mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 21:15:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
288 lines
9.2 KiB
Python
Executable file
288 lines
9.2 KiB
Python
Executable file
#!/usr/bin/env python3
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import sys
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import os
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import json
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def read_asset_map():
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with open("assets.json") as f:
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ret = json.load(f)
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return ret
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def read_local_asset_list(f):
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if f is None:
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return []
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ret = []
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for line in f:
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ret.append(line.strip())
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return ret
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def asset_needs_update(asset, version):
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if version <= 5 and asset == "textures/spooky/bbh_textures.00800.rgba16.png":
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return True
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if version <= 4 and asset in ["textures/mountain/ttm_textures.01800.rgba16.png", "textures/mountain/ttm_textures.05800.rgba16.png"]:
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return True
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if version <= 3 and asset == "textures/cave/hmc_textures.01800.rgba16.png":
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return True
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if version <= 2 and asset == "textures/inside/inside_castle_textures.09000.rgba16.png":
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return True
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if version <= 1 and asset.endswith(".m64"):
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return True
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if version <= 0 and asset.endswith(".aiff"):
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return True
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return False
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def remove_file(fname):
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os.remove(fname)
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print("deleting", fname)
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try:
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os.removedirs(os.path.dirname(fname))
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except OSError:
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pass
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def clean_assets(local_asset_file):
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# If extended folder exists, delete it
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if os.path.exists('sound/samples/extended/'):
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os.system('rm -rf sound/samples/extended/')
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print('Deleted extended soundbank folder')
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assets = set(read_asset_map().keys())
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assets.update(read_local_asset_list(local_asset_file))
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for fname in list(assets) + [".assets-local.txt"]:
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if fname.startswith("@"):
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continue
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try:
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remove_file(fname)
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except FileNotFoundError:
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pass
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def main():
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# In case we ever need to change formats of generated files, we keep a
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# revision ID in the local asset file.
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new_version = 6
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try:
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local_asset_file = open(".assets-local.txt")
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local_asset_file.readline()
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local_version = int(local_asset_file.readline().strip())
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except Exception:
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local_asset_file = None
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local_version = -1
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langs = sys.argv[1:]
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if langs == ["--clean"]:
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clean_assets(local_asset_file)
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sys.exit(0)
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all_langs = ["jp", "us", "eu", "sh"]
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if not langs or not all(a in all_langs for a in langs):
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langs_str = " ".join("[" + lang + "]" for lang in all_langs)
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print("Usage: " + sys.argv[0] + " " + langs_str)
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print("For each version, baserom.<version>.z64 must exist")
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sys.exit(1)
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asset_map = read_asset_map()
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all_assets = []
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any_missing_assets = False
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for asset, data in asset_map.items():
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if '.png' in asset:
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continue
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if asset.startswith("@"):
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continue
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if os.path.isfile(asset):
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all_assets.append((asset, data, True))
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else:
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all_assets.append((asset, data, False))
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if not any_missing_assets and any(lang in data[-1] for lang in langs):
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any_missing_assets = True
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if not any_missing_assets and local_version == new_version:
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# Nothing to do, no need to read a ROM. For efficiency we don't check
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# the list of old assets either.
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return
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# Late imports (to optimize startup perf)
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import subprocess
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import hashlib
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import tempfile
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from collections import defaultdict
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new_assets = {a[0] for a in all_assets}
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previous_assets = read_local_asset_list(local_asset_file)
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if local_version == -1:
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# If we have no local asset file, we assume that files are version
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# controlled and thus up to date.
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local_version = new_version
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# Create work list
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todo = defaultdict(lambda: [])
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for (asset, data, exists) in all_assets:
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# Leave existing assets alone if they have a compatible version.
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if exists and not asset_needs_update(asset, local_version):
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continue
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meta = data[:-2]
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size, positions = data[-2:]
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for lang, pos in positions.items():
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mio0 = None if len(pos) == 1 else pos[0]
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pos = pos[-1]
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if lang in langs:
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todo[(lang, mio0)].append((asset, pos, size, meta))
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break
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# Load ROMs
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roms = {}
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for lang in langs:
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fname = "baserom." + lang + ".z64"
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try:
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with open(fname, "rb") as f:
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roms[lang] = f.read()
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except Exception as e:
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print("Failed to open " + fname + "! " + str(e))
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sys.exit(1)
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sha1 = hashlib.sha1(roms[lang]).hexdigest()
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with open("sm64." + lang + ".sha1", "r") as f:
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expected_sha1 = f.read().split()[0]
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if sha1 != expected_sha1:
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print(
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fname
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+ " has the wrong hash! Found "
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+ sha1
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+ ", expected "
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+ expected_sha1
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)
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sys.exit(1)
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# Make sure tools exist
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subprocess.check_call(
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["make", "-s", "-C", "tools/", "n64graphics", "skyconv", "mio0", "aifc_decode"]
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)
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# Go through the assets in roughly alphabetical order (but assets in the same
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# mio0 file still go together).
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keys = sorted(list(todo.keys()), key=lambda k: todo[k][0][0])
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# Import new assets
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for key in keys:
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assets = todo[key]
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lang, mio0 = key
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if mio0 == "@sound":
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rom = roms[lang]
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args = [
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"python3",
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"tools/disassemble_sound.py",
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"baserom." + lang + ".z64",
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]
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def append_args(key):
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size, locs = asset_map["@sound " + key + " " + lang]
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offset = locs[lang][0]
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args.append(str(offset))
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args.append(str(size))
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append_args("ctl")
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append_args("tbl")
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if lang == "sh":
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args.append("--shindou-headers")
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append_args("ctl header")
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append_args("tbl header")
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args.append("--only-samples")
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for (asset, pos, size, meta) in assets:
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print("extracting", asset)
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args.append(asset + ":" + str(pos))
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subprocess.run(args, check=True)
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continue
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if mio0 is not None:
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image = subprocess.run(
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[
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"./tools/mio0",
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"-d",
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"-o",
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str(mio0),
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"baserom." + lang + ".z64",
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"-",
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],
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check=True,
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stdout=subprocess.PIPE,
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).stdout
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else:
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image = roms[lang]
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for (asset, pos, size, meta) in assets:
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print("extracting", asset)
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input = image[pos : pos + size]
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os.makedirs(os.path.dirname(asset), exist_ok=True)
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if asset.endswith(".png"):
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png_file = tempfile.NamedTemporaryFile(prefix="asset", delete=False)
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try:
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png_file.write(input)
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png_file.flush()
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png_file.close()
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if asset.startswith("textures/skyboxes/") or asset.startswith("levels/ending/cake"):
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if asset.startswith("textures/skyboxes/"):
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imagetype = "sky"
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else:
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imagetype = "cake" + ("-eu" if "eu" in asset else "")
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subprocess.run(
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[
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"./tools/skyconv",
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"--type",
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imagetype,
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"--combine",
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png_file.name,
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asset,
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],
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check=True,
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)
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else:
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w, h = meta
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fmt = asset.split(".")[-2]
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subprocess.run(
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[
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"./tools/n64graphics",
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"-e",
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png_file.name,
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"-g",
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asset,
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"-f",
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fmt,
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"-w",
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str(w),
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"-h",
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str(h),
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],
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check=True,
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)
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finally:
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png_file.close()
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os.remove(png_file.name)
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else:
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with open(asset, "wb") as f:
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f.write(input)
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# Remove old assets
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for asset in previous_assets:
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if asset not in new_assets:
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try:
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remove_file(asset)
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except FileNotFoundError:
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pass
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# Replace the asset list
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output = "\n".join(
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[
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"# This file tracks the assets currently extracted by extract_assets.py.",
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str(new_version),
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*sorted(list(new_assets)),
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"",
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]
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)
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with open(".assets-local.txt", "w") as f:
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f.write(output)
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main()
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