sm64coopdx/actors/explosion/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

96 lines
3.8 KiB
C

#include "pc/rom_assets.h"
// Explosion
// 0x030009C8
ROM_ASSET_LOAD_VTX(explosion_seg3_vertex_030009C8, 0x00201410, 96653, 0x000009c8, 64);
// 0x03000A08
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03000A08, "actors/explosion/explosion_0.rgba16.inc.c", 0x00201410, 96653, 0x00000a08, 2048);
// 0x03001208
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03001208, "actors/explosion/explosion_1.rgba16.inc.c", 0x00201410, 96653, 0x00001208, 2048);
// 0x03001A08
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03001A08, "actors/explosion/explosion_2.rgba16.inc.c", 0x00201410, 96653, 0x00001a08, 2048);
// 0x03002208
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03002208, "actors/explosion/explosion_3.rgba16.inc.c", 0x00201410, 96653, 0x00002208, 2048);
// 0x03002A08
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03002A08, "actors/explosion/explosion_4.rgba16.inc.c", 0x00201410, 96653, 0x00002a08, 2048);
// 0x03003208
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03003208, "actors/explosion/explosion_5.rgba16.inc.c", 0x00201410, 96653, 0x00003208, 2048);
// 0x03003A08
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03003A08, "actors/explosion/explosion_6.rgba16.inc.c", 0x00201410, 96653, 0x00003a08, 2048);
// 0x03004208 - 0x03004298
const Gfx explosion_seg3_dl_03004208[] = {
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsDPSetEnvColor(255, 255, 255, 150),
gsSPClearGeometryMode(G_LIGHTING),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(explosion_seg3_vertex_030009C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x03004298 - 0x030042B0
const Gfx explosion_seg3_dl_03004298[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x030042B0 - 0x030042C8
const Gfx explosion_seg3_dl_030042B0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x030042C8 - 0x030042E0
const Gfx explosion_seg3_dl_030042C8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x030042E0 - 0x030042F8
const Gfx explosion_seg3_dl_030042E0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x030042F8 - 0x03004310
const Gfx explosion_seg3_dl_030042F8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x03004310 - 0x03004328
const Gfx explosion_seg3_dl_03004310[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208),
gsSPBranchList(explosion_seg3_dl_03004208),
};
// 0x03004328 - 0x03004340
const Gfx explosion_seg3_dl_03004328[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08),
gsSPBranchList(explosion_seg3_dl_03004208),
};