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uxn/projects/examples/demos/logic.tal

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Tal
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( a blank file )
%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2* { #10 SFT } %2/ { #01 SFT }
%4* { #20 SFT } %4/ { #02 SFT }
%8* { #30 SFT } %8/ { #03 SFT }
%10* { #40 SFT } %10/ { #04 SFT }
%20* { #50 SFT } %20/ { #05 SFT }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%4** { #20 SFT2 } %4// { #02 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%10** { #40 SFT2 } %10// { #04 SFT2 }
%20** { #50 SFT2 } %20// { #05 SFT2 }
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%RELEASE-MOUSE { #0096 DEO }
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%AUTO-X { #01 .Screen/auto DEO }
%AUTO-X-ADDR { #05 .Screen/auto DEO }
%AUTO-NONE { #00 .Screen/auto DEO }
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%RTN { JMP2r }
%TOS { #00 SWP }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
|0000
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@a-frame
&x $2 &y $2 &x2 $2 &y2 $2
@b-frame
&x $2 &y $2 &x2 $2 &y2 $2
@input
&a $1 &b $1
@pointer
&x $2 &y $2
( program )
|0100 ( -> )
( theme )
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#0fe7 .System/r DEO2
#0fce .System/g DEO2
#0f2c .System/b DEO2
;on-mouse .Mouse/vector DEO2
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.Screen/width DEI2 2//
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DUP2 #0040 -- .a-frame/x STZ2 DUP2 #0040 ++ .a-frame/x2 STZ2
DUP2 #0040 -- .b-frame/x STZ2 #0040 ++ .b-frame/x2 STZ2
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.Screen/height DEI2 2// #0020 --
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DUP2 #0010 -- .a-frame/y STZ2 DUP2 #0000 ++ .a-frame/y2 STZ2
DUP2 .b-frame/y STZ2 #0010 ++ .b-frame/y2 STZ2
;redraw JSR2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
.Mouse/state DEI #00 ! JMP [ BRK ]
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.Mouse/x DEI2 .Mouse/y DEI2 .a-frame ;within-rect JSR2
;on-touch-a JCN2
.Mouse/x DEI2 .Mouse/y DEI2 .b-frame ;within-rect JSR2
;on-touch-b JCN2
BRK
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@on-touch-a ( -> )
.Mouse/x DEI2 .a-frame/x LDZ2 --
10// NIP #07 SWP - STH
.input/a LDZ
#01 [ STHr #40 SFT ] SFT EOR
.input/a STZ
;redraw JSR2
RELEASE-MOUSE
BRK
@on-touch-b ( -> )
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.Mouse/x DEI2 .b-frame/x LDZ2 --
10// NIP #07 SWP - STH
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.input/b LDZ
#01 [ STHr #40 SFT ] SFT EOR
.input/b STZ
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;redraw JSR2
RELEASE-MOUSE
BRK
@redraw ( -- )
.a-frame/x LDZ2 .Screen/x DEO2
.a-frame/y LDZ2 .Screen/y DEO2
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.input/a LDZ #01 ;draw-byte JSR2
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.b-frame/x LDZ2 .Screen/x DEO2
.b-frame/y LDZ2 .Screen/y DEO2
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.input/b LDZ #01 ;draw-byte JSR2
.b-frame/x LDZ2 .Screen/x DEO2
.Screen/y DEI2 #000d ++ .Screen/y DEO2
.input LDZ2 AND #03 ;draw-byte JSR2
.b-frame/x LDZ2 .Screen/x DEO2
.Screen/y DEI2 #000d ++ .Screen/y DEO2
.input LDZ2 ORA #03 ;draw-byte JSR2
.b-frame/x LDZ2 .Screen/x DEO2
.Screen/y DEI2 #000d ++ .Screen/y DEO2
.input LDZ2 EOR #03 ;draw-byte JSR2
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( labels )
AUTO-X-ADDR
.b-frame/x LDZ2 #0020 -- .Screen/x DEO2
;names-icn/and .Screen/addr DEO2
.b-frame/y2 LDZ2 #0004 ++ .Screen/y DEO2
,&draw-label JSR
.b-frame/y2 LDZ2 #0014 ++ .Screen/y DEO2
,&draw-label JSR
.b-frame/y2 LDZ2 #0024 ++ .Screen/y DEO2
,&draw-label JSR
AUTO-NONE
RTN
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&draw-label
.b-frame/x LDZ2 #0020 -- .Screen/x DEO2
#03 .Screen/sprite DEOk DEOk DEO
RTN
@draw-byte ( value -- )
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STH STH
#0800
&loop
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DUP #07 SWP -
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STHkr SWP SFT #01 AND OVRr STHr ;draw-bit JSR2
INC GTHk ,&loop JCN
POP2
.Screen/y DEI2 #0003 ++ .Screen/y DEO2
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.Screen/x DEI2 #0008 ++ .Screen/x DEO2
STHr ;draw-hex JSR2
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POPr
RTN
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@draw-bit ( value color -- )
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STH STH
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AUTO-X-ADDR
;button-icns/off [ #00 STHkr 20* ++ ] .Screen/addr DEO2
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OVRr STHr .Screen/sprite DEO
OVRr STHr .Screen/sprite DEO
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
.Screen/x DEI2 #0010 -- .Screen/x DEO2
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OVRr STHr .Screen/sprite DEO
OVRr STHr .Screen/sprite DEO
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AUTO-NONE
.Screen/y DEI2 #0008 -- .Screen/y DEO2
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POPr POPr
RTN
@draw-hex ( value -- )
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AUTO-X
DUP #04 SFT ,&draw JSR
#0f AND ,&draw JSR
AUTO-X
RTN
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&draw
TOS 8** ;font-hex ++ .Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
RTN
@draw-cursor ( -- )
( clear last cursor )
;cursor .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( record pointer positions )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
( colorize on state )
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#42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
RTN
@within-rect ( x* y* rect -- flag )
STH
( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
POP2 POP2 POPr
#01
RTN
&skip
POP2 POP2 POPr
#00
RTN
@cursor
80c0 e0f0 f8e0 1000
@button-icns
&off
3f40 8080 8080 8080
f804 0202 0202 0202
8080 8080 8040 3f00
0202 0202 0204 f800
&on
3f40 9fbf bfbf bfbf
f804 f2fa fafa fafa
bfbf bfbf 9f40 3f00
fafa fafa f204 f800
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@names-icn
&and
fc02 027e 8286 fa00
bcc2 8282 8282 8200
fc82 8282 8282 fc00
&ora
7c82 8282 8282 7c00
fc82 82fc 8282 8200
fc02 027e 8286 fa00
&eor
8282 4438 4482 8200
7c82 8282 8282 7c00
fc82 82fc 8282 8200
@font-hex ( 0-F )
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080