diff --git a/projects/examples/demos/dvd.tal b/projects/examples/demos/dvd.tal index 50706db..8e041fd 100644 --- a/projects/examples/demos/dvd.tal +++ b/projects/examples/demos/dvd.tal @@ -1,7 +1,7 @@ ( DVD Bounce ) -|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 -|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |0000 @@ -9,15 +9,19 @@ |0100 ( -> ) - ( theme ) - #4cfd .System/r DEO2 - #4cf3 .System/g DEO2 + ( theme ) + #4cfd .System/r DEO2 + #4cf3 .System/g DEO2 #dcf2 .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ( starting position ) .Screen/width DEI2 #01 SFT2 .dvd/x STZ2 .Screen/height DEI2 #01 SFT2 .dvd/y STZ2 + ( set collisions ) + .Screen/width DEI2 #0020 SUB2 ;on-frame/hit-hor STA2 + .Screen/height DEI2 #0010 SUB2 ;on-frame/hit-ver STA2 + ( drawing mode ) #36 .Screen/auto DEO #01 ,draw-dvd JSR @@ -26,21 +30,23 @@ BRK @on-frame ( -> ) #00 ,draw-dvd JSR - ( case: hit-right ) .dvd/x LDZ2 .Screen/width DEI2 #0020 SUB2 EQU2 - ( case: hit-left ) .dvd/x LDZ2 #0000 EQU2 - #0000 EQU2 ,&no-flipx JCN - .dvd/dx LDZk #00 EQU SWP STZ - &no-flipx - ( case: hit-bottom ) .dvd/y LDZ2 .Screen/height DEI2 #0010 SUB2 EQU2 - ( case: hit-top ) .dvd/y LDZ2 #0000 EQU2 - #0000 EQU2 ,&no-flipy JCN - .dvd/dy LDZk #00 EQU SWP STZ - &no-flipy - ( incr ) .dvd/x LDZ2 #0001 #00 .dvd/dx LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/x STZ2 - ( incr ) .dvd/y LDZ2 #0001 #00 .dvd/dy LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/y STZ2 + ( x ) + .dvd/x LDZ2 + STH2k #0000 EQU2 ,&flip-x JCN + STH2kr [ LIT2 &hit-hor $2 ] EQU2 ,&flip-x JCN + &no-x + STH2r [ #00 .dvd/dx LDZ ] #10 SFT2 ADD2 #ffff ADD2 .dvd/x STZ2 + ( y ) + .dvd/y LDZ2 + STH2k #0000 EQU2 ,&flip-y JCN + STH2kr [ LIT2 &hit-ver $2 ] EQU2 ,&flip-y JCN + &no-y + STH2r [ #00 .dvd/dy LDZ ] #10 SFT2 ADD2 #ffff ADD2 .dvd/y STZ2 #01 ,draw-dvd JSR BRK + &flip-x .dvd/dx LDZk #00 EQU SWP STZ ,&no-x JMP + &flip-y .dvd/dy LDZk #00 EQU SWP STZ ,&no-y JMP @draw-dvd ( color -- )