mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
143 lines
6 KiB
C
143 lines
6 KiB
C
#include "pc/rom_assets.h"
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// Warp Pipe
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// 0x030079E8
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static const Lights1 warp_pipe_seg3_lights_030079E8 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x03007A00
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ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007A00, 0x00201410, 96653, 0x00007a00, 240);
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// 0x03007AF0
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ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007AF0, 0x00201410, 96653, 0x00007af0, 240);
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// 0x03007BE0
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ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007BE0, 0x00201410, 96653, 0x00007be0, 240);
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// 0x03007CD0
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ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007CD0, 0x00201410, 96653, 0x00007cd0, 240);
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// 0x03007DC0
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ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03007DC0, 0x00201410, 96653, 0x00007dc0, 128);
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// 0x03007E40
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ROM_ASSET_LOAD_TEXTURE(warp_pipe_seg3_texture_03007E40, "actors/warp_pipe/warp_pipe_side.rgba16.inc.c", 0x00201410, 96653, 0x00007e40, 4096);
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// 0x03008E40 - 0x03008F98
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const Gfx warp_pipe_seg3_dl_03008E40[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, warp_pipe_seg3_texture_03007E40),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&warp_pipe_seg3_lights_030079E8.l, 1),
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gsSPLight(&warp_pipe_seg3_lights_030079E8.a, 2),
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gsSPVertex(warp_pipe_seg3_vertex_03007A00, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(warp_pipe_seg3_vertex_03007AF0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP1Triangle( 0, 14, 1, 0x0),
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gsSPVertex(warp_pipe_seg3_vertex_03007BE0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(warp_pipe_seg3_vertex_03007CD0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP1Triangle( 0, 14, 1, 0x0),
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gsSPVertex(warp_pipe_seg3_vertex_03007DC0, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03008F98 - 0x03008FF8
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const Gfx warp_pipe_seg3_dl_03008F98[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(warp_pipe_seg3_dl_03008E40),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x03008FF8
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static const Lights1 warp_pipe_seg3_lights_03008FF8 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x03009010
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static const Lights1 warp_pipe_seg3_lights_03009010 = gdSPDefLights1(
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x03009028
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ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03009028, 0x00201410, 96653, 0x00009028, 256);
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// 0x03009128
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ROM_ASSET_LOAD_VTX(warp_pipe_seg3_vertex_03009128, 0x00201410, 96653, 0x00009128, 64);
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// 0x03009168
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ROM_ASSET_LOAD_TEXTURE(warp_pipe_seg3_texture_03009168, "actors/warp_pipe/warp_pipe_top.rgba16.inc.c", 0x00201410, 96653, 0x00009168, 2048);
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// 0x03009968 - 0x03009A20
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const Gfx warp_pipe_seg3_dl_03009968[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, warp_pipe_seg3_texture_03009168),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&warp_pipe_seg3_lights_03008FF8.l, 1),
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gsSPLight(&warp_pipe_seg3_lights_03008FF8.a, 2),
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gsSPVertex(warp_pipe_seg3_vertex_03009028, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 3, 5, 0x0),
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gsSP2Triangles( 8, 4, 6, 0x0, 8, 9, 4, 0x0),
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gsSP2Triangles( 7, 5, 10, 0x0, 11, 7, 10, 0x0),
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gsSP2Triangles(11, 10, 12, 0x0, 1, 11, 12, 0x0),
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gsSP2Triangles( 1, 12, 2, 0x0, 13, 14, 9, 0x0),
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gsSP2Triangles( 0, 2, 15, 0x0, 13, 0, 15, 0x0),
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gsSP2Triangles(13, 15, 14, 0x0, 13, 9, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03009A20 - 0x03009A50
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const Gfx warp_pipe_seg3_dl_03009A20[] = {
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gsSPLight(&warp_pipe_seg3_lights_03009010.l, 1),
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gsSPLight(&warp_pipe_seg3_lights_03009010.a, 2),
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gsSPVertex(warp_pipe_seg3_vertex_03009128, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x03009A50 - 0x03009AC8
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const Gfx warp_pipe_seg3_dl_03009A50[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(warp_pipe_seg3_dl_03009968),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPDisplayList(warp_pipe_seg3_dl_03009A20),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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