(examples/) Improved a few demos

This commit is contained in:
neauoire 2022-03-25 12:05:11 -07:00
parent 9a59e9d1d9
commit 0b3ac97752
9 changed files with 153 additions and 1575 deletions

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@ -1,59 +1,29 @@
( isometric cube )
( Cube3d:
Just a cube, y'know )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 }
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
%DEBUG { ;print-hex/byte JSR2 #0a18 DEO }
%DEBUG2 { ;print-hex JSR2 #0a18 DEO }
%RTN { JMP2r }
( devices )
|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
( variables )
|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|0000
@cube
&v0 $8
&v4 $8
@timer $1
@color $1
@line
&x0 $2 &y0 $2
&x $2 &y $2
&sx $2 &sy $2
&dx $2 &dy $2
&e1 $2 &e2 $2
@center
&x $2 &y $2
@cube &v0 $8 &v4 $8
@line &x $2 &y $2 &dx $2 &dy $2 &e1 $2
@center &x $2 &y $2
( program )
|0100 ( -> )
( theme )
#0fe5 .System/r DEO2
#0fc5 .System/g DEO2
#0f25 .System/b DEO2
.Screen/width DEI2 2// #0040 -- .center/x STZ2
.Screen/height DEI2 2// #0040 -- .center/y STZ2
#4fcd .System/r DEO2
#4fc3 .System/g DEO2
#dfc2 .System/b DEO2
( center )
.Screen/width DEI2 #01 SFT2 #0040 SUB2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 #0040 SUB2 .center/y STZ2
( begin. )
;on-frame .Screen/vector DEO2
@on-frame ( -> )
@ -71,73 +41,79 @@ BRK
#0800
&loop
STHk
#00 .timer LDZ [ #00 STHkr INC #07 AND #60 SFT ++ ] #00ff AND2 ;table ++ LDA 2/
#00 .timer LDZ [ #00 STHkr #60 SFT ++ ] #00ff AND2 ;table ++ LDA 4/ [ #00 STHkr #62 SFT2 ++ ]
.cube/v0 STHr 2* + STZ2
#00 .timer LDZ [ #00 STHkr INC #07 AND #60 SFT ADD2 ] #00ff AND2 ;table ADD2 LDA #01 SFT
#00 .timer LDZ [ #00 STHkr #60 SFT ADD2 ] #00ff AND2 ;table ADD2 LDA #02 SFT [ #00 STHkr #62 SFT2 ADD2 ]
.cube/v0 STHr #10 SFT ADD STZ2
INC GTHk ,&loop JCN
POP2
( vertices )
#0800
&ver-loop
DUP 2* .cube + LDZ2 ;draw-vertex JSR2
DUP #10 SFT .cube ADD LDZ2 ;draw-vertex JSR2
INC GTHk ,&ver-loop JCN
POP2
( lines )
#0400
&line-loop
STHk
.cube/v0 STHkr 2* + .cube/v0 STHkr INC #03 AND 2* + ;draw-line JSR2
.cube/v0 STHkr 2* + .cube/v4 STHkr 2* + ;draw-line JSR2
.cube/v4 STHkr 2* + .cube/v4 STHr INC #03 AND 2* + ;draw-line JSR2
.cube/v0 STHkr #10 SFT ADD .cube/v0 STHkr INC #03 AND #10 SFT ADD ,trace JSR
.cube/v0 STHkr #10 SFT ADD .cube/v4 STHkr #10 SFT ADD ,trace JSR
.cube/v4 STHkr #10 SFT ADD .cube/v4 STHr INC #03 AND #10 SFT ADD ,trace JSR
INC GTHk ,&line-loop JCN
POP2
RTN
JMP2r
@draw-line ( a b -- )
@trace ( a b -- )
STH STH
#00 STHkr LDZ .center/x LDZ2 ++ #00 STHr INC LDZ .center/y LDZ2 ++
#00 STHkr LDZ .center/x LDZ2 ++ #00 STHr INC LDZ .center/y LDZ2 ++
.color LDZ ;line-slow JSR2
#00 STHkr LDZ .center/x LDZ2 ADD2 #00 STHr INC LDZ .center/y LDZ2 ADD2
#00 STHkr LDZ .center/x LDZ2 ADD2 #00 STHr INC LDZ .center/y LDZ2 ADD2
.color LDZ ;draw-line JSR2
RTN
JMP2r
@draw-vertex ( x y -- )
#00 SWP #0004 -- .center/y LDZ2 ++ .Screen/y DEO2
#00 SWP #0003 -- .center/x LDZ2 ++ .Screen/x DEO2
#00 SWP #0004 SUB2 .center/y LDZ2 ADD2 .Screen/y DEO2
#00 SWP #0003 SUB2 .center/x LDZ2 ADD2 .Screen/x DEO2
;&icn .Screen/addr DEO2
.color LDZ 2* .Screen/sprite DEO
.color LDZ .Screen/sprite DEO
RTN
JMP2r
&icn 0000 387c 7c7c 3800
@line-slow ( x1 y1 x2 y2 color -- )
@draw-line ( x1* y1* x2* y2* color -- )
( load ) .color STZ #0001 SUB2 .line/y0 STZ2 #0001 SUB2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2
,&x LDR2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2
#0000 ,&y LDR2 .line/y LDZ2 SUB2 ;abs2 JSR2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 ,&x LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sx STR2
#ffff #00 .line/y LDZ2 ,&y LDR2 ;lts2 JSR2 #10 SFT2 ADD2 ,&sy STR2
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
&loop
.line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN
.line/e1 LDZ2 2** .line/e2 STZ2
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
.line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
.line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
STHkr .Screen/pixel DEO
AND ,&end JCN
.line/e1 LDZ2 #10 SFT2 DUP2
.line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
.line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2
&skipy
.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
.line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN
.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
.line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2
&skipx
;&loop JMP2
,&loop JMP
&end
POPr
RTN
JMP2r
@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
@lts2 #8000 ADD2 SWP2 #8000 ADD2 GTH2 JMP2r
@gts2 #8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r
@table ( 256 xy )
f7f8 f9fa fbfc fcfd fefe ffff ffff ffff

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@ -1,731 +0,0 @@
( drum rack )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%4** { #20 SFT2 } %4// { #02 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%10** { #40 SFT2 }
%TOB { NIP } %TOS { #00 SWP }
%RTN { JMP2r }
%MOD { DUP2 / * - }
%LTS2 { #8000 ++ SWP2 #8000 ++ >> } %GTS2 { #8000 ++ SWP2 #8000 ++ << }
%PAD-WIDTH { #0030 }
%PAD-HEIGHT { #0020 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
( variables )
|0000
@center [ &x $2 &y $2 ]
@pointer [ &x $2 &y $2 ]
@piano [ &last $1 &octave $1 ]
@pads [ &last $1 ]
@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@pad-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mix-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@oct-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@wav-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
( TODO: remove )
@color $1
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@modes [ $1 $1 $1 $1 ] ( single/repeat )
( program )
|0100 ( -> )
( theme )
#0fe5 .System/r DEO2
#0fc5 .System/g DEO2
#0f25 .System/b DEO2
( vectors )
;on-control .Controller/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
;on-message .Console/vector DEO2
( channel defaults )
#dd .Audio0/volume DEO
#0118 .Audio0/adsr DEO2
#0200 .Audio0/length DEO2
#ce .Audio1/volume DEO
#0334 .Audio1/adsr DEO2
#0800 .Audio1/length DEO2
#ec .Audio2/volume DEO
#0414 .Audio2/adsr DEO2
#0800 .Audio2/length DEO2
#ee .Audio3/volume DEO
#022c .Audio3/adsr DEO2
#1000 .Audio3/length DEO2
( defaults )
#01 .modes STZ
#01 .piano/octave STZ
( find center )
.Screen/width DEI2 2// .center/x STZ2
.Screen/height DEI2 2// .center/y STZ2
( place frame )
.center/x LDZ2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 STZ2
.center/y LDZ2 #0050 -- .frame/y1 STZ2
.center/x LDZ2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 STZ2
.frame/y1 LDZ2 PAD-HEIGHT 4** ++ #0028 ++ .frame/y2 STZ2
( place pad-view )
.frame/x1 LDZ2 .pad-view/x1 STZ2
.frame/y1 LDZ2 .pad-view/y1 STZ2
.pad-view/x1 LDZ2 #0004 PAD-WIDTH ** ++ .pad-view/x2 STZ2
.pad-view/y1 LDZ2 #0004 PAD-HEIGHT ** ++ .pad-view/y2 STZ2
( place mix-view )
.pad-view/x2 LDZ2 #0006 ++ .mix-view/x1 STZ2
.pad-view/y1 LDZ2 .mix-view/y1 STZ2
.mix-view/x1 LDZ2 #007a ++ .mix-view/x2 STZ2
.pad-view/y2 LDZ2 .mix-view/y2 STZ2
( place oct-view )
.frame/x1 LDZ2 .oct-view/x1 STZ2
.mix-view/y2 LDZ2 #0004 ++ .oct-view/y1 STZ2
.oct-view/x1 LDZ2 #0050 ++ .oct-view/x2 STZ2
.oct-view/y1 LDZ2 #0018 ++ .oct-view/y2 STZ2
( place wav-view )
.oct-view/x2 LDZ2 .wav-view/x1 STZ2
.mix-view/y2 LDZ2 #0004 ++ .wav-view/y1 STZ2
.frame/x2 LDZ2 .wav-view/x2 STZ2
.wav-view/y1 LDZ2 #0020 ++ .wav-view/y2 STZ2
( draw outlines )
.mix-view/x1 LDZ2 #0004 --
.mix-view/y1 LDZ2 #0000 --
.mix-view/x2 LDZ2 #0002 --
.mix-view/y2 LDZ2 #0002 --
#01 ;line-rect JSR2
.wav-view/x1 LDZ2 #0000 --
.wav-view/y1 LDZ2 #0002 --
.wav-view/x2 LDZ2 #0002 --
.wav-view/y2 LDZ2 #0002 ++
#01 ;line-rect JSR2
( initial draw )
#00 #10
&draw-pads
( load sample )
OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
OVR #04 / #40 SFT .Audio0/length + DEI2 .File/length DEO2
OVR TOS 2** ;pad-addr ++ LDA2 .File/read DEO2
( draw pad )
OVR #01 ;draw-pad JSR2
( draw mixer )
OVR #04 / ;draw-mixer JSR2
( incr ) SWP INC SWP
LTHk ,&draw-pads JCN
POP2
;draw-octave JSR2
BRK
@on-message ( -> )
.Console/read DEI #0f AND ;play-pad JSR2
BRK
@on-frame ( -> )
( update VU monitors )
#00 #04
&loop
OVR STH
( x ) .mix-view/x1 LDZ2 #0074 ++
( y ) .mix-view/y1 LDZ2 PAD-HEIGHT STHkr TOS ** ++ #0002 ++
( output ) .Audio0/output STHr #40 SFT + DEI
;draw-monitor JSR2
( incr ) SWP INC SWP
LTHk ,&loop JCN
POP2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
.Mouse/state DEI #00 ! #01 JCN [ BRK ]
.Mouse/x DEI2 DUP2 .pad-view/x1 LDZ2 >> ROT ROT .pad-view/x2 LDZ2 INC2 << #0101 ==
.Mouse/y DEI2 DUP2 .pad-view/y1 LDZ2 >> ROT ROT .pad-view/y2 LDZ2 << #0101 ==
#0101 == ;on-touch-pad JCN2
.Mouse/x DEI2 DUP2 .mix-view/x1 LDZ2 >> ROT ROT .mix-view/x2 LDZ2 INC2 << #0101 ==
.Mouse/y DEI2 DUP2 .mix-view/y1 LDZ2 >> ROT ROT .mix-view/y2 LDZ2 << #0101 ==
#0101 == ;on-touch-mix JCN2
.Mouse/x DEI2 DUP2 .oct-view/x1 LDZ2 >> ROT ROT .oct-view/x2 LDZ2 INC2 << #0101 ==
.Mouse/y DEI2 DUP2 .oct-view/y1 LDZ2 >> ROT ROT .oct-view/y2 LDZ2 << #0101 ==
#0101 == ;on-touch-oct JCN2
BRK
@on-control ( -> )
.Controller/key DEI #00 ! #01 JCN [ BRK ]
.Controller/key DEI
DUP #31 ! ,&no-0 JCN #00 ;play-pad JSR2 &no-0
DUP #32 ! ,&no-1 JCN #01 ;play-pad JSR2 &no-1
DUP #33 ! ,&no-2 JCN #02 ;play-pad JSR2 &no-2
DUP #34 ! ,&no-3 JCN #03 ;play-pad JSR2 &no-3
DUP #71 ! ,&no-4 JCN #04 ;play-pad JSR2 &no-4
DUP #77 ! ,&no-5 JCN #05 ;play-pad JSR2 &no-5
DUP #65 ! ,&no-6 JCN #06 ;play-pad JSR2 &no-6
DUP #72 ! ,&no-7 JCN #07 ;play-pad JSR2 &no-7
DUP #61 ! ,&no-8 JCN #08 ;play-pad JSR2 &no-8
DUP #73 ! ,&no-9 JCN #09 ;play-pad JSR2 &no-9
DUP #64 ! ,&no-a JCN #0a ;play-pad JSR2 &no-a
DUP #66 ! ,&no-b JCN #0b ;play-pad JSR2 &no-b
DUP #7a ! ,&no-c JCN #0c ;play-pad JSR2 &no-c
DUP #78 ! ,&no-d JCN #0d ;play-pad JSR2 &no-d
DUP #63 ! ,&no-e JCN #0e ;play-pad JSR2 &no-e
DUP #76 ! ,&no-f JCN #0f ;play-pad JSR2 &no-f
POP
BRK
@on-touch-pad ( -> )
( x ) .Mouse/x DEI2 .pad-view/x1 LDZ2 -- PAD-WIDTH // TOB
( y ) .Mouse/y DEI2 .pad-view/y1 LDZ2 -- PAD-HEIGHT // TOB #20 SFT +
DUP SWP ;play-pad JSR2
;draw-waveform JSR2
( release ) #00 .Mouse/state DEO
BRK
@on-touch-mix ( -> )
( channel ) .Mouse/y DEI2 .mix-view/y1 LDZ2 -- PAD-HEIGHT // TOB STH
( knob ) .Mouse/x DEI2 .mix-view/x1 LDZ2 -- #0010 // TOB
( adsr )
DUP #00 ! ,&no-a JCN
.Audio0/adsr [ STHkr #40 SFT + ] DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/adsr [ STHkr #40 SFT + ] DEO &no-a
DUP #01 ! ,&no-d JCN
.Audio0/adsr [ STHkr #40 SFT + ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/adsr [ STHkr #40 SFT + ] DEO &no-d
DUP #02 ! ,&no-s JCN
.Audio0/adsr [ STHkr #40 SFT + ] INC DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/adsr [ STHkr #40 SFT + ] INC DEO &no-s
DUP #03 ! ,&no-r JCN
.Audio0/adsr [ STHkr #40 SFT + ] INC DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/adsr [ STHkr #40 SFT + ] INC DEO &no-r
( modes )
DUP #04 ! ,&no-repeat JCN
.modes [ STHkr + ] LDZ
#00 =
.modes [ STHkr + ] STZ &no-repeat
( volume )
DUP #05 ! ,&no-left JCN
.Audio0/volume [ STHkr #40 SFT + ] DEI
#10 .Mouse/state DEI #10 = #e0 * + +
.Audio0/volume [ STHkr #40 SFT + ] DEO &no-left
DUP #06 ! ,&no-right JCN
.Audio0/volume [ STHkr #40 SFT + ] DEI
DUP #f0 AND STH #01 .Mouse/state DEI #10 = #0e * + + #0f AND STHr +
.Audio0/volume [ STHkr #40 SFT + ] DEO &no-right
POP
( release ) #00 .Mouse/state DEO
STHkr ;draw-mixer JSR2
POPr
BRK
@on-touch-oct ( -> )
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #08 ! ,&no-mod JCN
.Mouse/y DEI2 .oct-view/y1 LDZ2 -- 8// TOB
DUP #00 ! ,&no-incr JCN
.piano/octave LDZ INC .piano/octave STZ &no-incr
DUP #02 ! ,&no-decr JCN
.piano/octave LDZ #01 - .piano/octave STZ &no-decr
POP
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
BRK
&no-mod
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #06 GTH ,&no-key JCN
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8//
( set pitch of pad )
DUP2 ;notes ++ LDA .pads/last LDZ SWP .piano/octave LDZ #02 - #0c * +
( save ) SWP TOS ;pad-pitch ++ STA
( record last note )
TOB .piano/last STZ
.pads/last LDZ ;play-pad JSR2
( release ) #00 .Mouse/state DEO
;draw-octave JSR2
&no-key
BRK
@play-pad ( pad -- )
( unselect last )
.pads/last LDZ #01 ;draw-pad JSR2
DUP .pads/last STZ
( highlight )
DUP #02 ;draw-pad JSR2
( addr )
DUP TOS 2** ;pad-addr ++ LDA2 STH2
DUP #04 / #40 SFT .Audio0/addr + STH2r ROT DEO2
( pitch )
DUP TOS ;pad-pitch ++ LDA STH
DUP #04 / .modes + LDZ #00 = #70 SFT STH ADDr
DUP #04 / #40 SFT .Audio0/pitch + STHr SWP DEO
#04 / ;draw-mixer JSR2
RTN
@draw-waveform ( pad -- )
( stash address )
DUP ADD #00 SWP ;pad-addr ++ LDA2 STH2
( clear )
.wav-view/x1 LDZ2 #0002 ++
.wav-view/y1 LDZ2
.wav-view/x2 LDZ2 #0002 --
.wav-view/y2 LDZ2
#00 ;fill-rect JSR2
.wav-view/x1 LDZ2 #0002 ++ .Screen/x DEO2
( waveform )
#00 #e8
&loop
( dotted line )
OVR #01 AND ,&no-dot JCN
.wav-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
#01 .Screen/pixel DEO
&no-dot
OVR TOS 10** [ DUP2r STH2r ] ++ LDA
#02 /
TOS 4// .wav-view/y1 LDZ2 ++ .Screen/y DEO2
.Screen/x DEI2 INC2 .Screen/x DEO2
( draw ) #02 .Screen/pixel DEO
( incr ) SWP INC SWP
LTHk ,&loop JCN
POP2
POP2r
RTN
@draw-mixer ( mixer -- )
STHk #00 SWP PAD-HEIGHT ** .mix-view/y1 LDZ2 ++ #0003 ++
( adsr )
DUP2 .mix-view/x1 LDZ2 SWP2
.Audio0/adsr [ STHkr #40 SFT + ] DEI #04 SFT ;draw-knob JSR2
DUP2 .mix-view/x1 LDZ2 #0010 ++ SWP2
.Audio0/adsr [ STHkr #40 SFT + ] DEI #0f AND ;draw-knob JSR2
DUP2 .mix-view/x1 LDZ2 #0020 ++ SWP2
.Audio0/adsr [ STHkr #40 SFT + ] INC DEI #04 SFT ;draw-knob JSR2
DUP2 .mix-view/x1 LDZ2 #0030 ++ SWP2
.Audio0/adsr [ STHkr #40 SFT + ] INC DEI #0f AND ;draw-knob JSR2
( once/repeat )
DUP2 .mix-view/x1 LDZ2 #0040 ++ SWP2
.modes [ STHkr + ] LDZ ;draw-switch JSR2
( volume )
DUP2 .mix-view/x1 LDZ2 #0050 ++ SWP2
.Audio0/volume [ STHkr #40 SFT + ] DEI #04 SFT ;draw-knob JSR2
DUP2 .mix-view/x1 LDZ2 #0060 ++ SWP2
.Audio0/volume [ STHkr #40 SFT + ] DEI #0f AND ;draw-knob JSR2
POP2
POPr
RTN
@draw-pad ( pad color -- )
STH STH
STHkr
DUP #04 / SWP #03 AND TOS PAD-WIDTH ** ( center ) .pad-view/x1 LDZ2 ++
ROT TOS PAD-HEIGHT ** ( center ) .pad-view/y1 LDZ2 ++
( draw outline )
OVR2 OVR2
OVR2 PAD-WIDTH #0002 -- ++
OVR2 PAD-HEIGHT #0002 -- ++
OVRr STHr ;line-rect JSR2
( draw name )
OVR2 #0002 ++
OVR2 #0002 ++
;pad-name STHkr TOS #0005 ** ++
#00 OVRr STHr +
;draw-label JSR2
( draw note )
OVR2 #0003 ++ .Screen/x DEO2
DUP2 #0014 ++ .Screen/y DEO2
( get pitch ) STHkr TOS ;pad-pitch ++ LDA
#0c / TOS 8** ;font-hex ++ .Screen/addr DEO2
#01 .Screen/sprite DEO
( draw octave )
OVR2 #000b ++ .Screen/x DEO2
DUP2 #0014 ++ .Screen/y DEO2
( get pitch ) STHkr TOS ;pad-pitch ++ LDA
#0c MOD TOS 8** ;font-notes ++ .Screen/addr DEO2
#01 .Screen/sprite DEO
POP2 POP2
POPr POPr
RTN
@draw-octave ( -- )
.oct-view/x1 LDZ2 .oct-view/y1 LDZ2
OVR2 OVR2 ;keys-left-icns #01 .piano/last LDZ #00 = + ;draw-key JSR2
OVR2 #0008 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #01 = + ;draw-key JSR2
OVR2 #0010 ++ OVR2 ;keys-right-icns #01 .piano/last LDZ #02 = + ;draw-key JSR2
OVR2 #0018 ++ OVR2 ;keys-left-icns #01 .piano/last LDZ #03 = + ;draw-key JSR2
OVR2 #0020 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #04 = + ;draw-key JSR2
OVR2 #0028 ++ OVR2 ;keys-middle-icns #01 .piano/last LDZ #05 = + ;draw-key JSR2
SWP2 #0030 ++ SWP2 ;keys-right-icns #01 .piano/last LDZ #06 = + ;draw-key JSR2
.oct-view/x1 LDZ2 #0040 ++ .Screen/x DEO2
;arrow-icns .Screen/addr DEO2
.oct-view/y1 LDZ2 .Screen/y DEO2
#01 .Screen/sprite DEO
;arrow-icns #0008 ++ .Screen/addr DEO2
.oct-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
#01 .Screen/sprite DEO
;font-hex .piano/octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
.oct-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
#03 .Screen/sprite DEO
RTN
@draw-monitor ( x* y* stereo -- )
STH
.Screen/y DEO2
.Screen/x DEO2
#00 #0f
&loop
OVR #10 SWP - STHkr #0f AND < INC .Screen/pixel DEO
.Screen/x DEI2 #0002 ++ .Screen/x DEO2
OVR #10 SWP - STHkr #04 SFT < INC .Screen/pixel DEO
.Screen/x DEI2 #0002 -- .Screen/x DEO2
.Screen/y DEI2 #0002 ++ .Screen/y DEO2
( incr ) SWP INC SWP
LTHk ,&loop JCN
POP2
POPr
RTN
@draw-key ( x* y* addr* color -- )
STH
.Screen/addr DEO2
SWP2 .Screen/x DEO2
DUP2 #0018 ++
&loop
( move ) OVR2 .Screen/y DEO2
( draw ) STHkr .Screen/sprite DEO
( incr ) .Screen/addr DEI2 #0008 ++ .Screen/addr DEO2
( incr ) SWP2 #0008 ++ SWP2
LTH2k ,&loop JCN
POP2 POP2
POPr
RTN
@draw-cursor ( -- )
( clear last cursor )
;cursor-icn .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( record pointer positions )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
( colorize on state )
#43 [ .Mouse/state DEI #00 ! ] - .Screen/sprite DEO
RTN
@draw-knob ( x* y* value -- )
( load ) STH .Screen/y DEO2 .Screen/x DEO2
;knob-icns .Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
;knob-icns #0008 ++ .Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
;knob-icns #0018 ++ .Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
.Screen/x DEI2 #0008 -- .Screen/x DEO2
;knob-icns #0010 ++ .Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
.Screen/x DEI2 #0004 ++ .Screen/x DEO2
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
;font-hex #00 STHkr #30 SFT ++ .Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
.Screen/x DEI2 #0004 -- #00 #00 STHkr ;knob-offsetx ++ LDA ++ .Screen/x DEO2
.Screen/y DEI2 #0010 -- #00 #00 STHr ;knob-offsety ++ LDA ++ .Screen/y DEO2
;knob-icns #0020 ++ .Screen/addr DEO2
( draw ) #05 .Screen/sprite DEO
RTN
@draw-switch ( x* y* value -- )
STH .Screen/y DEO2 .Screen/x DEO2
STHkr #50 SFT #00 SWP ;switch-icns ++
DUP2 .Screen/addr DEO2
( draw ) #01 STHkr + .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
DUP2 #0008 ++ .Screen/addr DEO2
( draw ) #01 STHkr + .Screen/sprite DEO
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
.Screen/x DEI2 #0008 -- .Screen/x DEO2
DUP2 #0010 ++ .Screen/addr DEO2
( draw ) #01 STHkr + .Screen/sprite DEO
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
#0018 ++ .Screen/addr DEO2
( draw ) #01 STHr + .Screen/sprite DEO
RTN
@line-rect ( x1* y1* x2* y2* color -- )
STH
DUP2 ,&ver-y2 STR2 ,&hor-y2 STR2
DUP2 ,&ver-x2 STR2 ,&hor-x2 STR2
DUP2 ,&ver-y1 STR2 ,&hor-y1 STR2
DUP2 ,&ver-x1 STR2 ,&hor-x1 STR2
( horizontal )
[ LIT2 &hor-x2 $2 ] INC2 [ LIT2 &hor-x1 $2 ]
&hor
DUP2 .Screen/x DEO2
[ LIT2 &hor-y1 $2 ] .Screen/y DEO2 STHkr .Screen/pixel DEOk
[ LIT2 &hor-y2 $2 ] .Screen/y DEO2 DEO
INC2 GTH2k ,&hor JCN
POP2 POP2
( vertical )
[ LIT2 &ver-y2 $2 ] [ LIT2 &ver-y1 $2 ]
&ver
DUP2 .Screen/y DEO2
[ LIT2 &ver-x1 $2 ] .Screen/x DEO2 STHkr .Screen/pixel DEOk
[ LIT2 &ver-x2 $2 ] .Screen/x DEO2 DEO
INC2 GTH2k ,&ver JCN
POP2 POP2
POPr
RTN
@draw-label ( x* y* addr* color -- )
( load ) STH STH2 .Screen/y DEO2 .Screen/x DEO2
STH2r
&loop
LDAk #00 SWP #0030 -- 8** ;font-num-uc ++ .Screen/addr DEO2
( draw ) STHkr .Screen/sprite DEO
( incr ) INC2
( incr ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
LDAk #00 ! ,&loop JCN
POP2
POPr
RTN
@fill-rect ( x1* y1* x2* y2* color -- )
.color STZ
( x1 x2 y1 y2 ) ROT2 SWP2
&ver
( save ) OVR2 .Screen/y DEO2
STH2 STH2 OVR2 OVR2
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .color LDZ .Screen/pixel DEO
( incr ) SWP2 INC2 SWP2
OVR2 OVR2 LTS2 ,&hor JCN
POP2 POP2 STH2r STH2r
( incr ) SWP2 INC2 SWP2
OVR2 OVR2 LTS2 ,&ver JCN
POP2 POP2 POP2 POP2
RTN
@pad-name [
"PAD1 $1 "SYN1 $1 "SYN2 $1 "CYM1 $1 ( short )
"HHAT $1 "OHAT $1 "CHAT $1 "RIDE $1
"SID1 $1 "SNR1 $1 "SNR2 $1 "SID2 $1 ( long )
"BDR1 $1 "KCK1 $1 "KCK2 $1 "SUB1 $1 ]
@pad-addr [
6000 6400 6800 6c00
7000 7800 8000 8800
9000 9800 a000 a800
b000 c000 d000 e000 $2 ]
@pad-pitch [
30 30 30 30
30 30 30 30
30 30 30 30
30 30 30 30 ]
@pad-path [
"projects/sounds/pad1.pcm $1 "projects/sounds/syn1.pcm $1 "projects/sounds/syn2.pcm $1 "projects/sounds/pad2.pcm $1
"projects/sounds/hhat.pcm $1 "projects/sounds/ohat.pcm $1 "projects/sounds/chat.pcm $1 "projects/sounds/ride.pcm $1
"projects/sounds/sid1.pcm $1 "projects/sounds/snr1.pcm $1 "projects/sounds/snr2.pcm $1 "projects/sounds/sid2.pcm $1
"projects/sounds/bdr1.pcm $1 "projects/sounds/kck1.pcm $1 "projects/sounds/kck2.pcm $1 "projects/sounds/sub1.pcm $1 ]
@notes [
3c 3e 40 41 43 45 47
48 4a 4c 4d 4f 51 53 ]
@cursor-icn [
80c0 e0f0 f8e0 1000 ]
@keys-left-icns [
7c7c 7c7c 7c7c 7c7c
7c7c 7c7c 7c7c 7e7f
7f7f 7f7f 7f7f 3e00 ]
@keys-middle-icns [
1c1c 1c1c 1c1c 1c1c
1c1c 1c1c 1c1c 3e7f
7f7f 7f7f 7f7f 3e00 ]
@keys-right-icns [
1f1f 1f1f 1f1f 1f1f
1f1f 1f1f 1f1f 3f7f
7f7f 7f7f 7f7f 3e00 ]
@arrow-icns [
0010 387c fe10 1000
0010 1010 fe7c 3810 ]
@switch-icns [
001f 2040 4040 4040
00f8 0402 0202 0202
404f 5f5f 4f20 1f00
02f2 fafa f204 f800
001f 204f 5f5f 4f40
00f8 04f2 fafa f202
4040 4040 4020 1f00
0202 0202 0204 f800 ]
@knob-icns [
0003 0c10 2020 4040
00c0 3008 0404 0202
4040 2020 100c 0300
0202 0404 0830 c000
0000 183c 3c18 0000 ]
@knob-offsetx [
01 00 00 00 00 01 02 03
05 06 07 08 08 08 08 07 ]
@knob-offsety [
07 06 05 03 02 01 00 00
00 00 01 02 03 05 06 07 ]
@font-notes [
003e 4140 4040 413e 40ae 4100 4040 413e
007e 4141 4141 417e 40ae 4101 4141 417e
003e 4140 7c40 413e 003f 4040 7e40 4040
40af 4000 7e40 4040 003e 4140 5f41 413e
40ae 4100 5f41 413e 003e 4141 7f41 4141
40ae 4101 7f41 4141 007e 4141 7e41 417e
]
@font-hex ( 0-F )
[
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
]
@font-num-uc [
003e 4141 4141 413e 0018 0808 0808 081c
003e 4101 3e40 407f 003e 4101 1f01 413e
0011 2141 7f01 0101 007f 4040 7e01 413e
003e 4140 7e41 413e 003e 4101 0102 0408
003e 4141 3e41 413e 003e 4141 3f01 0102
0000 0800 0000 0800 0000 0800 0000 0800
0000 0800 0000 0810 0000 0408 1008 0400
0000 001c 001c 0000 0000 1008 0408 1000
0000 0000 0000 0000 003e 4101 3f41 413f
007e 4141 7e41 417e 003e 4140 4040 413e
007e 4141 4141 417e 007f 4040 7e40 407f
007f 4040 7e40 4040 003e 4140 5e41 413e
0041 4141 7f41 4141 0008 0808 0808 0808
007f 0101 0101 413e 0041 4244 7844 4241
0040 4040 4040 403f 0076 4949 4949 4949
005e 6141 4141 4141 003e 4141 4141 413e
007e 4141 7e40 4040 003e 4141 4145 423d
007e 4141 7e41 4141 003e 4140 3e01 413e
007f 0808 0808 0808 0041 4141 4141 433d
0041 4141 4122 1408 0049 4949 4949 4976
0041 2214 0814 2241 0041 4141 3f01 413e
007f 0101 3e40 407f ]

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@ -1,4 +1,4 @@
( Game Of Life
( Game Of Life:
Any live cell with fewer than two live neighbours dies, as if by underpopulation.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overpopulation.

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@ -1,74 +1,73 @@
( devices )
( Move:
Use controller arrows, leave a slime. )
|0000 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|0020 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|0080 @Controller &vector $2 &button $1 &key $1
|00 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1
|0000
@slime $1
@hello &x $2 &y $2
|0100 ( -> ) @program
|0100 ( -> )
( theme )
#0daf .System/r DEO2
#02ff .System/g DEO2
#035f .System/b DEO2
#c0f4 .System/r DEO2
#c0fc .System/g DEO2
#c0f7 .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
( set origin )
.Screen/width DEI2 #01 SFT2 .Screen/x DEO2
.Screen/height DEI2 #01 SFT2 .Screen/y DEO2
.Screen/width DEI2 #01 SFT2 .hello/x STZ2
.Screen/height DEI2 #01 SFT2 .hello/y STZ2
( drawing mode )
#16 .Screen/auto DEO
( defaults )
;default-icn .Screen/addr DEO2
#41 .Screen/sprite DEO
#0a .slime STZ
#00 ;on-frame/draw JMP2
BRK
@on-frame ( -> )
#0a .slime STZ
;default-icn .Screen/addr DEO2
( hold ctrl key to change slime color )
.Controller/button DEI #0f AND
DUP #01 NEQ ,&no-ctrl JCN #05 .slime STZ &no-ctrl
DUP #02 NEQ ,&no-alt JCN #0f .slime STZ &no-alt
POP
.Controller/button DEI
DUP #00 NEQ ,&continue JCN
POP BRK
&continue
( clear )
#40 .Screen/sprite DEO
( detect movement )
.Controller/button DEI
DUP #10 AND #00 EQU ,&no-up JCN
.Screen/y DEI2 #0001 SUB2 .Screen/y DEO2
;up-icn .Screen/addr DEO2 &no-up
DUP #20 AND #00 EQU ,&no-down JCN
.Screen/y DEI2 INC2 .Screen/y DEO2
;down-icn .Screen/addr DEO2 &no-down
DUP #40 AND #00 EQU ,&no-left JCN
.Screen/x DEI2 #0001 SUB2 .Screen/x DEO2
;left-icn .Screen/addr DEO2 &no-left
DUP #80 AND #00 EQU ,&no-right JCN
.Screen/x DEI2 INC2 .Screen/x DEO2
;right-icn .Screen/addr DEO2 &no-right
POP
( draw face )
#41 .Screen/sprite DEO
( movement )
DUP #10 AND #00 EQU ,&no-u JCN .hello/y LDZ2k #0001 SUB2 ROT STZ2 &no-u
DUP #20 AND #00 EQU ,&no-d JCN .hello/y LDZ2k INC2 ROT STZ2 &no-d
DUP #40 AND #00 EQU ,&no-l JCN .hello/x LDZ2k #0001 SUB2 ROT STZ2 &no-l
DUP #80 AND #00 EQU ,&no-r JCN .hello/x LDZ2k INC2 ROT STZ2 &no-r
&draw
( draw hello )
.hello/x LDZ2 STH2k .Screen/x DEO2
.hello/y LDZ2 STH2k .Screen/y DEO2
;hello-chr .Screen/addr DEO2
#c1 .Screen/sprite DEOk DEO
( draw slime )
STH2r .Screen/y DEO2
STH2r .Screen/x DEO2
;slime-icn .Screen/addr DEO2
.slime LDZ .Screen/sprite DEO
,get-slime JSR .Screen/sprite DEOk DEO
BRK
@default-icn
3c7e ffdb ffe7 7e3c
@up-icn
2466 e7db ffff 7e3c
@down-icn
3c7e ffff dbe7 6624
@left-icn
3c7e ef1f 1fef 7e3c
@right-icn
3c7e f7f8 f8f7 7e3c
@get-slime ( button -- color )
#0f AND
DUP #01 NEQ ,&no-ctrl JCN POP #05 JMP2r &no-ctrl
DUP #02 NEQ ,&no-alt JCN POP #0a JMP2r &no-alt
POP #0f
JMP2r
@hello-chr
0007 1820 2040 4044 0000 071f 1f3f 3f3b
00e0 1804 0402 0222 0000 e0f8 f8fc fcdc
4040 4423 2018 0700 3f3f 3b1c 1f07 0000
0202 22c4 0418 e000 fcfc dc38 f8e0 0000
@slime-icn
0000 183c 3c18 0000
0000 0000 0003 0707 0000 0000 00c0 e0e0
0707 0300 0000 0000 e0e0 c000 0000 0000

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@ -1,232 +0,0 @@
(
uxnasm projects/examples/demos/nametable.tal bin/nametable.rom
uxnemu bin/nametable.rom
)
%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%10** { #40 SFT2 } %10// { #04 SFT2 }
%MOD2 { DIV2k MUL2 SUB2 }
%MOD { DIVk MUL SUB }
%RTN { JMP2r }
%WIDTH { #0037 }
%HEIGHT { #0029 } ( 08cf )
%LENGTH { WIDTH HEIGHT MUL2 10** }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
( variables )
|0000
( program )
@tiles-frame
&x $2 &y $2
@nametable-frame
&x $2 &y $2
@buffer $10
|0100 ( -> )
( theme )
#34cd .System/r DEO2
#28ac .System/g DEO2
#297b .System/b DEO2
WIDTH 8** #0010 ++ .Screen/width DEO2
#01e8 .Screen/height DEO2
#0008 .tiles-frame/x STZ2
HEIGHT 8** #0008 ++ .tiles-frame/y STZ2
#0008 .nametable-frame/x STZ2
#0008 .nametable-frame/y STZ2
;input-name
DUP2 ,load JSR
;assoc JSR2
;draw-tiles JSR2
;draw-nametable JSR2
;draw-short JSR2
BRK
@load ( filename* -- )
LIT2r 0000
.File/name DEO2
&stream
#0010 .File/length DEO2
;buffer
DUP2 .File/read DEO2
,find-tile JSR #ffff !! ,&skip JCN
;buffer ;add-tile JSR2
&skip
INC2r
.File/success DEI2 #0000 !! ,&stream JCN
STH2r #0001 -- ;result/tiles STA2
RTN
@find-tile ( addr* -- addr* )
STH2
;result/length LDA2 #0000
&loop
DUP2 10** ;result/data ++ STH2kr ;tiles-equal JSR2 #00 = ,&continue JCN
NIP2 POP2r RTN
&continue
INC2 GTH2k ,&loop JCN
POP2 POP2 POP2r
( default ) #ffff
RTN
@tiles-equal ( a* b* -- bool )
STH2
DUP2 #0010 ++ SWP2
&loop
LDAk LDAkr STHr = ,&continue JCN
POP2 POP2 POP2r #00 RTN
&continue
INC2r
INC2 GTH2k ,&loop JCN
POP2 POP2 POP2r #01
RTN
@add-tile ( addr* -- addr* )
STH2
#0010 #0000
&loop
( addr* ) DUP2 ;result/length LDA2 10** ;result/data ++ ++
( data ) OVR2 STH2kr ++ LDA
( order ) ROT ROT STA
INC2 GTH2k ,&loop JCN
POP2 POP2
POP2r
( incr ) ;result/length LDA2 INC2 ;result/length STA2
RTN
@assoc ( -- length )
LIT2r 0000
.File/name DEO2
&stream
#0010 .File/length DEO2
;buffer
DUP2 .File/read DEO2
;find-tile JSR2 STH2kr SWP2 ;set-tile JSR2
INC2r
.File/success DEI2 #0000 !! ,&stream JCN
POP2r
RTN
( draw )
@draw-tiles ( -- )
.tiles-frame/x LDZ2 .Screen/x DEO2
.tiles-frame/y LDZ2 .Screen/y DEO2
;result/data .Screen/addr DEO2
( width ) LITr 00
( auto x addr ) #05 .Screen/auto DEO
;result/data ;result/length LDA2 10** ++ ;result/data
&loop
STHkr WIDTH NIP MOD ,&continue JCN
.tiles-frame/x LDZ2 .Screen/x DEO2
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
POPr LITr 00
&continue
INCr
#81 .Screen/sprite DEO
#0010 ++ GTH2k ,&loop JCN
POP2 POP2
( auto none ) #00 .Screen/auto DEO
POPr
RTN
@set-tile ( id* addr* -- )
SWP2 2** ;result/data ++ ;result/length LDA2 10** ++ STA2
RTN
@get-tile ( id* -- addr* )
2** ;result/length LDA2 10** ;result/data ++ ++ LDA2
RTN
@draw-nametable ( -- )
;result/tiles LDA2 #0000
&loop
DUP2 WIDTH MOD2 8** .nametable-frame/x LDZ2 ++ .Screen/x DEO2
DUP2 WIDTH DIV2 8** .nametable-frame/y LDZ2 ++ .Screen/y DEO2
DUP2 ;get-tile JSR2 10** ;result/data ++ .Screen/addr DEO2
#81 .Screen/sprite DEO
INC2 GTH2k ,&loop JCN
POP2 POP2
RTN
@draw-short ( -- )
#0008 .Screen/x DEO2
#0008 .Screen/y DEO2
#01 .Screen/auto DEO
;result/length LDA2 SWP
( high ) ,&draw-byte JSR
( low ) ,&draw-byte JSR
#05 .Screen/auto DEO
RTN
&draw-byte ( byte -- )
DUP
( high ) #04 SFT ,&draw-char JSR
( low ) #0f AND ,&draw-char JSR
RTN
&draw-char ( num -- )
#30 SFT #00 SWP ;font-hex ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
RTN
@input-name "projects/pictures/bulma37x29.chr $1
@font-hex ( 0-F )
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
@result
&length $2
&tiles $2
&data

View File

@ -1,4 +1,5 @@
( piano )
( Piano:
Play notes with the keyboard or the controller )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1

View File

@ -1,15 +1,15 @@
( polycat )
( Polycat:
A cat with one eye, and the hind and tail of a lizard.
Original character by Rekka Bellum )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixeld $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
|0000
@cat
&x $2 &y $2 &timer $1
@pointer
&x $2 &y $2
@cat &x $2 &y $2 &timer $1
@pointer &x $2 &y $2
|0100 ( -> )
@ -25,28 +25,20 @@
( find center )
.Screen/width DEI2 #01 SFT2 .cat/x STZ2
.Screen/height DEI2 #01 SFT2 .cat/y STZ2
( set screen mode auto-x )
#05 .Screen/auto DEO
( init )
#ff ;draw-eye/last STA
#ff ;draw-tail/last STA
,draw-polycat JSR
,draw-ground JSR
BRK
@draw-ground ( -- )
( draw ground )
#f6 .Screen/auto DEO
.cat/y LDZ2 #0018 ADD2 .Screen/y DEO2
.cat/x LDZ2 #0010 SUB2 .Screen/x DEO2
;ground .Screen/addr DEO2
#1000
&loop
#01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
#01 .Screen/sprite DEO
( init )
#ff ;draw-eye/last STA
#ff ;draw-tail/last STA
( set screen mode auto-x )
#05 .Screen/auto DEO
,draw-polycat JSR
JMP2r
BRK
@draw-polycat ( -- )

View File

@ -1,427 +0,0 @@
( Dev/Screen )
%RTN { JMP2r }
%++ { INC2 }
%2// { #01 SFT2 }
%4// { #02 SFT2 }
%4** { #20 SFT2 }
%8** { #30 SFT2 }
%8+ { #0008 ADD2 }
%STEP8 { #33 SFT2 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
( variables )
|0000
@color $1
@selection $1
@center [ &x $2 &y $2 ]
@pointer [ &x $2 &y $2 ]
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@window [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &w $2 &h $2 ]
@slider [ &x1 $2 &y $2 &x2 $2 &pos $2 ]
@theme [
&r1 $1 &r2 $1 &r3 $1 &r4 $1
&g1 $1 &g2 $1 &g3 $1 &g4 $1
&b1 $1 &b2 $1 &b3 $1 &b4 $1
]
( program )
|0100 ( -> )
( theme )
#027f .System/r DEO2
#04e7 .System/g DEO2
#06c4 .System/b DEO2
( vectors )
;on-mouse .Mouse/vector DEO2
( size window )
#00b0 .window/w STZ2
#0050 .window/h STZ2
( center window )
.Screen/width DEI2 2// .window/w LDZ2 2// SUB2 .window/x1 STZ2
.Screen/height DEI2 2// .window/h LDZ2 2// SUB2 .window/y1 STZ2
#01 .theme/r1 STZ #02 .theme/g1 STZ #03 .theme/b1 STZ
#04 .theme/r2 STZ #06 .theme/g2 STZ #07 .theme/b2 STZ
#0a .theme/r3 STZ #09 .theme/g3 STZ #08 .theme/b3 STZ
#0c .theme/r4 STZ #0b .theme/g4 STZ #0d .theme/b4 STZ
( find screen center )
.Screen/width DEI2 2// .center/x STZ2
.Screen/height DEI2 2// .center/y STZ2
;update-theme JSR2
;draw-background JSR2
;draw-window JSR2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
.Mouse/state DEI #01 JCN [ BRK ]
.Mouse/y DEI2 .window/y1 LDZ2 SUB2 STEP8
DUP2 #0010 NEQ2 ,&no-touch-red JCN
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-red JCN
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-red JCN
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/r1 #00 .selection LDZ ADD2 STA
&no-touch-red
DUP2 #0020 NEQ2 ,&no-touch-green JCN
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-green JCN
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-green JCN
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/g1 #00 .selection LDZ ADD2 STA
&no-touch-green
DUP2 #0030 NEQ2 ,&no-touch-blue JCN
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-blue JCN
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-blue JCN
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 4// NIP ;theme/b1 #00 .selection LDZ ADD2 STA
&no-touch-blue
DUP2 #0040 NEQ2 ,&no-touch-radio JCN
.Mouse/x DEI2 .window/x1 LDZ2 #0050 ADD2 LTH2 ,&no-touch-radio JCN
.Mouse/x DEI2 .window/x1 LDZ2 #008c ADD2 GTH2 ,&no-touch-radio JCN
.Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0050 SUB2 STEP8 2// #0008 DIV2 NIP .selection STZ
&no-touch-radio
POP2
;update-theme JSR2
;draw-cursor JSR2
;draw-background JSR2
;draw-window JSR2
BRK
@update-theme ( -- )
#08 DEI #0f AND .theme/r1 LDZ #40 SFT ADD #08 DEO
#0a DEI #0f AND .theme/g1 LDZ #40 SFT ADD #0a DEO
#0c DEI #0f AND .theme/b1 LDZ #40 SFT ADD #0c DEO
#08 DEI #f0 AND .theme/r2 LDZ ADD #08 DEO
#0a DEI #f0 AND .theme/g2 LDZ ADD #0a DEO
#0c DEI #f0 AND .theme/b2 LDZ ADD #0c DEO
#09 DEI #0f AND .theme/r3 LDZ #40 SFT ADD #09 DEO
#0b DEI #0f AND .theme/g3 LDZ #40 SFT ADD #0b DEO
#0d DEI #0f AND .theme/b3 LDZ #40 SFT ADD #0d DEO
#09 DEI #f0 AND .theme/r4 LDZ ADD #09 DEO
#0b DEI #f0 AND .theme/g4 LDZ ADD #0b DEO
#0d DEI #f0 AND .theme/b4 LDZ ADD #0d DEO
RTN
@draw-background ( -- )
( draw hor line )
#0000 .Screen/x DEO2 .center/y LDZ2 .Screen/y DEO2
.Screen/width DEI2 #0000 ( to/from )
&draw-hor
( draw ) #01 .Screen/pixel DEO
( incr ) #0002 ADD2 DUP2 .Screen/x DEO2
GTH2k ,&draw-hor JCN
POP2 POP2
( draw ver line )
.center/x LDZ2 .Screen/x DEO2 #0000 .Screen/y DEO2
.Screen/height DEI2 #0000 ( to/from )
&draw-ver
( draw ) #02 .Screen/pixel DEO
( incr ) #0002 ADD2 DUP2 .Screen/y DEO2
GTH2k ,&draw-ver JCN
POP2 POP2
( draw blending modes )
;preview_icn .Screen/addr DEO2
#0010 .Screen/y DEO2
#0800
&draw-pixel1
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
( draw ) DUP .Screen/pixel DEO
( incr ) INC
GTHk ,&draw-pixel1 JCN
POP2
#0018 .Screen/y DEO2
#0800
&draw-pixel2
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
( draw ) DUP #08 ADD .Screen/pixel DEO
( incr ) INC
GTHk ,&draw-pixel2 JCN
POP2
#0020 .Screen/y DEO2
#0800
&draw-icn1
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
( draw ) DUP .Screen/sprite DEO
( incr ) INC
GTHk ,&draw-icn1 JCN
POP2
#0028 .Screen/y DEO2
#0800
&draw-icn2
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
( draw ) DUP #08 ADD .Screen/sprite DEO
( incr ) INC
GTHk ,&draw-icn2 JCN
POP2
#0030 .Screen/y DEO2
#0800
&draw-chr1
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
( draw ) DUP #80 ADD .Screen/sprite DEO
( incr ) INC
GTHk ,&draw-chr1 JCN
POP2
#0038 .Screen/y DEO2
#0800
&draw-chr2
( move ) #00 OVR #30 SFT #0010 ADD2 .Screen/x DEO2
( draw ) DUP #88 ADD .Screen/sprite DEO
( incr ) INC
GTHk ,&draw-chr2 JCN
POP2
RTN
@draw-window ( -- )
.window/x1 LDZ2 .window/w LDZ2 ADD2 .window/x2 STZ2
.window/y1 LDZ2 .window/h LDZ2 ADD2 .window/y2 STZ2
.window/x1 LDZ2 .window/y1 LDZ2 .window/x2 LDZ2 .window/y2 LDZ2 #02 ;fill-rect JSR2
.window/x1 LDZ2 .window/y1 LDZ2 .window/x2 LDZ2 .window/y2 LDZ2 #01 ;line-rect JSR2
.window/x1 LDZ2 #0002 SUB2 .window/y1 LDZ2 #0002 SUB2 .window/x2 LDZ2 #0002 ADD2 .window/y2 LDZ2 #0002 ADD2 #01 ;line-rect JSR2
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0010 ADD2 ;red_txt #05 ;draw-label JSR2
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
.System/r DEI2 #08 ;draw-short JSR2
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0020 ADD2 ;green_txt #05 ;draw-label JSR2
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
.System/g DEI2 #08 ;draw-short JSR2
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0030 ADD2 ;blue_txt #05 ;draw-label JSR2
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
.System/b DEI2 #08 ;draw-short JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0010 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/r1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0020 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/g1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0030 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/b1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
.window/x1 LDZ2 #0050 ADD2 .Screen/x DEO2
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
;radio_icns #00 .selection LDZ #00 EQU 8** ADD2 .Screen/addr DEO2
#05 .Screen/sprite DEO
.window/x1 LDZ2 #0060 ADD2 .Screen/x DEO2
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
;radio_icns #00 .selection LDZ #01 EQU 8** ADD2 .Screen/addr DEO2
#05 .Screen/sprite DEO
.window/x1 LDZ2 #0070 ADD2 .Screen/x DEO2
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
;radio_icns #00 .selection LDZ #02 EQU 8** ADD2 .Screen/addr DEO2
#05 .Screen/sprite DEO
.window/x1 LDZ2 #0080 ADD2 .Screen/x DEO2
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
;radio_icns #00 .selection LDZ #03 EQU 8** ADD2 .Screen/addr DEO2
#05 .Screen/sprite DEO
RTN
@draw-cursor ( -- )
( clear last cursor )
;pointer_icn .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( record pointer positions )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO
RTN
@draw-slider ( x1* y* x2* pos* color -- )
( load ) .color STZ .slider/pos STZ2 .slider/x2 STZ2 .slider/y STZ2 .slider/x1 STZ2
.slider/x1 LDZ2 .Screen/x DEO2
.slider/y LDZ2 .Screen/y DEO2
;halftone_icn .Screen/addr DEO2
;slidera_icn .Screen/addr DEO2
( draw ) #05 .Screen/sprite DEO
;sliderb_icn .Screen/addr DEO2
&loop
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
( draw ) #05 .Screen/sprite DEO
.Screen/x DEI2 .slider/x2 LDZ2 #0008 ADD2 LTH2 ,&loop JCN
( incr ) .Screen/x DEI2 #0004 ADD2 .Screen/x DEO2
;sliderc_icn .Screen/addr DEO2
( draw ) #05 .Screen/sprite DEO
.slider/x1 LDZ2 .slider/pos LDZ2 ADD2 .Screen/x DEO2
;sliderd_icn .Screen/addr DEO2
( draw ) #0a .Screen/sprite DEO
RTN
@fill-rect ( x1* y1* x2* y2* color -- )
.color STZ
STH2 ROT2 ROT2 STH2 ( x2 x1 / y2 y1 )
&ver
( save ) STH2kr .Screen/y DEO2
OVR2 OVR2
&hor
( save ) DUP2 .Screen/x DEO2
( draw ) .color LDZ .Screen/pixel DEO
( incr ) INC2
GTH2k ,&hor JCN
POP2 POP2
( incr ) INC2r
GTH2kr STHr ,&ver JCN
POP2 POP2 POP2r POP2r
RTN
@line-rect ( x1* y1* x2* y2* color -- )
STH
DUP2 ,&ver-y2 STR2 ,&hor-y2 STR2
DUP2 ,&ver-x2 STR2 ,&hor-x2 STR2
DUP2 ,&ver-y1 STR2 ,&hor-y1 STR2
DUP2 ,&ver-x1 STR2 ,&hor-x1 STR2
( horizontal )
[ LIT2 &hor-x2 $2 ] INC2 [ LIT2 &hor-x1 $2 ]
&hor
DUP2 .Screen/x DEO2
[ LIT2 &hor-y1 $2 ] .Screen/y DEO2 STHkr .Screen/pixel DEOk
[ LIT2 &hor-y2 $2 ] .Screen/y DEO2 DEO
INC2 GTH2k ,&hor JCN
POP2 POP2
( vertical )
[ LIT2 &ver-y2 $2 ] [ LIT2 &ver-y1 $2 ]
&ver
DUP2 .Screen/y DEO2
[ LIT2 &ver-x1 $2 ] .Screen/x DEO2 STHkr .Screen/pixel DEOk
[ LIT2 &ver-x2 $2 ] .Screen/x DEO2 DEO
INC2 GTH2k ,&ver JCN
POP2 POP2
POPr
RTN
@draw-label ( x* y* addr* color -- )
STH STH2
.Screen/y DEO2
.Screen/x DEO2
STH2r
&loop
LDAk #00 SWP 8**
;font ADD2 .Screen/addr DEO2
( draw ) STHkr .Screen/sprite DEO
( incr ) ++
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
LDAk ,&loop JCN
POP2 POPr
RTN
@draw-short ( short* color -- )
STH SWP
DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
( draw ) STHkr .Screen/sprite DEO
#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) STHkr .Screen/sprite DEO
#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) STHr .Screen/sprite DEO
RTN
@red_txt [ "Red 00 ]
@green_txt [ "Green 00 ]
@blue_txt [ "Blue 00 ]
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
@halftone_icn [ aa55 aa55 aa55 aa55 ]
@slidera_icn [ 3f7f ffff ffff 7f3f ]
@sliderb_icn [ ffff ffff ffff ffff ]
@sliderc_icn [ fcfe ffff ffff fefc ]
@sliderd_icn [ 003c 7e7e 7e7e 3c00 ]
@preview_icn
183c 66db db66 3c18
0000 183c 3c18 0000
@radio_icns
3c42 8181 8181 423c
3c42 99bd bd99 423c
@font-hex
003c 464a 5262 3c00 0018 0808 0808 1c00
003c 4202 3c40 7e00 003c 421c 0242 3c00
000c 1424 447e 0400 007e 407c 0242 3c00
003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00
003c 4242 7e42 4200 007c 427c 4242 7c00
003c 4240 4042 3c00 007c 4242 4242 7c00
007e 4078 4040 7e00 007e 4078 4040 4000
@font ( spectrum-zx font )
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c