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Removed white flash on launch

This commit is contained in:
neauoire 2021-09-22 11:56:27 -07:00
parent 659dea48d8
commit 0cc717b251

View file

@ -165,7 +165,6 @@ set_size(Uint16 width, Uint16 height, int is_resize)
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2); gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE)) if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
return error("sdl_texture", SDL_GetError()); return error("sdl_texture", SDL_GetError());
SDL_UpdateTexture(gTexture, NULL, ppu_screen, sizeof(Uint32));
if(is_resize) if(is_resize)
set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom); set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
reqdraw = 1; reqdraw = 1;