sm64coopdx/levels/ttm/areas/1/9/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

86 lines
3.4 KiB
C

#include "pc/rom_assets.h"
// 0x0700C0E0 - 0x0700C0F8
static const Lights1 ttm_seg7_lights_0700C0E0 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700C0F8 - 0x0700C110
static const Lights1 ttm_seg7_lights_0700C0F8 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);
// 0x0700C110 - 0x0700C128
static const Lights1 ttm_seg7_lights_0700C110 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x0700C128 - 0x0700C228
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700C128, 0x004d1910, 104662, 0x0000c128, 256);
// 0x0700C228 - 0x0700C2A8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700C228, 0x004d1910, 104662, 0x0000c228, 128);
// 0x0700C2A8 - 0x0700C2E8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700C2A8, 0x004d1910, 104662, 0x0000c2a8, 64);
// 0x0700C2E8 - 0x0700C360
static const Gfx ttm_seg7_dl_0700C2E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_0700C0E0.l, 1),
gsSPLight(&ttm_seg7_lights_0700C0E0.a, 2),
gsSPVertex(ttm_seg7_vertex_0700C128, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700C360 - 0x0700C3D8
static const Gfx ttm_seg7_dl_0700C360[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_0700C0F8.l, 1),
gsSPLight(&ttm_seg7_lights_0700C0F8.a, 2),
gsSPVertex(ttm_seg7_vertex_0700C228, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 3, 1, 0x0, 4, 1, 5, 0x0),
gsSP2Triangles( 0, 2, 6, 0x0, 2, 7, 6, 0x0),
gsSP2Triangles( 7, 4, 5, 0x0, 7, 5, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0700C3D8 - 0x0700C408
static const Gfx ttm_seg7_dl_0700C3D8[] = {
gsSPLight(&ttm_seg7_lights_0700C110.l, 1),
gsSPLight(&ttm_seg7_lights_0700C110.a, 2),
gsSPVertex(ttm_seg7_vertex_0700C2A8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700C408 - 0x0700C488
const Gfx ttm_seg7_dl_0700C408[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_0700C2E8),
gsSPDisplayList(ttm_seg7_dl_0700C360),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(ttm_seg7_dl_0700C3D8),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};