2021-02-27 03:46:56 +00:00
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( dev/screen )
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2021-02-27 00:38:20 +00:00
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&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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2021-02-27 16:18:57 +00:00
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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2021-02-27 00:38:20 +00:00
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2021-02-27 16:18:57 +00:00
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;centerx 2 ;centery 2 ;i 2 ;j 1
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2021-02-27 00:38:20 +00:00
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|0100 @RESET
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( find screen center )
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~dev/screen.width #0002 DIV2 =centerx
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~dev/screen.height #0002 DIV2 =centery
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( draw hor line )
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#0000 =i
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~centery =dev/screen.y
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@draw-hor
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#03 ~i =dev/screen.x =dev/screen.color
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~i #0002 ADD2 =i ( increment )
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~i ~dev/screen.width LTH2 ,draw-hor ROT JMP? POP2
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( draw ver line )
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#0000 =i
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~centerx =dev/screen.x
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@draw-ver
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#03 ~i =dev/screen.y =dev/screen.color
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~i #0002 ADD2 =i ( increment )
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~i ~dev/screen.width LTH2 ,draw-ver ROT JMP? POP2
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2021-02-27 16:18:57 +00:00
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( draw blending modes )
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@draw-blends
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~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR
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~j #01 ADD =j
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~j #10 LTH ,draw-blends ROT JMP? POP2
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2021-02-27 00:38:20 +00:00
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( draw pixel in the middle )
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#01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color
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BRK
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2021-02-27 16:18:57 +00:00
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@draw-sprite
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=dev/sprite.y
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=dev/sprite.x
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=dev/sprite.addr
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=dev/sprite.color
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RTS
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@icon [ 3c7e e7c3 c3e7 7e3c ]
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2021-02-27 00:38:20 +00:00
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|FF10 ;dev/screen Screen
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2021-02-27 16:18:57 +00:00
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|FF20 ;dev/sprite Sprite
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2021-02-27 00:38:20 +00:00
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|FFF0 [ f0ac f0bb f053 ] ( palette )
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|FFFA .RESET .FRAME .ERROR ( vectors )
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