uxn/projects/demos/drum-rack.usm

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( a blank file )
%RTN { JMP2r }
%8+ { #0008 ADD2 }
%8/ { #0008 DIV2 }
%2/ { #0002 DIV2 }
%2* { #0002 MUL2 }
%8* { #0008 MUL2 }
%++ { #0001 ADD2 }
%TOS { #00 SWP }
%MOD { DUP2 DIV MUL SUB }
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%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
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%PAD-WIDTH { #0030 }
%PAD-HEIGHT { #0020 }
%STATE-LENGTH { #04 }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
|0000
@last $1
@color $1
@center [ &x $2 &y $2 ]
@pointer [ &x $2 &y $2 ]
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@knob [ &x $2 &y $2 &value $1 ]
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@frame [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@label [ &x $2 &y $2 &color $1 &addr $2 ]
@pos [ &x $2 &y $2 ]
@padview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mixview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wavview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@state [ ( addr length )
$4 $4 $4 $4
$4 $4 $4 $4
$4 $4 $4 $4
$4 $4 $4 $4
]
( program )
|0100 ( -> )
( theme )
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#0aff .System/r DEO2
#0af2 .System/g DEO2
#0af3 .System/b DEO2
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( vectors )
;on-control .Controller/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
;on-midi .Midi/vector DEO2
( store location/length )
#88 .Audio0/volume DEO #011c .Audio0/adsr DEO2
#88 .Audio1/volume DEO #011c .Audio1/adsr DEO2
#88 .Audio2/volume DEO #011c .Audio2/adsr DEO2
#88 .Audio3/volume DEO #111c .Audio3/adsr DEO2
;load-samples JSR2
( find center )
.Screen/width DEI2 2/ .center/x POK2
.Screen/height DEI2 2/ .center/y POK2
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( place frame )
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.center/x PEK2 PAD-WIDTH #0003 MUL2 SUB2 #0010 SUB2 .frame/x1 POK2
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.center/y PEK2 #0050 SUB2 .frame/y1 POK2
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.center/x PEK2 PAD-WIDTH #0003 MUL2 ADD2 #0010 ADD2 .frame/x2 POK2
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.frame/y1 PEK2 PAD-HEIGHT #0004 MUL2 ADD2 #0030 ADD2 .frame/y2 POK2
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( place padview )
.frame/x1 PEK2 .padview/x1 POK2
.frame/y1 PEK2 .padview/y1 POK2
.padview/x1 PEK2 #0004 PAD-WIDTH MUL2 ADD2 .padview/x2 POK2
.padview/y1 PEK2 #0004 PAD-HEIGHT MUL2 ADD2 .padview/y2 POK2
( place mixview )
.padview/x2 PEK2 .mixview/x1 POK2
.padview/y1 PEK2 .mixview/y1 POK2
.mixview/x1 PEK2 #0080 ADD2 .mixview/x2 POK2
.padview/y2 PEK2 .mixview/y2 POK2
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( place wavview )
.frame/x1 PEK2 .wavview/x1 POK2
.mixview/y2 PEK2 #0008 ADD2 .wavview/y1 POK2
.frame/x2 PEK2 .wavview/x2 POK2
.wavview/y1 PEK2 #0020 ADD2 .wavview/y2 POK2
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;draw-pads JSR2
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;draw-mixers JSR2
.frame/x1 PEK2 #0004 SUB2
.frame/y1 PEK2 #0004 SUB2
.frame/x2 PEK2 #0002 ADD2
.frame/y2 PEK2 #0002 ADD2
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#01
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;line-rect JSR2
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.mixview/x1 PEK2 #0002 ADD2
.mixview/y1 PEK2 #0000 SUB2
.mixview/x2 PEK2 #0002 SUB2
.mixview/y2 PEK2 #0002 SUB2
#01
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;line-rect JSR2
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BRK
@on-frame ( -> )
.frame/y2 PEK2 .Screen/y DEO2
.center/x PEK2 PAD-WIDTH 2* SUB2 .Screen/x DEO2
.Audio0/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
.center/x PEK2 PAD-WIDTH 2* SUB2 #0008 ADD2 .Screen/x DEO2
.Audio1/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
.center/x PEK2 PAD-WIDTH 2* SUB2 #0010 ADD2 .Screen/x DEO2
.Audio2/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
.center/x PEK2 PAD-WIDTH 2* SUB2 #0018 ADD2 .Screen/x DEO2
.Audio3/output DEI #04 SFT TOS #0008 MUL2 ;meter ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
( TODO: draw in mixer )
( TODO: draw global )
BRK
@on-mouse ( -> )
;draw-cursor JSR2
.Mouse/state DEI #00 NEQ ,&on-touch JNZ BRK &on-touch
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.Mouse/x DEI2 DUP2 .padview/x1 PEK2 GTH2 ROT ROT .padview/x2 PEK2 #0001 ADD2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .padview/y1 PEK2 GTH2 ROT ROT .padview/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-pad JNZ2
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BRK
@on-midi ( -> )
.Midi/note DEI #00 NEQ ,&note-on JNZ BRK &note-on
.Midi/channel DEI #90 NEQ ,&no-drum JNZ
.Midi/note DEI DUP #80 ADD SWP #10 MOD ;play-pad JSR2
BRK
&no-drum
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;pad-addr #0008 ADD2 LDA2 .Audio0/addr DEO2
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#0008 .Audio0/length DEO2
.Midi/note DEI .Audio0/pitch DEO
BRK
@on-control ( -> )
.Controller/key DEI #00 NEQ ,&key-down JNZ BRK &key-down
.Controller/key DEI
DUP #31 NEQ ,&no-0 JNZ #b0 #00 ;play-pad JSR2 &no-0
DUP #32 NEQ ,&no-1 JNZ #b0 #01 ;play-pad JSR2 &no-1
DUP #33 NEQ ,&no-2 JNZ #b0 #02 ;play-pad JSR2 &no-2
DUP #34 NEQ ,&no-3 JNZ #b0 #03 ;play-pad JSR2 &no-3
DUP #71 NEQ ,&no-4 JNZ #b0 #04 ;play-pad JSR2 &no-4
DUP #77 NEQ ,&no-5 JNZ #b0 #05 ;play-pad JSR2 &no-5
DUP #65 NEQ ,&no-6 JNZ #b0 #06 ;play-pad JSR2 &no-6
DUP #72 NEQ ,&no-7 JNZ #b0 #07 ;play-pad JSR2 &no-7
DUP #61 NEQ ,&no-8 JNZ #b0 #08 ;play-pad JSR2 &no-8
DUP #73 NEQ ,&no-9 JNZ #b0 #09 ;play-pad JSR2 &no-9
DUP #64 NEQ ,&no-a JNZ #b0 #0a ;play-pad JSR2 &no-a
DUP #66 NEQ ,&no-b JNZ #b0 #0b ;play-pad JSR2 &no-b
DUP #7a NEQ ,&no-c JNZ #b0 #0c ;play-pad JSR2 &no-c
DUP #78 NEQ ,&no-d JNZ #b0 #0d ;play-pad JSR2 &no-d
DUP #63 NEQ ,&no-e JNZ #b0 #0e ;play-pad JSR2 &no-e
DUP #76 NEQ ,&no-f JNZ #b0 #0f ;play-pad JSR2 &no-f
POP
BRK
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@on-touch-pad ( -> )
( x ) .Mouse/x DEI2 .padview/x1 PEK2 SUB2 PAD-WIDTH DIV2 SWP POP
( y ) .Mouse/y DEI2 .padview/y1 PEK2 SUB2 PAD-HEIGHT DIV2 SWP POP #04 MUL ADD
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DUP #b0 SWP ;play-pad JSR2
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DUP ;draw-editor JSR2
DUP ;draw-waveform JSR2
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POP
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( release ) #00 .Mouse/state DEO
BRK
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@load-samples ( -- )
#00 #10
&loop
( name ) OVR TOS #0019 MUL2 ;pad-path ADD2 .File/name DEO2
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( length ) OVR TOS #0002 MUL2 ;pad-length ADD2 LDA2 .File/length DEO2
( load ) OVR TOS #0002 MUL2 ;pad-addr ADD2 LDA2 .File/load DEO2
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( incr ) SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
POP2
RTN
@play-pad ( note pad -- )
STH
( unseslect last )
.last PEK #01 ;draw-pad JSR2
DUPr STHr .last POK
( highlight )
DUPr STHr #02 ;draw-pad JSR2
( length )
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DUPr STHr TOS #0002 MUL2 ;pad-addr ADD2 DUP2 LDA2 SWP2 #0002 ADD2 LDA2 SWP2 SUB2
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DUPr STHr #04 DIV #10 MUL .Audio0/length ADD DEO2
( addr )
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DUPr STHr TOS #0002 MUL2 ;pad-addr ADD2 LDA2
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DUPr STHr #04 DIV #10 MUL .Audio0/addr ADD DEO2
( pitch )
DUPr STHr #04 DIV #10 MUL .Audio0/pitch ADD DEO
DUPr STHr #04 DIV ;draw-mixer JSR2
POPr
RTN
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@draw-waveform ( pad -- )
#02 MUL #00 SWP ;pad-addr ADD2 LDA2 STH2
.wavview/x1 PEK2
.wavview/y1 PEK2
.wavview/x2 PEK2 ++
.wavview/y2 PEK2
#00 ;fill-rect JSR2
.wavview/x1 PEK2 .Screen/x DEO2
( waveform )
#00 #ff
&loop
( dotted line )
OVR #01 AND ,&no-dot JNZ
.wavview/y1 PEK2 #0010 ADD2 .Screen/y DEO2
#03 .Screen/color DEO
&no-dot
OVR TOS #0010 MUL2 [ DUP2r STH2r ] ADD2 LDA
#02 DIV #40 ADD DUP #07 SFT #80 MUL SUB
TOS #0004 DIV2 .wavview/y1 PEK2 ADD2 .Screen/y DEO2
.Screen/x DEI2 ++ .Screen/x DEO2
( draw ) OVR .Audio0/length DEI2 SWP POP GTH #02 MUL #01 ADD .Screen/color DEO
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
POP2
POP2r
RTN
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@draw-editor ( pad -- )
( get state )
.frame/y2 PEK2 #0008 ADD2 .Screen/y DEO2
.frame/x1 PEK2 .Screen/x DEO2
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DUP #02 MUL TOS ;pad-addr ADD2 LDA2
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( addr ) #21 ;draw-short JSR2
.frame/x1 PEK2 #0028 ADD2 .Screen/x DEO2
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DUP #02 MUL TOS ;pad-length ADD2 LDA2
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( addr ) #21 ;draw-short JSR2
POP
RTN
@draw-mixer ( mixer -- )
;cursor .Screen/addr DEO2
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DUP #00 SWP PAD-HEIGHT MUL2 .mixview/y1 PEK2 ADD2 #0002 ADD2 STH2
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( adsr )
.mixview/x1 PEK2 #0008 ADD2 DUP2r STH2r
.Audio0/adsr DEI #04 SFT
;draw-knob JSR2
.mixview/x1 PEK2 #0018 ADD2 DUP2r STH2r
.Audio0/adsr DEI #0f AND
;draw-knob JSR2
.mixview/x1 PEK2 #0028 ADD2 DUP2r STH2r
.Audio0/adsr #01 ADD DEI #04 SFT
;draw-knob JSR2
.mixview/x1 PEK2 #0038 ADD2 DUP2r STH2r
.Audio0/adsr #01 ADD DEI #0f AND
;draw-knob JSR2
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.mixview/x1 PEK2 #0048 ADD2 DUP2r STH2r
#00 ;draw-switch JSR2
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( volume )
.mixview/x1 PEK2 #0058 ADD2 DUP2r STH2r
.Audio0/volume DEI #04 SFT
;draw-knob JSR2
.mixview/x1 PEK2 #0068 ADD2 DUP2r STH2r
.Audio0/volume DEI #0f AND
;draw-knob JSR2
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POP
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POP2r
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( once/repeat interface )
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RTN
@draw-knob ( x* y* value -- )
( load ) .knob/value POK .knob/y POK2 .knob/x POK2
.knob/x PEK2 .Screen/x DEO2
.knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
.knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
.knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
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.knob/x PEK2 #00 #00 .knob/value PEK ;knob-offsetx ADD2 LDA ADD2 .Screen/x DEO2
.knob/y PEK2 #00 #00 .knob/value PEK ;knob-offsety ADD2 LDA ADD2 .Screen/y DEO2
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;knob_icns #0020 ADD2 .Screen/addr DEO2
#25 .Screen/color DEO
.knob/x PEK2 #0004 ADD2 .Screen/x DEO2
.knob/y PEK2 #0010 ADD2 .Screen/y DEO2
;font-hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
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RTN
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@draw-switch ( x* y* value -- )
POP ( TODO: use value for toggle position )
.Screen/y DEO2
.Screen/x DEO2
;switch .Screen/addr DEO2
#21 .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;switch #0008 ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
;switch #0010 ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;switch #0018 ADD2 .Screen/addr DEO2
#21 .Screen/color DEO
RTN
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@draw-pads ( -- )
#00 #10
&loop
OVR #01 ;draw-pad JSR2
SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
POP2
RTN
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@draw-mixers ( -- )
#00 #04
&loop
OVR ;draw-mixer JSR2
SWP #01 ADD SWP
DUP2 LTH ,&loop JNZ
POP2
RTN
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@draw-pad ( pad color -- )
STH STH
DUPr STHr
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DUP #04 DIV SWP #04 MOD TOS PAD-WIDTH MUL2 ( center ) .padview/x1 PEK2 ADD2
ROT TOS PAD-HEIGHT MUL2 ( center ) .padview/y1 PEK2 ADD2
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( draw outline )
OVR2 OVR2
OVR2 PAD-WIDTH #0002 SUB2 ADD2
OVR2 PAD-HEIGHT #0002 SUB2 ADD2
OVRr STHr ;line-rect JSR2
( draw name )
OVR2 #0002 ADD2
OVR2 #0002 ADD2
#20 OVRr STHr ADD
;pad-name DUPr STHr TOS #0005 MUL2 ADD2
;draw-label-left JSR2
POP2 POP2
POPr POPr
RTN
@draw-cursor ( -- )
( clear last cursor )
;clear .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
( record pointer positions )
.Mouse/x DEI2 .pointer/x POK2
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
( colorize on state )
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#33 [ .Mouse/state DEI #00 NEQ ] SUB .Screen/color DEO
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RTN
@draw-short ( addr color -- )
STH SWP
DUP #04 SFT TOS 8* ;font-hex ADD2 .Screen/addr DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS 8* ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
DUP #04 SFT TOS 8* ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS 8* ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 8+ .Screen/x DEO2
( draw ) STHr .Screen/color DEO
RTN
@line-rect ( x1 y1 x2 y2 color -- )
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
STH2r #0001 ADD2 STH2r
&ver
( save ) OVR2 .Screen/y DEO2
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
( incr ) SWP2 ++ SWP2
OVR2 OVR2 LTS2 ,&ver JNZ
POP2 POP2
.rect/x1 PEK2 #0001 ADD2 .rect/x2 PEK2 #0001 SUB2
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
( incr ) SWP2 ++ SWP2
OVR2 OVR2 ++ LTS2 ,&hor JNZ
POP2 POP2
RTN
@draw-label-left ( x y color addr -- )
( load ) .label/addr POK2 .label/color POK .Screen/y DEO2 .Screen/x DEO2
.label/addr PEK2
&loop
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( draw ) DUP2 LDA #00 SWP #0030 SUB2 #0008 MUL2 ;font-num-uc ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO
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( incr ) #0001 ADD2
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( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
DUP2 LDA #00 NEQ ,&loop JNZ
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POP2
RTN
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@fill-rect ( x1* y1* x2* y2* color -- )
.color POK
( x1 x2 y1 y2 ) ROT2 SWP2
&ver
( save ) OVR2 .Screen/y DEO2
STH2 STH2 OVR2 OVR2
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .color PEK .Screen/color DEO
( incr ) SWP2 ++ SWP2
OVR2 OVR2 LTS2 ,&hor JNZ
POP2 POP2 STH2r STH2r
( incr ) SWP2 ++ SWP2
OVR2 OVR2 LTS2 ,&ver JNZ
POP2 POP2 POP2 POP2
RTN
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@pad-name [
"PAD1 $1 "SYN1 $1 "SYN2 $1 "CYM1 $1 ( short )
"HHAT $1 "OHAT $1 "CHAT $1 "RIDE $1
"SID1 $1 "SNR1 $1 "SNR2 $1 "SID2 $1 ( long )
"BDR1 $1 "KCK1 $1 "KCK2 $1 "BDR2 $1 ]
@pad-addr [
4000 4400 4800 4c00
5000 5800 6000 6800
7000 7800 8000 8800
9000 b000 d000 f000 $2 ]
@pad-length [
0800 0800 0800 0800
0800 0800 0800 0800
0800 0800 0800 0800
0800 0800 0800 0800 $2 ]
@pad-path [
"projects/sounds/pad1.ss8 $1 "projects/sounds/syn1.ss8 $1
"projects/sounds/syn2.ss8 $1 "projects/sounds/cym1.ss8 $1
"projects/sounds/hhat.ss8 $1 "projects/sounds/ohat.ss8 $1
"projects/sounds/chat.ss8 $1 "projects/sounds/ride.ss8 $1
"projects/sounds/sid1.ss8 $1 "projects/sounds/snr1.ss8 $1
"projects/sounds/snr2.ss8 $1 "projects/sounds/sid2.ss8 $1
"projects/sounds/bdr1.ss8 $1 "projects/sounds/kck1.ss8 $1
"projects/sounds/kck2.ss8 $1 "projects/sounds/bdr2.ss8 $1 ]
2021-05-02 17:40:24 +00:00
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@knob-offsetx [
01 00 00 00 00 01 02 03
05 06 07 08 08 08 08 07 ]
@knob-offsety [
07 06 05 03 02 01 00 00
00 00 01 02 03 05 06 07 ]
2021-04-28 03:53:39 +00:00
@clear [
0000 0000 0000 0000 ]
@cursor [
80c0 e0f0 f8e0 1000 ]
@meter [
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2021-05-03 16:57:39 +00:00
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]
2021-04-28 03:53:39 +00:00
@font-hex ( 0-F )
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]
2021-05-03 16:57:39 +00:00
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