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https://git.sr.ht/~rabbits/uxn
synced 2024-11-04 13:25:04 +00:00
Only update viewport rect on resize
This commit is contained in:
parent
289d13aeb4
commit
0efea06b46
1 changed files with 15 additions and 16 deletions
31
src/uxnemu.c
31
src/uxnemu.c
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@ -48,27 +48,27 @@ WITH REGARD TO THIS SOFTWARE.
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static SDL_Window *emu_window;
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static SDL_Window *emu_window;
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static SDL_Texture *emu_texture;
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static SDL_Texture *emu_texture;
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static SDL_Renderer *emu_renderer;
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static SDL_Renderer *emu_renderer;
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static SDL_Rect emu_viewport;
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static SDL_AudioDeviceID audio_id;
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static SDL_AudioDeviceID audio_id;
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static SDL_Thread *stdin_thread;
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static SDL_Thread *stdin_thread;
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/* devices */
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static int window_created = 0;
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static Uint32 stdin_event, audio0_event, zoom = 1;
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static Uint64 exec_deadline, deadline_interval, ms_interval;
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static char *rom_path;
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Uint16 deo_mask[] = {0xff28, 0x0300, 0xc028, 0x8000, 0x8000, 0x8000, 0x8000, 0x0000, 0x0000, 0x0000, 0xa260, 0xa260, 0x0000, 0x0000, 0x0000, 0x0000};
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Uint16 deo_mask[] = {0xff28, 0x0300, 0xc028, 0x8000, 0x8000, 0x8000, 0x8000, 0x0000, 0x0000, 0x0000, 0xa260, 0xa260, 0x0000, 0x0000, 0x0000, 0x0000};
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Uint16 dei_mask[] = {0x0000, 0x0000, 0x003c, 0x0014, 0x0014, 0x0014, 0x0014, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x07ff, 0x0000, 0x0000, 0x0000};
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Uint16 dei_mask[] = {0x0000, 0x0000, 0x003c, 0x0014, 0x0014, 0x0014, 0x0014, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x07ff, 0x0000, 0x0000, 0x0000};
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/* devices */
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static Uint32 stdin_event, audio0_event, zoom = 1;
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static Uint64 exec_deadline, deadline_interval, ms_interval;
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char *rom_path;
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int window_created = 0;
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static int
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static int
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clamp(int v, int min, int max)
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clamp(int v, int min, int max)
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{
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{
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return v < min ? min : v > max ? max
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return v < min ? min : v > max ? max
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: v;
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: v;
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}
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}
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static Uint8
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static Uint8
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audio_dei(int instance, Uint8 *d, Uint8 port)
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audio_dei(int instance, Uint8 *d, Uint8 port)
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{
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{
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@ -199,6 +199,10 @@ emu_resize(int width, int height)
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return system_error("SDL_SetTextureBlendMode", SDL_GetError());
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return system_error("SDL_SetTextureBlendMode", SDL_GetError());
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if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)
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if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)
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return system_error("SDL_UpdateTexture", SDL_GetError());
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return system_error("SDL_UpdateTexture", SDL_GetError());
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emu_viewport.x = PAD;
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emu_viewport.y = PAD;
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emu_viewport.w = uxn_screen.width;
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emu_viewport.h = uxn_screen.height;
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set_window_size(emu_window, (width + PAD2) * zoom, (height + PAD2) * zoom);
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set_window_size(emu_window, (width + PAD2) * zoom, (height + PAD2) * zoom);
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return 1;
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return 1;
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}
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}
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@ -206,16 +210,11 @@ emu_resize(int width, int height)
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static void
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static void
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emu_redraw(void)
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emu_redraw(void)
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{
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{
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SDL_Rect r;
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r.x = PAD;
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r.y = PAD;
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r.w = uxn_screen.width;
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r.h = uxn_screen.height;
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screen_redraw();
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screen_redraw();
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if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
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if(SDL_UpdateTexture(emu_texture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
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system_error("SDL_UpdateTexture", SDL_GetError());
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system_error("SDL_UpdateTexture", SDL_GetError());
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SDL_RenderClear(emu_renderer);
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SDL_RenderClear(emu_renderer);
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SDL_RenderCopy(emu_renderer, emu_texture, NULL, &r);
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SDL_RenderCopy(emu_renderer, emu_texture, NULL, &emu_viewport);
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SDL_RenderPresent(emu_renderer);
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SDL_RenderPresent(emu_renderer);
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}
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}
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@ -374,7 +373,7 @@ handle_events(Uxn *u)
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uxn_eval(u, PEEK2(&u->dev[0x30 + 0x10 * (event.type - audio0_event)]));
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uxn_eval(u, PEEK2(&u->dev[0x30 + 0x10 * (event.type - audio0_event)]));
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/* Mouse */
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/* Mouse */
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else if(event.type == SDL_MOUSEMOTION)
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else if(event.type == SDL_MOUSEMOTION)
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mouse_pos(u, &u->dev[0x90], clamp(event.motion.x - PAD, 0, uxn_screen.width), clamp(event.motion.y - PAD, 0, uxn_screen.height));
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mouse_pos(u, &u->dev[0x90], clamp(event.motion.x - PAD, 0, uxn_screen.width - 1), clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
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else if(event.type == SDL_MOUSEBUTTONUP)
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else if(event.type == SDL_MOUSEBUTTONUP)
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mouse_up(u, &u->dev[0x90], SDL_BUTTON(event.button.button));
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mouse_up(u, &u->dev[0x90], SDL_BUTTON(event.button.button));
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else if(event.type == SDL_MOUSEBUTTONDOWN)
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else if(event.type == SDL_MOUSEBUTTONDOWN)
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