mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
110 lines
4.5 KiB
C
110 lines
4.5 KiB
C
#include "pc/rom_assets.h"
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// 0x0700E378 - 0x0700E390
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static const Lights1 ttm_seg7_lights_0700E378 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700E390 - 0x0700E3A8
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static const Lights1 ttm_seg7_lights_0700E390 = gdSPDefLights1(
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0x5d, 0x5d, 0x5d,
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0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
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);
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// 0x0700E3A8 - 0x0700E3C0
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static const Lights1 ttm_seg7_lights_0700E3A8 = gdSPDefLights1(
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0700E3C0 - 0x0700E4B0
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E3C0, 0x004d1910, 104662, 0x0000e3c0, 240);
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// 0x0700E4B0 - 0x0700E590
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E4B0, 0x004d1910, 104662, 0x0000e4b0, 224);
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// 0x0700E590 - 0x0700E680
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E590, 0x004d1910, 104662, 0x0000e590, 240);
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// 0x0700E680 - 0x0700E6E0
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E680, 0x004d1910, 104662, 0x0000e680, 96);
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// 0x0700E6E0 - 0x0700E720
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E6E0, 0x004d1910, 104662, 0x0000e6e0, 64);
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// 0x0700E720 - 0x0700E820
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E720, 0x004d1910, 104662, 0x0000e720, 256);
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// 0x0700E820 - 0x0700E8B0
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E820, 0x004d1910, 104662, 0x0000e820, 144);
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// 0x0700E8B0 - 0x0700E910
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E8B0, 0x004d1910, 104662, 0x0000e8b0, 96);
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// 0x0700E910 - 0x0700EA28
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static const Gfx ttm_seg7_dl_0700E910[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ttm_seg7_lights_0700E378.l, 1),
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gsSPLight(&ttm_seg7_lights_0700E378.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700E3C0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700E4B0, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 6, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700E590, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPLight(&ttm_seg7_lights_0700E390.l, 1),
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gsSPLight(&ttm_seg7_lights_0700E390.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700E680, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLight(&ttm_seg7_lights_0700E378.l, 1),
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gsSPLight(&ttm_seg7_lights_0700E378.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700E6E0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700EA28 - 0x0700EAC8
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static const Gfx ttm_seg7_dl_0700EA28[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ttm_seg7_vertex_0700E720, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 4, 3, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ttm_seg7_vertex_0700E820, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 6, 7, 8, 0x0),
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gsSPLight(&ttm_seg7_lights_0700E3A8.l, 1),
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gsSPLight(&ttm_seg7_lights_0700E3A8.a, 2),
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gsSPVertex(ttm_seg7_vertex_0700E8B0, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700EAC8 - 0x0700EB40
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const Gfx ttm_seg7_dl_0700EAC8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttm_seg7_dl_0700E910),
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gsSPDisplayList(ttm_seg7_dl_0700EA28),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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