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(pond.tal) Added a little demo that draws circles
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commit
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1 changed files with 66 additions and 42 deletions
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@ -6,27 +6,59 @@
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|000
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@color $1
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@circle [ &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2 ]
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@circle &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2
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|100
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@on-reset ( -> )
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( | theme )
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#c2c2 DUP2 .System/r DEO2
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#2c2c DUP2 .System/r DEO2
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DUP2 .System/g DEO2
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.System/b DEO2
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;on-mouse .Mouse/vector DEO2
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;on-frame .Screen/vector DEO2
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BRK
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@on-mouse ( -> )
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#c1 ;touch-chr/down ;touch-chr .Mouse/state DEI ?{ SWP2 }
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POP2 <update-cursor>
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.Mouse/state DEI ?{ BRK }
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( | touch )
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.Mouse/x DEI2 .Mouse/y DEI2 #0010 #01 <draw-circle>
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BRK
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@on-frame ( -> )
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( | 30 fps )
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[ LIT &f $1 ] INCk ,&f STR
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?{ BRK }
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( | clear )
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#0000 DUP2 .Screen/x DEO2
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.Screen/y DEO2
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[ LIT2 80 -Screen/pixel ] DEO
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( | draw )
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;particles/end ;particles
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&>l ( -- )
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( | animate particle )
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DUP2 <draw-particle>
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( | increase size )
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DUP2 #0004 ADD2 LDA2k INC2 SWP2 STA2
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#0006 ADD2 GTH2k ?&>l
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POP2 POP2
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( | add particle )
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[ LIT &lock $1 ] DUP ?{
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.Mouse/state DEI ?{ POP BRK }
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( | touch )
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.Mouse/x DEI2 #0004 ADD2 .Mouse/y DEI2 #0004 ADD2 <add-particle>
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[ LIT2 08 _&lock ] STR
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POP BRK }
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#01 SUB ,&lock STR
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BRK
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@<add-particle> ( x* y* -- )
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SWP2 [ LIT2r &ptr =particles ] STH2kr INC2r INC2r STA2
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STH2kr INC2r INC2r STA2
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#0001 STH2kr INC2r INC2r STA2
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STH2r DUP2 ;particles/end LTH2 ?{ POP2 ;particles }
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,&ptr STR2
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JMP2r
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@<update-cursor> ( color addr* -- )
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;fill-icn .Screen/addr DEO2
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#40 <draw-cursor>
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@ -42,8 +74,13 @@
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.Screen/sprite DEOk DEO
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JMP2r
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@<draw-circle> ( xc* yc* r color -- )
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( load ) .color STZ
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@<draw-particle> ( addr* -- )
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LDA2k ,&x STR2
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INC2 INC2 LDA2k ,&y STR2
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INC2 INC2 LDA2 [ LIT2 &x $2 ] [ LIT2 &y $2 ] ROT2
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( >> )
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@<draw-circle> ( xc* yc* r* -- )
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.circle/r STZ2
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.circle/yc STZ2
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.circle/xc STZ2
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@ -69,40 +106,25 @@
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#8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r
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@<draw-seg> ( -- )
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.color LDZ .Screen/pixel
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( | .. )
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2
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DEO
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JMP2r
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 <draw-pixel>
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 <draw-pixel>
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 <draw-pixel>
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 <draw-pixel>
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 <draw-pixel>
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 <draw-pixel>
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 <draw-pixel>
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .circle/yc LDZ2 .circle/x LDZ2 SUB2
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( >> )
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@<draw-pixel> ( x* y* -- )
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DUP2 .Screen/height DEI2 GTH2 ?{
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.Screen/y DEO2
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DUP2 .Screen/width DEI2 GTH2 ?{
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.Screen/x DEO2
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[ LIT2r 01 -Screen/pixel ] DEOr
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JMP2r }
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POP2 JMP2r }
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POP2 POP2 JMP2r
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@touch-chr [
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0000 0000 0814 1417 0000 0000 0008 0808
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@ -119,3 +141,5 @@
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ffff ffff ffff ffff ffff ffff ffff ffff
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ffff ffff ffff ffff ffff ffff ffff ffff ]
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@particles $60 &end
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