2021-03-01 03:49:53 +00:00
|
|
|
( draw routines )
|
|
|
|
|
|
|
|
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
|
|
|
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
|
|
|
&Mouse { x 2 y 2 state 1 chord 1 }
|
|
|
|
|
|
|
|
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
|
|
|
|
&Point2d { x 2 y 2 }
|
|
|
|
|
|
|
|
;color 1
|
|
|
|
;cursor 2
|
|
|
|
;mouse Point2d
|
|
|
|
;rect Rect2d ;r1 Rect2d ;r2 Rect2d ;r3 Rect2d
|
|
|
|
|
|
|
|
|0100 @RESET
|
|
|
|
|
|
|
|
#0020 #0030 #0060 #0060 =r1.y2 =r1.x2 =r1.y1 =r1.x1
|
|
|
|
#0058 #0050 #0090 #0080 =r2.y2 =r2.x2 =r2.y1 =r2.x1
|
|
|
|
#0048 #0048 #0080 #0098 =r3.y2 =r3.x2 =r3.y1 =r3.x1
|
|
|
|
|
|
|
|
BRK
|
|
|
|
|
|
|
|
|0200 @FRAME
|
|
|
|
|
|
|
|
,pointer_icn =cursor
|
|
|
|
|
|
|
|
#01 =color
|
2021-03-01 16:55:16 +00:00
|
|
|
( matrix comparison )
|
2021-03-01 03:49:53 +00:00
|
|
|
~dev/mouse.x ~r1.x1 GTH2 ~dev/mouse.x ~r1.x2 LTH2 #0101 EQU2
|
|
|
|
~dev/mouse.y ~r1.y1 GTH2 ~dev/mouse.y ~r1.y2 LTH2 #0101 EQU2
|
2021-03-01 16:55:16 +00:00
|
|
|
#0101 NEQ2 ,draw1 ROT JMP? POP2 #02 =color ,hand_icn =cursor
|
|
|
|
@draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR
|
2021-03-01 03:49:53 +00:00
|
|
|
|
|
|
|
#01 =color
|
2021-03-01 16:55:16 +00:00
|
|
|
( 2-step comparison )
|
|
|
|
,draw2 ~dev/mouse.x ~r2.x1 GTH2 ~dev/mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP? POP2
|
|
|
|
,draw2 ~dev/mouse.y ~r2.y1 GTH2 ~dev/mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP? POP2
|
|
|
|
#03 =color ,hand_icn =cursor
|
|
|
|
@draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR
|
2021-03-01 03:49:53 +00:00
|
|
|
|
|
|
|
#01 =color
|
2021-03-01 16:55:16 +00:00
|
|
|
( 4-step comparison )
|
|
|
|
,draw3 ~dev/mouse.x ~r3.x1 LTH2 JMP? POP2
|
|
|
|
,draw3 ~dev/mouse.x ~r3.x2 GTH2 JMP? POP2
|
|
|
|
,draw3 ~dev/mouse.y ~r3.y1 LTH2 JMP? POP2
|
|
|
|
,draw3 ~dev/mouse.y ~r3.y2 GTH2 JMP? POP2
|
|
|
|
#02 =color ,hand_icn =cursor
|
|
|
|
@draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR
|
2021-03-01 03:49:53 +00:00
|
|
|
|
|
|
|
,draw-cursor JSR
|
|
|
|
|
|
|
|
BRK
|
|
|
|
|
|
|
|
@draw-cursor
|
|
|
|
|
|
|
|
~mouse.x ~dev/mouse.x NEQU2
|
|
|
|
~mouse.y ~dev/mouse.y NEQU2
|
|
|
|
|
|
|
|
#0000 EQU2 RTS? ( Return if unchanged )
|
|
|
|
|
|
|
|
( clear last cursor )
|
|
|
|
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
|
|
|
|
( record mouse positions )
|
|
|
|
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
|
|
|
|
#11 ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR
|
|
|
|
|
|
|
|
RTS
|
|
|
|
|
|
|
|
@line-rect ( x1 y1 x2 y2 color )
|
|
|
|
|
|
|
|
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
|
|
|
@line-rect-hor
|
|
|
|
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
|
|
|
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
|
|
|
|
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
|
|
|
|
,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
|
|
|
|
~rect.y1 =dev/screen.y
|
|
|
|
@line-rect-ver
|
|
|
|
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
|
|
|
|
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
|
|
|
|
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
|
|
|
,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
|
|
|
|
|
|
|
|
RTS
|
|
|
|
|
|
|
|
@draw-sprite
|
|
|
|
|
|
|
|
=dev/sprite.y
|
|
|
|
=dev/sprite.x
|
|
|
|
=dev/sprite.addr
|
|
|
|
=dev/sprite.color
|
|
|
|
|
|
|
|
RTS
|
|
|
|
|
|
|
|
@clear_icn [ 0000 0000 0000 0000 ]
|
2021-03-01 17:16:40 +00:00
|
|
|
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
|
2021-03-01 03:49:53 +00:00
|
|
|
@hand_icn [ 4040 4070 f8f8 f870 ]
|
|
|
|
|
|
|
|
|d000 @ERROR BRK
|
|
|
|
|
|
|
|
|FF10 ;dev/screen Screen
|
|
|
|
|FF20 ;dev/sprite Sprite
|
|
|
|
|FF50 ;dev/mouse Mouse
|
|
|
|
|
|
|
|
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
|
|
|
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
|