sm64coopdx/autogen/convert_structs.py
MysterD 33ced38baa Various Lua object API improvements
Lifted immutablity of most Lua struct fields
Added object constants to Lua API
Added ability to set struct pointers in Lua API
Prevented respawners for Lua-spawned objects
2022-02-25 18:30:05 -08:00

412 lines
11 KiB
Python

import os
import re
import sys
from extract_structs import *
from extract_object_fields import *
from common import *
in_files = [
'include/types.h',
'src/game/area.h',
'src/game/camera.h',
'src/game/characters.h',
'src/engine/surface_collision.h',
'src/pc/network/network_player.h',
'src/pc/djui/djui_hud_utils.h',
'src/game/object_helpers.h'
]
smlua_cobject_autogen = 'src/pc/lua/smlua_cobject_autogen'
docs_lua_structs = 'docs/lua/structs.md'
c_template = """/* THIS FILE IS AUTOGENERATED */
/* SHOULD NOT BE MANUALLY CHANGED */
$[INCLUDES]
#include "include/object_fields.h"
$[BODY]
struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key) {
struct LuaObjectTable* ot = &sLuaObjectAutogenTable[lot - LOT_AUTOGEN_MIN - 1];
// TODO: change this to binary search or hash table or something
for (int i = 0; i < ot->fieldCount; i++) {
if (!strcmp(ot->fields[i].key, key)) {
return &ot->fields[i];
}
}
return NULL;
}
"""
h_template = """/* THIS FILE IS AUTOGENERATED */
/* SHOULD NOT BE MANUALLY CHANGED */
#ifndef SMLUA_COBJECT_AUTOGEN_H
#define SMLUA_COBJECT_AUTOGEN_H
$[BODY]
struct LuaObjectField* smlua_get_object_field_autogen(u16 lot, const char* key);
#endif
"""
override_field_names = {
}
override_field_types = {
"Surface": { "normal": "Vec3f" },
}
override_field_immutable = {
"MarioState": [ "playerIndex" ],
"Character": [ "*" ],
"NetworkPlayer": [ "*" ],
"TextureInfo": [ "*" ],
"Object": ["oSyncID", "createdThroughNetwork"],
}
sLuaManuallyDefinedStructs = [
'struct Vec3f { float x; float y; float z; }',
'struct Vec3s { s16 x; s16 y; s16 z; }'
]
total_structs = 0
total_fields = 0
############################################################################
def strip_internal_blocks(body):
# strip internal structs/enums/etc
tmp = body
body = ''
inside = 0
for character in tmp:
if character == '{':
body += '{ ... }'
inside += 1
if inside == 0:
body += character
if character == '}':
inside -= 1
return body
def identifier_to_caps(identifier):
caps = ''
was_cap = True
for c in identifier:
if c >= 'A' and c <= 'Z':
if not was_cap:
caps += '_'
was_cap = True
else:
was_cap = False
caps += c.upper()
return caps
def table_to_string(table):
count = 0
columns = 0
column_width = []
for c in table[0]:
column_width.append(0)
columns += 1
for row in table:
for i in range(columns):
if len(row[i]) > column_width[i]:
column_width[i] = len(row[i])
s = ''
for row in table:
line = ''
for i in range(columns):
line += row[i].ljust(column_width[i])
if '???' in line:
line = '//' + line[2:] + ' <--- UNIMPLEMENTED'
else:
count += 1
s += line + '\n'
return s, count
############################################################################
def parse_struct(struct_str):
struct = {}
identifier = struct_str.split(' ')[1]
struct['identifier'] = identifier
body = struct_str.split('{', 1)[1].rsplit('}', 1)[0]
body = strip_internal_blocks(body)
struct['fields'] = []
field_strs = body.split(';')
for field_str in field_strs:
if len(field_str.strip()) == 0:
continue
if '*' in field_str:
field_type, field_id = field_str.strip().rsplit('*', 1)
field_type = field_type.strip() + '*'
else:
field_type, field_id = field_str.strip().rsplit(' ', 1)
if '[' in field_id:
array_str = '[' + field_id.split('[', 1)[1]
field_id = field_id.split('[', 1)[0]
if array_str != '[1]':
field_type += ' ' + array_str
field = {}
field['type'] = field_type.strip()
field['identifier'] = field_id.strip()
field['field_str'] = field_str
struct['fields'].append(field)
if identifier == 'Object':
struct['fields'] += extract_object_fields()
struct['fields'] = sorted(struct['fields'], key=lambda d: d['identifier'])
return struct
def parse_structs(struct_strs):
structs = []
for struct_str in struct_strs:
structs.append(parse_struct(struct_str))
return structs
############################################################################
sLuaObjectTable = []
sLotAutoGenList = []
def get_struct_field_info(struct, field):
sid = struct['identifier']
fid = field['identifier']
ftype = field['type']
if sid in override_field_names and fid in override_field_names[sid]:
fid = override_field_names[sid][fid]
if sid in override_field_types and fid in override_field_types[sid]:
ftype = override_field_types[sid][fid]
lvt = translate_type_to_lvt(ftype)
lot = translate_type_to_lot(ftype)
fimmutable = str(lvt == 'LVT_COBJECT' or 'const ' in ftype).lower()
if lvt.startswith('LVT_') and lvt.endswith('_P') and 'OBJECT' not in lvt:
fimmutable = 'true'
if sid in override_field_immutable:
if fid in override_field_immutable[sid] or '*' in override_field_immutable[sid]:
fimmutable = 'true'
return fid, ftype, fimmutable, lvt, lot
def build_struct(struct):
sid = struct['identifier']
# build up table and track column width
field_table = []
for field in struct['fields']:
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
row = []
row.append(' { ' )
row.append('"%s", ' % fid )
row.append('%s, ' % lvt )
row.append('offsetof(struct %s, %s), ' % (sid, field['identifier']) )
row.append('%s, ' % fimmutable )
row.append("%s" % lot )
row.append(' },' )
field_table.append(row)
field_table_str, field_count = table_to_string(field_table)
field_count_define = 'LUA_%s_FIELD_COUNT' % identifier_to_caps(sid)
struct_lot = 'LOT_%s' % sid.upper()
s = "#define %s $[STRUCTFIELDCOUNT]\n" % field_count_define
s += "static struct LuaObjectField s%sFields[%s] = {\n" % (sid, field_count_define)
s += field_table_str
s += '};\n'
s = s.replace('$[STRUCTFIELDCOUNT]', str(field_count))
global sLuaObjectTable
struct_row = []
struct_row.append(' { ' )
struct_row.append('%s, ' % struct_lot )
struct_row.append('s%sFields, ' % sid )
struct_row.append('%s ' % field_count_define )
struct_row.append('},' )
sLuaObjectTable.append(struct_row)
global sLotAutoGenList
sLotAutoGenList.append(struct_lot)
return s
def build_structs(structs):
global sLuaObjectTable
sLuaObjectTable = []
global sLotAutoGenList
sLotAutoGenList = []
s = ''
for struct in structs:
if struct['identifier'] in exclude_structs:
continue
s += build_struct(struct) + '\n'
return s
def build_body(parsed):
built = build_structs(parsed)
obj_table_row_built, obj_table_count = table_to_string(sLuaObjectTable)
obj_table_built = 'struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN] = {\n'
obj_table_built += obj_table_row_built
obj_table_built += '};\n'
return built + obj_table_built
def build_lot_enum():
s = 'enum LuaObjectAutogenType {\n'
s += ' LOT_AUTOGEN_MIN = 1000,\n'
global sLotAutoGenList
for lot in sLotAutoGenList:
s += ' ' + lot + ',\n'
s += ' LOT_AUTOGEN_MAX,\n'
s += '};\n'
return s
def build_includes():
s = '#include "smlua.h"\n'
for in_file in in_files:
s += '#include "%s"\n' % in_file
return s
############################################################################
def doc_struct_index(structs):
s = '# Supported Structs\n'
for struct in structs:
sid = struct['identifier']
s += '- [%s](#%s)\n' % (sid, sid)
global total_structs
total_structs += 1
s += '\n<br />\n\n'
return s
def doc_struct_field(struct, field):
fid, ftype, fimmutable, lvt, lot = get_struct_field_info(struct, field)
if '???' in lvt or '???' in lot:
return ''
ftype, do_link = translate_type_to_lua(ftype)
restrictions = ('', 'read-only')[fimmutable == 'true']
global total_fields
total_fields += 1
if do_link:
return '| %s | [%s](#%s) | %s |\n' % (fid, ftype, ftype, restrictions)
return '| %s | %s | %s |\n' % (fid, ftype, restrictions)
def doc_struct_object_fields(struct):
fields = extract_object_fields()
s = '\n### Object-Independent Data Fields\n'
s += "| Field | Type | Access |\n"
s += "| ----- | ---- | ------ |\n"
for field in fields:
if field['identifier'] == 'oPathedStartWaypoint':
s += '\n### Object-Dependent Data Fields\n'
s += "| Field | Type | Access |\n"
s += "| ----- | ---- | ------ |\n"
s += doc_struct_field(struct, field)
return s
def doc_struct(struct):
sid = struct['identifier']
s = '## [%s](#%s)\n\n' % (sid, sid)
s += "| Field | Type | Access |\n"
s += "| ----- | ---- | ------ |\n"
# build doc table
field_table = []
for field in struct['fields']:
if 'object_field' in field and field['object_field'] == True:
continue
s += doc_struct_field(struct, field)
if sid == 'Object':
s += doc_struct_object_fields(struct)
s += '\n[:arrow_up_small:](#)\n\n<br />\n'
return s
def doc_structs(structs):
structs.extend(parse_structs(sLuaManuallyDefinedStructs))
structs = sorted(structs, key=lambda d: d['identifier'])
s = '## [:rewind: Lua Reference](lua.md)\n\n'
s += doc_struct_index(structs)
for struct in structs:
if struct['identifier'] in exclude_structs:
continue
s += doc_struct(struct) + '\n'
with open(get_path(docs_lua_structs), 'w') as out:
out.write(s)
############################################################################
def build_files():
extracted = []
for in_file in in_files:
path = get_path(in_file)
extracted.extend(extract_structs(path))
parsed = parse_structs(extracted)
parsed = sorted(parsed, key=lambda d: d['identifier'])
built_body = build_body(parsed)
built_enum = build_lot_enum()
built_include = build_includes()
out_c_filename = get_path(smlua_cobject_autogen + '.c')
with open(out_c_filename, 'w') as out:
out.write(c_template.replace("$[BODY]", built_body).replace('$[INCLUDES]', built_include))
out_h_filename = get_path(smlua_cobject_autogen + '.h')
with open(out_h_filename, 'w') as out:
out.write(h_template.replace("$[BODY]", built_enum))
doc_structs(parsed)
global total_structs
global total_fields
print("Total structs: " + str(total_structs))
print("Total fields: " + str(total_fields))
############################################################################
if __name__ == '__main__':
build_files()