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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-08 21:35:05 +00:00
26 lines
756 B
Lua
26 lines
756 B
Lua
local E_MODEL_SKYBOX_BLIMPCITY = smlua_model_util_get_id("skybox_blimpcity_geo")
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local function bhv_skybox_init(o)
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o.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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o.header.gfx.skipInViewCheck = true
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obj_scale(o, 10.0)
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end
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local function bhv_skybox_loop(o)
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vec3f_to_object_pos(o, gLakituState.pos)
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end
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id_bhvSkybox = hook_behavior(nil, OBJ_LIST_LEVEL, false, bhv_skybox_init, bhv_skybox_loop)
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local function on_level_init()
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if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITY then
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spawn_non_sync_object(
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id_bhvSkybox,
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E_MODEL_SKYBOX_BLIMPCITY,
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gLakituState.pos.x, gLakituState.pos.y, gLakituState.pos.z,
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nil
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)
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end
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end
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hook_event(HOOK_ON_LEVEL_INIT, on_level_init)
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