2021-03-14 01:34:08 +00:00
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( Controller )
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2021-03-15 00:32:40 +00:00
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%INCR2 { #0001 ADD2 }
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%DECR2 { #0001 SUB2 }
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%HALF2 { #0002 DIV2 }
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2021-03-15 00:41:52 +00:00
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%JMC2 { ROT JMP2? POP2 }
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2021-03-15 00:32:40 +00:00
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2021-03-14 01:34:08 +00:00
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;slime { color 1 }
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|0100 @RESET
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( set origin )
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2021-03-15 00:32:40 +00:00
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~Screen.width HALF2 =Sprite.x
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~Screen.height HALF2 =Sprite.y
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2021-03-14 01:34:08 +00:00
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,default_icn =Sprite.addr
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#11 =Sprite.color
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#0a =slime
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BRK
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2021-03-15 00:32:40 +00:00
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@FRAME
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2021-03-14 01:34:08 +00:00
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2021-03-15 00:32:40 +00:00
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~Controller.buttons #f0 AND #00 EQU BRK?
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2021-03-14 01:34:08 +00:00
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#0a =slime
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2021-03-15 00:32:40 +00:00
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2021-03-14 01:34:08 +00:00
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( hold ctrl key to change slime color )
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2021-03-15 00:32:40 +00:00
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~Controller.buttons #0f AND
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2021-03-15 00:41:52 +00:00
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DUP #01 NEQ ,$no-ctrl JMC2 #05 =slime $no-ctrl
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DUP #02 NEQ ,$no-alt JMC2 #0f =slime $no-alt
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2021-03-15 00:32:40 +00:00
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POP
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( clear ) #10 =Sprite.color
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( detect movement )
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~Controller.buttons #f0 AND
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2021-03-15 00:41:52 +00:00
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DUP #04 ROR #01 AND #01 NEQ ,$no-up JMC2
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2021-03-15 00:32:40 +00:00
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( move ) ~Sprite.y DECR2 =Sprite.y ,up_icn =Sprite.addr $no-up
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2021-03-15 00:41:52 +00:00
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DUP #05 ROR #01 AND #01 NEQ ,$no-down JMC2
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2021-03-15 00:32:40 +00:00
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( move ) ~Sprite.y INCR2 =Sprite.y ,down_icn =Sprite.addr $no-down
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2021-03-15 00:41:52 +00:00
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DUP #06 ROR #01 AND #01 NEQ ,$no-left JMC2
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2021-03-15 00:32:40 +00:00
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( move ) ~Sprite.x DECR2 =Sprite.x ,left_icn =Sprite.addr $no-left
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2021-03-15 00:41:52 +00:00
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DUP #07 ROR #01 AND #01 NEQ ,$no-right JMC2
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2021-03-15 00:32:40 +00:00
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( move ) ~Sprite.x INCR2 =Sprite.x ,right_icn =Sprite.addr $no-right
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POP
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2021-03-14 01:34:08 +00:00
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( draw face )
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#11 =Sprite.color
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2021-03-15 00:32:40 +00:00
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2021-03-14 01:34:08 +00:00
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( draw slime )
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,slime_icn =Sprite.addr
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~slime =Sprite.color
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2021-03-15 00:32:40 +00:00
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BRK
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2021-03-14 01:34:08 +00:00
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
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@up_icn [ 2466 e7db ffff 7e3c ]
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@down_icn [ 3c7e ffff dbe7 6624 ]
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@left_icn [ 3c7e ef1f 1fef 7e3c ]
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@right_icn [ 3c7e f7f8 f8f7 7e3c ]
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@slime_icn [ 0000 183c 3c18 0000 ]
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|d000 @ERROR BRK
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|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF30 ;Controller { buttons 1 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 0daf 02ff 035f ] ( palette )
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