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behaviors
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Remove newline in nodrawdistance define
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2020-05-16 10:19:58 -03:00 |
area.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
area.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
behavior_actions.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
behavior_actions.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
bettercamera.h
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Add in-game control binding menu
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2020-05-15 15:38:35 -03:00 |
bettercamera.inc.h
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Rebind camera centering to left trigger.
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2020-05-15 19:26:44 -05:00 |
camera.c
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
camera.h
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
crash_screen.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
debug.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
debug.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
debug_course.c
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init2
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2019-08-25 00:46:40 -04:00 |
debug_course.h
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init2
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2019-08-25 00:46:40 -04:00 |
decompress.h
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init2
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2019-08-25 00:46:40 -04:00 |
display.h
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Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds
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2020-05-13 09:25:45 +02:00 |
envfx_bubbles.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
envfx_bubbles.h
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init2
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2019-08-25 00:46:40 -04:00 |
envfx_snow.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
envfx_snow.h
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init2
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2019-08-25 00:46:40 -04:00 |
game_init.c
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move bettercamera settings to config file; cleanup
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2020-05-10 21:39:23 +03:00 |
game_init.h
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Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds
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2020-05-13 09:25:45 +02:00 |
geo_misc.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
geo_misc.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
hud.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
hud.h
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
ingame_menu.c
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add OPT_BUTTON option type; move Exit Game button from pause to options menu
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2020-05-16 08:03:50 +03:00 |
ingame_menu.h
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refresh 5
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2020-01-03 10:38:57 -05:00 |
interaction.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
interaction.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
level_geo.c
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
level_geo.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
level_update.c
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skip_intro now skips Lakitu and Bowser intros
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2020-05-15 17:09:02 -03:00 |
level_update.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
macro_special_objects.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
macro_special_objects.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
main.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
main.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
main_entry.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario.c
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
mario.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
mario_actions_airborne.c
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
mario_actions_airborne.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_automatic.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_actions_automatic.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_cutscene.c
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WIP In-Game Exit via pause+save menus w/ Localizations
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2020-05-11 06:58:33 -04:00 |
mario_actions_cutscene.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
mario_actions_moving.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_actions_moving.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
mario_actions_object.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_actions_object.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_actions_stationary.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_actions_stationary.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_actions_submerged.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_actions_submerged.h
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init2
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2019-08-25 00:46:40 -04:00 |
mario_misc.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_misc.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
mario_step.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
mario_step.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
memory.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
memory.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
moving_texture.c
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refresh 6
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2020-02-03 00:51:26 -05:00 |
moving_texture.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
obj_behaviors.c
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several fixes and improvements
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2020-05-14 18:47:12 +02:00 |
obj_behaviors.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
obj_behaviors_2.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
obj_behaviors_2.h
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init2
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2019-08-25 00:46:40 -04:00 |
object_collision.c
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
object_collision.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
object_helpers.c
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adds cylindrical billboarding, enables it for trees.
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2020-05-14 20:31:52 -05:00 |
object_helpers.h
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adds cylindrical billboarding, enables it for trees.
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2020-05-14 20:31:52 -05:00 |
object_list_processor.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
object_list_processor.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
options_menu.c
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fix build on all toolchains except mine
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2020-05-16 08:11:48 +03:00 |
options_menu.h
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Add in-game control binding menu
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2020-05-15 15:38:35 -03:00 |
paintings.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
paintings.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
platform_displacement.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
platform_displacement.h
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init2
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2019-08-25 00:46:40 -04:00 |
print.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
print.h
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
profiler.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
profiler.h
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init2
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2019-08-25 00:46:40 -04:00 |
rendering_graph_node.c
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more cylindrical billboarding stuff
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2020-05-14 20:47:55 -05:00 |
rendering_graph_node.h
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init2
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2019-08-25 00:46:40 -04:00 |
save_file.c
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move bettercamera settings to config file; cleanup
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2020-05-10 21:39:23 +03:00 |
save_file.h
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move bettercamera settings to config file; cleanup
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2020-05-10 21:39:23 +03:00 |
screen_transition.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
screen_transition.h
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refresh 4
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2019-12-01 21:52:53 -05:00 |
segment2.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
segment7.h
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refresh 6
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2020-02-03 00:51:26 -05:00 |
shadow.c
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refresh 6
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2020-02-03 00:51:26 -05:00 |
shadow.h
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init2
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2019-08-25 00:46:40 -04:00 |
skybox.c
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
skybox.h
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
sound_init.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
sound_init.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
spawn_object.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
spawn_object.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
spawn_sound.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
spawn_sound.h
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
thread6.c
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
thread6.h
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Refresh 8
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2020-04-03 14:57:26 -04:00 |