sm64coopdx/levels/ttm/areas/1/11/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

68 lines
2.7 KiB
C

#include "pc/rom_assets.h"
// 0x0700CB60 - 0x0700CB78
static const Lights1 ttm_seg7_lights_0700CB60 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700CB78 - 0x0700CB90
static const Lights1 ttm_seg7_lights_0700CB78 = gdSPDefLights1(
0x5d, 0x5d, 0x5d,
0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);
// 0x0700CB90 - 0x0700CBF0
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700CB90, 0x004d1910, 104662, 0x0000cb90, 96);
// 0x0700CBF0 - 0x0700CC20
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700CBF0, 0x004d1910, 104662, 0x0000cbf0, 48);
// 0x0700CC20 - 0x0700CC60
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700CC20, 0x004d1910, 104662, 0x0000cc20, 64);
// 0x0700CC60 - 0x0700CCC8
static const Gfx ttm_seg7_dl_0700CC60[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_0700CB60.l, 1),
gsSPLight(&ttm_seg7_lights_0700CB60.a, 2),
gsSPVertex(ttm_seg7_vertex_0700CB90, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&ttm_seg7_lights_0700CB78.l, 1),
gsSPLight(&ttm_seg7_lights_0700CB78.a, 2),
gsSPVertex(ttm_seg7_vertex_0700CBF0, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CCC8 - 0x0700CD10
static const Gfx ttm_seg7_dl_0700CCC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttm_seg7_lights_0700CB60.l, 1),
gsSPLight(&ttm_seg7_lights_0700CB60.a, 2),
gsSPVertex(ttm_seg7_vertex_0700CC20, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CD10 - 0x0700CD88
const Gfx ttm_seg7_dl_0700CD10[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_0700CC60),
gsSPDisplayList(ttm_seg7_dl_0700CCC8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};