2022-03-27 18:53:24 +00:00
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( Mouse:
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Paint with 3 colors with each mouse button. )
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2021-04-21 16:48:04 +00:00
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2022-03-27 16:43:24 +00:00
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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2021-04-21 16:48:04 +00:00
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|0000
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2022-03-27 16:43:24 +00:00
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@line
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&x $2 &y $2 &dx $2 &dy $2 &e1 $2
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2022-07-16 18:54:16 +00:00
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@length $2
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@frame $2
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@pen
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&x $2 &y $2 &x2 $2 &y2 $2
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2022-03-27 16:43:24 +00:00
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@pointer
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&x $2 &y $2 &lastx $2 &lasty $2 &state $1
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2021-04-21 16:48:04 +00:00
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|0100 ( -> )
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2022-03-27 16:43:24 +00:00
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( theme )
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2022-07-16 18:54:16 +00:00
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#4cfd .System/r DEO2
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#4cf3 .System/g DEO2
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#dcf2 .System/b DEO2
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2021-04-29 04:00:39 +00:00
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2022-03-27 16:43:24 +00:00
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( vectors )
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2021-04-23 03:44:38 +00:00
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;on-mouse .Mouse/vector DEO2
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2022-07-16 18:54:16 +00:00
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;on-frame .Screen/vector DEO2
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BRK
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@on-frame ( -> )
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.Mouse/state DEI ,&skip JCN
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;run DUP2 JSR2 JSR2
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&skip
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2021-04-21 16:48:04 +00:00
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BRK
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@on-mouse ( -> )
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2022-03-27 16:43:24 +00:00
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;pointer-icn .Screen/addr DEO2
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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2022-07-16 18:54:16 +00:00
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#42 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO
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2021-04-22 18:08:06 +00:00
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( on down )
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2022-05-31 20:25:41 +00:00
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.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ,on-mouse-down JCN
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2021-04-22 18:08:06 +00:00
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( on drag )
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2021-05-13 06:31:42 +00:00
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.Mouse/state DEI ,on-mouse-drag JCN
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2021-05-11 18:14:52 +00:00
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.Mouse/state DEI .pointer/state STZ
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2021-04-22 18:08:06 +00:00
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2022-03-27 16:43:24 +00:00
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BRK
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2021-04-21 16:48:04 +00:00
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2021-04-22 18:08:06 +00:00
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@on-mouse-down ( -> )
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2022-07-16 18:54:16 +00:00
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#0000 DUP2 .length STZ2 .frame STZ2
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;clear-screen JSR2
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2021-04-22 21:29:48 +00:00
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( record start position )
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2022-03-27 16:43:24 +00:00
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2
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2021-05-11 18:14:52 +00:00
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2
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.Mouse/state DEI .pointer/state STZ
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2021-04-22 18:08:06 +00:00
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BRK
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@on-mouse-drag ( -> )
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2022-07-16 18:54:16 +00:00
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( record )
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;stroke .length LDZ2 #20 SFT2 ADD2 STH2
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.pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
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.pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2
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( move ptr )
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.length LDZ2 INC2 .length STZ2
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2021-04-22 21:29:48 +00:00
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( draw line )
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2022-03-27 16:43:24 +00:00
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.pointer/lastx LDZ2
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.pointer/lasty LDZ2
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.pointer/x LDZ2
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.pointer/y LDZ2
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2022-07-16 18:54:16 +00:00
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#01
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;draw-line JSR2
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2021-04-22 18:08:06 +00:00
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( record last position )
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2022-07-16 18:54:16 +00:00
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.Mouse/x DEI2
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DUP2 .pointer/lastx STZ2
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DUP2 .pen/x STZ2
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.pen/x2 STZ2
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.Mouse/y DEI2
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DUP2 .pointer/lasty STZ2
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DUP2 .pen/y STZ2
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.pen/y2 STZ2
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2021-05-11 18:14:52 +00:00
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.Mouse/state DEI .pointer/state STZ
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2021-04-22 18:08:06 +00:00
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BRK
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2022-07-16 18:54:16 +00:00
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@run ( -- )
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( read )
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;stroke .frame LDZ2 #20 SFT2 ADD2 STH2
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.pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
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.pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
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( line )
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.pen/x LDZ2 .pen/y LDZ2
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.pen/x2 LDZ2 .pen/y2 LDZ2
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.frame LDZ2 #01 SFT2 NIP #01 AND INC ;draw-line JSR2
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( history )
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.pen/x LDZ2 .pen/x2 STZ2
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.pen/y LDZ2 .pen/y2 STZ2
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( incr frame )
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.frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
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JMP2r
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2022-03-27 16:43:24 +00:00
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@draw-line ( x1* y1* x2* y2* color -- )
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2021-04-29 04:00:39 +00:00
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2022-03-27 16:43:24 +00:00
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( load ) STH ,&y STR2 ,&x STR2 .line/y STZ2 .line/x STZ2
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,&x LDR2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2
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#0000 ,&y LDR2 .line/y LDZ2 SUB2 ;abs2 JSR2 SUB2 .line/dy STZ2
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2022-07-16 18:54:16 +00:00
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#ffff #00 .line/x LDZ2 ,&x LDR2 ;lts2 JSR2 DUP2 ADD2 ADD2 ,&sx STR2
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#ffff #00 .line/y LDZ2 ,&y LDR2 ;lts2 JSR2 DUP2 ADD2 ADD2 ,&sy STR2
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2021-05-11 18:14:52 +00:00
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.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
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2021-04-22 18:08:06 +00:00
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&loop
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2022-03-27 16:43:24 +00:00
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.line/x LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
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.line/y LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
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STHkr .Screen/pixel DEO
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AND ,&end JCN
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2022-07-16 18:54:16 +00:00
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.line/e1 LDZ2 DUP2 ADD2 DUP2
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2022-03-27 16:43:24 +00:00
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.line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN
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2021-05-11 18:14:52 +00:00
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.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
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2022-03-27 16:43:24 +00:00
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.line/x LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x STZ2
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2021-04-22 18:08:06 +00:00
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&skipy
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2022-03-27 16:43:24 +00:00
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.line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN
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2021-05-11 18:14:52 +00:00
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.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
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2022-03-27 16:43:24 +00:00
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.line/y LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y STZ2
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2021-04-22 18:08:06 +00:00
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&skipx
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2022-03-27 16:43:24 +00:00
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,&loop JMP
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2021-04-22 18:08:06 +00:00
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&end
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2022-03-27 16:43:24 +00:00
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POPr
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JMP2r
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2021-04-22 18:08:06 +00:00
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2022-03-27 16:43:24 +00:00
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@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
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2022-04-05 23:41:49 +00:00
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@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
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@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
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2021-04-22 18:08:06 +00:00
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2022-07-16 18:54:16 +00:00
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@clear-screen ( -- )
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.Screen/height DEI2 #03 SFT2 NIP #00
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&y
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#00 OVR #30 SFT2 .Screen/y DEO2
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.Screen/width DEI2 #03 SFT2 NIP #00
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&x
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#00 OVR #30 SFT2 .Screen/x DEO2
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#00 .Screen/sprite DEO
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INC GTHk ,&x JCN
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POP2
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INC GTHk ,&y JCN
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POP2
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JMP2r
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@pointer-icn
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80c0 e0f0 f8e0 1000
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@stroke
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