-byte ( byte color -- ) @draw-byte ( byte color -- )
.color POK STH .color POK STH
;font_hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 ;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
( draw ) .color PEK .Screen/color DEO ( draw ) .color PEK .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;font_hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2 ;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
( draw ) .color PEK .Screen/color DEO ( draw ) .color PEK .Screen/color DEO
RTN RTN
@draw-short ( short -- ) @draw-short ( short* color -- )
.addr POK2 STH SWP
;font_hex #00 ;addr LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
( draw ) #22 .Screen/color DEO ( draw ) DUPr STHr .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
;font_hex #00 ;addr LDA #0f AND #08 MUL ADD2 .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) #22 .Screen/color DEO ( draw ) DUPr STHr .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
;font_hex #00 ;addr #0001 ADD2 LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) #22 .Screen/color DEO ( draw ) DUPr STHr .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 #0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
;font_hex #00 ;addr #0001 ADD2 LDA #0f AND #08 MUL ADD2 .Screen/addr DEO2 .Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) #22 .Screen/color DEO ( draw ) STHr .Screen/color DEO
RTN RTN
( Utils ) ( Utils )
@line-rect ( x1 y1 x2 y2 color -- ) @line-rect ( x1* y1* x2* y2* color -- )
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2 ( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
STH2r STH2r STH2r STH2r
@ -791,37 +874,50 @@ RTN
RTN RTN
@halftone_icn [ @line-hor ( x0* x1* y* color -- )
aa55 aa55 aa55 aa55 ]
STH .Screen/y DEO2
&loop
( save ) OVR2 .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
( incr ) SWP2 #0002 ADD2 SWP2
OVR2 OVR2 LTH2 ,&loop JNZ
POP2 POP2 POPr
RTN
@line-ver ( x* y0* y1* color -- )
STH ROT2 .Screen/x DEO2
&loop
( save ) OVR2 .Screen/y DEO2
( draw ) DUPr STHr .Screen/color DEO
( incr ) SWP2 #0002 ADD2 SWP2
OVR2 OVR2 LTH2 ,&loop JNZ
POP2 POP2 POPr
RTN
@tool_selector 80c0 e0f0 f8e0 1000
@tool_hand 2020 20b8 7c7c 3838
@tool_eraser 2050 b87c 3e1c 0800
@moveup_icn 0010 387c fe10 1000
@movedown_icn 0010 1010 fe7c 3810
@halftone_icn aa55 aa55 aa55 aa55
@circle_icns @circle_icns
0038 7cfe fefe 7c38 ( full ) 0038 7cfe fefe 7c38 ( full )
0038 4482 8282 4438 ( line ) 0038 4482 8282 4438 ( line )
@eye_icns @eye_icns
0038 4492 2810 0000 ( open ) 0038 4492 2810 0000 ( open )
0000 0082 4438 0000 ( closed ) 0000 0082 4438 0000 ( closed )
@blank_icn [ @blank_icn
0000 0000 0000 0000 0000 0000 0000 0000
7cfe fefe fefe 7c00 7cfe fefe fefe 7c00
] @depth_icns
@depth_icns [
00fe 8282 fe82 82fe 00fe 8282 fe82 82fe
00fe 9292 fe92 92fe 00fe 9292 fe92 92fe
] @font-hex
@tool_selector [ 80c0 e0f0 f8e0 1000 ]
@tool_hand [ 2020 20b8 7c7c 3838 ]
@tool_eraser [ 2050 b87c 3e1c 0800 ]
@moveup_icn [ 0010 387c fe10 1000 ]
@movedown_icn [ 0010 1010 fe7c 3810 ]
@filepath1 [ "projects/fonts/specter8.bit 00 ]
@filepath2 [ "projects/pictures/cyr10x8.chr 00 ]
@filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ]
@filepath4 [ "projects/fonts/katahira8.bit 00 ]
@filepath5 [ "projects/pictures/ako10x10.chr 00 ]
@filepath6 [ "projects/pictures/cyr4x4.chr 00 ]
@font_hex ( 0-F )
[
007c 8282 8282 827c 0030 1010 1010 1010 007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c 007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c 000c 1424 4484 fe04 00fe 8080 7c02 827c
@ -830,4 +926,11 @@ RTN
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