mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 15:03:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
55 lines
2.4 KiB
C
55 lines
2.4 KiB
C
#include "pc/rom_assets.h"
|
|
// 0x0700E510 - 0x0700E528
|
|
static const Lights1 bob_seg7_lights_0700E510 = gdSPDefLights1(
|
|
0x3f, 0x3f, 0x3f,
|
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x0700E528 - 0x0700E628
|
|
ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E528, 0x003fc2b0, 38830, 0x0000e528, 256);
|
|
|
|
// 0x0700E628 - 0x0700E6C8
|
|
ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E628, 0x003fc2b0, 38830, 0x0000e628, 160);
|
|
|
|
// 0x0700E6C8 - 0x0700E768
|
|
static const Gfx bob_seg7_dl_0700E6C8[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09006000),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPLight(&bob_seg7_lights_0700E510.l, 1),
|
|
gsSPLight(&bob_seg7_lights_0700E510.a, 2),
|
|
gsSPVertex(bob_seg7_vertex_0700E528, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 3, 5, 0x0, 7, 0, 2, 0x0),
|
|
gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0),
|
|
gsSP2Triangles(12, 9, 11, 0x0, 13, 14, 15, 0x0),
|
|
gsSPVertex(bob_seg7_vertex_0700E628, 10, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0700E768 - 0x0700E810
|
|
const Gfx bob_seg7_dl_0700E768[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCycleType(G_CYC_2CYCLE),
|
|
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
|
|
gsDPSetDepthSource(G_ZS_PIXEL),
|
|
gsDPSetFogColor(160, 160, 160, 255),
|
|
gsSPFogPosition(980, 1000),
|
|
gsSPSetGeometryMode(G_FOG),
|
|
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(bob_seg7_dl_0700E6C8),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCycleType(G_CYC_1CYCLE),
|
|
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
|
|
gsSPClearGeometryMode(G_FOG),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPEndDisplayList(),
|
|
};
|