From 11a893d10d059c304747465aa498593c5d1aefc0 Mon Sep 17 00:00:00 2001 From: d_m Date: Thu, 4 May 2023 18:16:13 -0400 Subject: [PATCH] Reverse ball rotation after bouncing. --- projects/examples/demos/amiga.tal | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) diff --git a/projects/examples/demos/amiga.tal b/projects/examples/demos/amiga.tal index 7027d12..4a19e78 100644 --- a/projects/examples/demos/amiga.tal +++ b/projects/examples/demos/amiga.tal @@ -8,12 +8,14 @@ @ball &x $2 &y $2 &vx $2 &vy $2 @timer $1 @frame $1 + @direction $1 ( @|vectors ) |0100 - + ( variables ) + #01 .direction STZ ( vectors ) ;on-frame .Screen/vector DEO2 ( theme ) @@ -42,7 +44,7 @@ BRK ( reset timer ) [ LIT2 00 -timer ] STZ ( 12 frames animation ) - .frame LDZ INC DUP #0c NEQ MUL .frame STZ + .frame LDZk .direction LDZ ADD #0c DIVk MUL SUB SWP STZ move-ball BRK @@ -50,11 +52,18 @@ BRK ( @|core ) +@flip-direction ( zp^ -- ) + + LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2 + .direction LDZk #0a EOR SWP STZ + +JMP2r + @check-flip-vx ( x -- x ) - ( left ) DUP2 #0010 LTH2 ?&flip + ( left ) DUP2 #0010 LTH2 ?&flip ( right ) DUP2 .Screen/width DEI2 #0050 SUB2 GTH2 ?&flip !&else - &flip .ball/vx LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2 + &flip .ball/vx !flip-direction &else JMP2r @@ -62,7 +71,7 @@ JMP2r @check-flip-vy ( y -- y ) ( bottom ) DUP2 .Screen/height DEI2 #0050 SUB2 GTH2 ?&flip !&else - &flip .ball/vy LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2 + &flip .ball/vy !flip-direction &else JMP2r