sm64coopdx/actors/thwomp/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

99 lines
4.3 KiB
C

#include "pc/rom_assets.h"
// Thwomp
// 0x050098E8
static const Lights1 thwomp_seg5_lights_050098E8 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x05009900
ROM_ASSET_LOAD_TEXTURE(thwomp_seg5_texture_05009900, "actors/thwomp/thwomp_face.rgba16.inc.c", 0x0012a7e0, 32879, 0x00009900, 4096);
// 0x0500A900
ROM_ASSET_LOAD_TEXTURE(thwomp_seg5_texture_0500A900, "actors/thwomp/thwomp_surface.rgba16.inc.c", 0x0012a7e0, 32879, 0x0000a900, 2048);
// 0x0500B100
ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B100, 0x0012a7e0, 32879, 0x0000b100, 240);
// 0x0500B1F0
ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B1F0, 0x0012a7e0, 32879, 0x0000b1f0, 256);
// 0x0500B2F0
ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B2F0, 0x0012a7e0, 32879, 0x0000b2f0, 224);
// 0x0500B3D0
ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B3D0, 0x0012a7e0, 32879, 0x0000b3d0, 256);
// 0x0500B4D0
ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B4D0, 0x0012a7e0, 32879, 0x0000b4d0, 96);
// 0x0500B530
ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B530, 0x0012a7e0, 32879, 0x0000b530, 64);
// 0x0500B570 - 0x0500B718
const Gfx thwomp_seg5_dl_0500B570[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, thwomp_seg5_texture_0500A900),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&thwomp_seg5_lights_050098E8.l, 1),
gsSPLight(&thwomp_seg5_lights_050098E8.a, 2),
gsSPVertex(thwomp_seg5_vertex_0500B100, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 0, 3, 4, 0x0, 0, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 9, 0x0, 9, 11, 12, 0x0),
gsSP1Triangle( 8, 14, 11, 0x0),
gsSPVertex(thwomp_seg5_vertex_0500B1F0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 1, 6, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 8, 11, 12, 0x0),
gsSP2Triangles( 8, 12, 9, 0x0, 11, 8, 13, 0x0),
gsSP2Triangles(13, 8, 10, 0x0, 14, 12, 11, 0x0),
gsSP1Triangle(14, 15, 12, 0x0),
gsSPVertex(thwomp_seg5_vertex_0500B2F0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 4, 0, 5, 0x0, 0, 2, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(thwomp_seg5_vertex_0500B3D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 3, 8, 4, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 15, 13, 12, 0x0),
gsSPVertex(thwomp_seg5_vertex_0500B4D0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0500B718 - 0x0500B750
const Gfx thwomp_seg5_dl_0500B718[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, thwomp_seg5_texture_05009900),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(thwomp_seg5_vertex_0500B530, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0500B750 - 0x0500B7D0
const Gfx thwomp_seg5_dl_0500B750[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(thwomp_seg5_dl_0500B570),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(thwomp_seg5_dl_0500B718),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};