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uxn/examples/devctrl.usm

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( controller )
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:dev/r fff8 ( const read port )
:dev/w fff9 ( const write port )
&Point2d { x 2 y 2 }
;pos Point2d
;sprite 2
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|0100 @RESET
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#03 =dev/r ( set dev/read to controller )
#02 =dev/w ( set dev/write to sprite )
#0080 =pos.x #0040 =pos.y ( origin )
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#12 ,up_icn ~pos.x ~pos.y ,draw-sprite JSR
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BRK
|c000 @FRAME
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#03 =dev/r ( set dev/read to controller )
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,default_icn =sprite
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#00 IOR #10 NEQ ,next1 ROT JMP? POP2
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,up_icn =sprite
~pos.y #0001 SUB2 =pos.y
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@next1
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#00 IOR #20 NEQ ,next2 ROT JMP? POP2
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,down_icn =sprite
~pos.y #0001 ADD2 =pos.y
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@next2
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#00 IOR #40 NEQ ,next3 ROT JMP? POP2
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,left_icn =sprite
~pos.x #0001 SUB2 =pos.x
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@next3
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#00 IOR #80 NEQ ,end ROT JMP? POP2
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,right_icn =sprite
~pos.x #0001 ADD2 =pos.x
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@end
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( redraw )
#13 ~sprite ~pos.x ~pos.y ,draw-sprite JSR
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BRK
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
@draw-sprite
IOW2 ( y byte )
IOW2 ( x byte )
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IOW2 ( sprite address )
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IOW ( layer-color )
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RTS
|d000 @ERROR BRK
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|FFF0 [ 02ac 05bb 0b53 ] ( palette )
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|FFFA .RESET .FRAME .ERROR