sm64coopdx/levels/wdw/water_level_diamond/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

80 lines
3.1 KiB
C

#include "pc/rom_assets.h"
// 0x07012F18 - 0x07012F30
static const Lights1 wdw_seg7_lights_07012F18 = gdSPDefLights1(
0x99, 0x99, 0x00,
0xff, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x07012F30 - 0x07012F48
static const Lights1 wdw_seg7_lights_07012F30 = gdSPDefLights1(
0x00, 0x00, 0x99,
0x00, 0x00, 0xff, 0x28, 0x28, 0x28
);
// 0x07012F48 - 0x07012F60
static const Lights1 wdw_seg7_lights_07012F48 = gdSPDefLights1(
0x00, 0x99, 0x00,
0x00, 0xff, 0x00, 0x28, 0x28, 0x28
);
// 0x07012F60 - 0x07012F78
static const Lights1 wdw_seg7_lights_07012F60 = gdSPDefLights1(
0x99, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x07012F78 - 0x07012FD8
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012F78, 0x0040ed70, 45590, 0x00012f78, 96);
// 0x07012FD8 - 0x07013038
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012FD8, 0x0040ed70, 45590, 0x00012fd8, 96);
// 0x07013038 - 0x07013098
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013038, 0x0040ed70, 45590, 0x00013038, 96);
// 0x07013098 - 0x070130F8
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07013098, 0x0040ed70, 45590, 0x00013098, 96);
// 0x070130F8 - 0x070131B8
static const Gfx wdw_seg7_dl_070130F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wdw_seg7_texture_07001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wdw_seg7_lights_07012F18.l, 1),
gsSPLight(&wdw_seg7_lights_07012F18.a, 2),
gsSPVertex(wdw_seg7_vertex_07012F78, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&wdw_seg7_lights_07012F30.l, 1),
gsSPLight(&wdw_seg7_lights_07012F30.a, 2),
gsSPVertex(wdw_seg7_vertex_07012FD8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&wdw_seg7_lights_07012F48.l, 1),
gsSPLight(&wdw_seg7_lights_07012F48.a, 2),
gsSPVertex(wdw_seg7_vertex_07013038, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&wdw_seg7_lights_07012F60.l, 1),
gsSPLight(&wdw_seg7_lights_07012F60.a, 2),
gsSPVertex(wdw_seg7_vertex_07013098, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x070131B8 - 0x07013238
const Gfx wdw_seg7_dl_070131B8[] = {
gsDPPipeSync(),
gsDPSetEnvColor(255, 255, 255, 200),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wdw_seg7_dl_070130F8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};