sm64coopdx/actors/toad_cap/geo.inc.c
FluffaMario 5cba5bede1
Updated Player Characters (#85)
* Update Player Characters

* Oops...

* Slipped through

* Hopefully this is good now?
2024-06-30 07:40:29 -04:00

144 lines
5.2 KiB
C

#include "geo_header.h"
const GeoLayout toads_cap_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 75),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_5),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
const GeoLayout toads_metal_cap_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 75),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
const GeoLayout toads_wing_cap_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 75),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_mesh_layer_5),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_mesh_layer_5),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Wing_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};
const GeoLayout toads_winged_metal_cap_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 75),
GEO_OPEN_NODE(),
GEO_SCALE(LAYER_FORCE, 16384),
GEO_OPEN_NODE(),
GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};