sm64coopdx/levels/ttm/areas/1/5/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

60 lines
2.6 KiB
C

#include "pc/rom_assets.h"
// 0x0700B130 - 0x0700B148
static const Lights1 ttm_seg7_lights_0700B130 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0x99, 0x99, 0x99, 0x28, 0x28, 0x28
);
// 0x0700B148 - 0x0700B248
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700B148, 0x004d1910, 104662, 0x0000b148, 256);
// 0x0700B248 - 0x0700B338
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700B248, 0x004d1910, 104662, 0x0000b248, 240);
// 0x0700B338 - 0x0700B3F8
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700B338, 0x004d1910, 104662, 0x0000b338, 192);
// 0x0700B3F8 - 0x0700B530
static const Gfx ttm_seg7_dl_0700B3F8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_0700B130.l, 1),
gsSPLight(&ttm_seg7_lights_0700B130.a, 2),
gsSPVertex(ttm_seg7_vertex_0700B148, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 5, 9, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 14, 0x0),
gsSP1Triangle(11, 14, 15, 0x0),
gsSPVertex(ttm_seg7_vertex_0700B248, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 13, 14, 0x0),
gsSP1Triangle(12, 11, 13, 0x0),
gsSPVertex(ttm_seg7_vertex_0700B338, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 5, 3, 0, 0x0, 0, 6, 5, 0x0),
gsSP2Triangles( 0, 2, 6, 0x0, 0, 4, 1, 0x0),
gsSP2Triangles( 2, 7, 6, 0x0, 2, 1, 8, 0x0),
gsSP2Triangles( 6, 9, 10, 0x0, 6, 10, 5, 0x0),
gsSP2Triangles( 6, 7, 9, 0x0, 5, 11, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700B530 - 0x0700B590
const Gfx ttm_seg7_dl_0700B530[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_0700B3F8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};