mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 15:03:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
56 lines
2.7 KiB
C
56 lines
2.7 KiB
C
#include "pc/rom_assets.h"
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#include "macros.h"
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#include "types.h"
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#include "make_const_nonconst.h"
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// 0x09000000
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ROM_ASSET_LOAD_TEXTURE(inside_09000000, "textures/inside/inside_castle_textures.00000.rgba16.inc.c", 0x00365980, 39851, 0x00000000, 4096);
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// 0x09001000
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ROM_ASSET_LOAD_TEXTURE(inside_09001000, "textures/inside/inside_castle_textures.01000.rgba16.inc.c", 0x00365980, 39851, 0x00001000, 4096);
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// 0x09002000
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ROM_ASSET_LOAD_TEXTURE(inside_09002000, "textures/inside/inside_castle_textures.02000.rgba16.inc.c", 0x00365980, 39851, 0x00002000, 4096);
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// 0x09003000
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ROM_ASSET_LOAD_TEXTURE(inside_09003000, "textures/inside/inside_castle_textures.03000.rgba16.inc.c", 0x00365980, 39851, 0x00003000, 2048);
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// 0x09003800
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ROM_ASSET_LOAD_TEXTURE(inside_09003800, "textures/inside/inside_castle_textures.03800.rgba16.inc.c", 0x00365980, 39851, 0x00003800, 2048);
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// 0x09004000
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ROM_ASSET_LOAD_TEXTURE(inside_09004000, "textures/inside/inside_castle_textures.04000.rgba16.inc.c", 0x00365980, 39851, 0x00004000, 2048);
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// 0x09004800
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ROM_ASSET_LOAD_TEXTURE(inside_09004800, "textures/inside/inside_castle_textures.04800.rgba16.inc.c", 0x0034e760, 12786, 0x00000800, 2048);
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// 0x09005000
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ROM_ASSET_LOAD_TEXTURE(inside_09005000, "textures/inside/inside_castle_textures.05000.rgba16.inc.c", 0x00365980, 39851, 0x00005000, 2048);
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// 0x09005800
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ROM_ASSET_LOAD_TEXTURE(inside_09005800, "textures/inside/inside_castle_textures.05800.rgba16.inc.c", 0x00365980, 39851, 0x00005800, 2048);
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// 0x09006000
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ROM_ASSET_LOAD_TEXTURE(inside_09006000, "textures/inside/inside_castle_textures.06000.rgba16.inc.c", 0x00365980, 39851, 0x00006000, 4096);
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// 0x09007000
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ROM_ASSET_LOAD_TEXTURE(inside_09007000, "textures/inside/inside_castle_textures.07000.rgba16.inc.c", 0x00365980, 39851, 0x00007000, 4096);
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// 0x09008000
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ROM_ASSET_LOAD_TEXTURE(inside_09008000, "textures/inside/inside_castle_textures.08000.rgba16.inc.c", 0x00365980, 39851, 0x00008000, 2048);
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// 0x09008800
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ROM_ASSET_LOAD_TEXTURE(inside_09008800, "textures/inside/inside_castle_textures.08800.rgba16.inc.c", 0x00365980, 39851, 0x00008800, 2048);
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// 0x09009000
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ROM_ASSET_LOAD_TEXTURE(inside_09009000, "textures/inside/inside_castle_textures.09000.rgba16.inc.c", 0x00365980, 39851, 0x00009000, 4096);
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// 0x0900A000
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ROM_ASSET_LOAD_TEXTURE(inside_0900A000, "textures/inside/inside_castle_textures.0A000.rgba16.inc.c", 0x00365980, 39851, 0x0000a000, 4096);
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// 0x0900B000
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ROM_ASSET_LOAD_TEXTURE(inside_0900B000, "textures/inside/inside_castle_textures.0B000.rgba16.inc.c", 0x00365980, 39851, 0x0000b000, 2048);
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// 0x0900B800
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ROM_ASSET_LOAD_TEXTURE(inside_0900B800, "textures/inside/inside_castle_textures.0B800.rgba16.inc.c", 0x00365980, 39851, 0x0000b800, 4096);
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