sm64coopdx/actors/spiny/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

235 lines
9 KiB
C

#include "pc/rom_assets.h"
// Spiny
// 0x050157F8
static const Lights1 spiny_seg5_lights_050157F8 = gdSPDefLights1(
0x32, 0x23, 0x0a,
0xca, 0x8d, 0x29, 0x28, 0x28, 0x28
);
// 0x05015810
static const Lights1 spiny_seg5_lights_05015810 = gdSPDefLights1(
0x3a, 0x2c, 0x1f,
0xeb, 0xb0, 0x7f, 0x28, 0x28, 0x28
);
// 0x05015828
static const Lights1 spiny_seg5_lights_05015828 = gdSPDefLights1(
0x2c, 0x2c, 0x2c,
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
);
// 0x05015840
static const Lights1 spiny_seg5_lights_05015840 = gdSPDefLights1(
0x3f, 0x00, 0x00,
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x05015858
static const Lights1 spiny_seg5_lights_05015858 = gdSPDefLights1(
0x3d, 0x25, 0x01,
0xf4, 0x96, 0x07, 0x28, 0x28, 0x28
);
// 0x05015870
static const Lights1 spiny_seg5_lights_05015870 = gdSPDefLights1(
0x3c, 0x2c, 0x09,
0xf1, 0xb2, 0x25, 0x28, 0x28, 0x28
);
// 0x05015888
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015888, 0x00180bb0, 29674, 0x00015888, 208);
// 0x05015958
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015958, 0x00180bb0, 29674, 0x00015958, 96);
// 0x050159B8
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_050159B8, 0x00180bb0, 29674, 0x000159b8, 208);
// 0x05015A88
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015A88, 0x00180bb0, 29674, 0x00015a88, 96);
// 0x05015AE8
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015AE8, 0x00180bb0, 29674, 0x00015ae8, 208);
// 0x05015BB8
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015BB8, 0x00180bb0, 29674, 0x00015bb8, 96);
// 0x05015C18
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015C18, 0x00180bb0, 29674, 0x00015c18, 208);
// 0x05015CE8
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015CE8, 0x00180bb0, 29674, 0x00015ce8, 96);
// 0x05015D48
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015D48, 0x00180bb0, 29674, 0x00015d48, 256);
// 0x05015E48
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015E48, 0x00180bb0, 29674, 0x00015e48, 256);
// 0x05015F48
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015F48, 0x00180bb0, 29674, 0x00015f48, 96);
// 0x05015FA8
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05015FA8, 0x00180bb0, 29674, 0x00015fa8, 256);
// 0x050160A8
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_050160A8, 0x00180bb0, 29674, 0x000160a8, 160);
// 0x05016148
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05016148, 0x00180bb0, 29674, 0x00016148, 240);
// 0x05016238
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05016238, 0x00180bb0, 29674, 0x00016238, 240);
// 0x05016328
ROM_ASSET_LOAD_VTX(spiny_seg5_vertex_05016328, 0x00180bb0, 29674, 0x00016328, 240);
// 0x05016418 - 0x050164E0
const Gfx spiny_seg5_dl_05016418[] = {
gsSPLight(&spiny_seg5_lights_050157F8.l, 1),
gsSPLight(&spiny_seg5_lights_050157F8.a, 2),
gsSPVertex(spiny_seg5_vertex_05015888, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 5, 4, 0, 0x0, 0, 10, 11, 0x0),
gsSP2Triangles(11, 6, 3, 0x0, 1, 12, 9, 0x0),
gsSP2Triangles( 3, 5, 11, 0x0, 11, 5, 0, 0x0),
gsSP2Triangles( 7, 8, 3, 0x0, 9, 12, 8, 0x0),
gsSP2Triangles( 9, 2, 1, 0x0, 2, 10, 0, 0x0),
gsSPLight(&spiny_seg5_lights_05015810.l, 1),
gsSPLight(&spiny_seg5_lights_05015810.a, 2),
gsSPVertex(spiny_seg5_vertex_05015958, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 1, 5, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x050164E0 - 0x050165A8
const Gfx spiny_seg5_dl_050164E0[] = {
gsSPLight(&spiny_seg5_lights_050157F8.l, 1),
gsSPLight(&spiny_seg5_lights_050157F8.a, 2),
gsSPVertex(spiny_seg5_vertex_050159B8, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 7, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 5, 4, 0, 0x0, 0, 10, 11, 0x0),
gsSP2Triangles(11, 6, 3, 0x0, 1, 12, 9, 0x0),
gsSP2Triangles( 3, 5, 11, 0x0, 11, 5, 0, 0x0),
gsSP2Triangles( 7, 8, 3, 0x0, 9, 12, 8, 0x0),
gsSP2Triangles( 9, 2, 1, 0x0, 2, 10, 0, 0x0),
gsSPLight(&spiny_seg5_lights_05015810.l, 1),
gsSPLight(&spiny_seg5_lights_05015810.a, 2),
gsSPVertex(spiny_seg5_vertex_05015A88, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 1, 5, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x050165A8 - 0x05016670
const Gfx spiny_seg5_dl_050165A8[] = {
gsSPLight(&spiny_seg5_lights_050157F8.l, 1),
gsSPLight(&spiny_seg5_lights_050157F8.a, 2),
gsSPVertex(spiny_seg5_vertex_05015AE8, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 5, 0x0, 8, 6, 9, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 10, 11, 2, 0x0),
gsSP2Triangles( 5, 7, 10, 0x0, 8, 12, 1, 0x0),
gsSP2Triangles(10, 3, 5, 0x0, 2, 3, 10, 0x0),
gsSP2Triangles( 5, 9, 6, 0x0, 9, 12, 8, 0x0),
gsSP2Triangles( 1, 0, 8, 0x0, 2, 11, 0, 0x0),
gsSPLight(&spiny_seg5_lights_05015810.l, 1),
gsSPLight(&spiny_seg5_lights_05015810.a, 2),
gsSPVertex(spiny_seg5_vertex_05015BB8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 0, 5, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x05016670 - 0x05016738
const Gfx spiny_seg5_dl_05016670[] = {
gsSPLight(&spiny_seg5_lights_050157F8.l, 1),
gsSPLight(&spiny_seg5_lights_050157F8.a, 2),
gsSPVertex(spiny_seg5_vertex_05015C18, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 5, 0x0, 8, 6, 9, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 10, 11, 2, 0x0),
gsSP2Triangles( 5, 7, 10, 0x0, 8, 12, 1, 0x0),
gsSP2Triangles(10, 3, 5, 0x0, 2, 3, 10, 0x0),
gsSP2Triangles( 5, 9, 6, 0x0, 9, 12, 8, 0x0),
gsSP2Triangles( 1, 0, 8, 0x0, 2, 11, 0, 0x0),
gsSPLight(&spiny_seg5_lights_05015810.l, 1),
gsSPLight(&spiny_seg5_lights_05015810.a, 2),
gsSPVertex(spiny_seg5_vertex_05015CE8, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 0, 5, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x05016738 - 0x05016A48
const Gfx spiny_seg5_dl_05016738[] = {
gsSPLight(&spiny_seg5_lights_05015828.l, 1),
gsSPLight(&spiny_seg5_lights_05015828.a, 2),
gsSPVertex(spiny_seg5_vertex_05015D48, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 3, 4, 2, 0x0, 1, 0, 5, 0x0),
gsSP2Triangles( 6, 7, 4, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles(10, 9, 6, 0x0, 10, 6, 4, 0x0),
gsSP2Triangles(11, 12, 1, 0x0, 1, 12, 3, 0x0),
gsSP2Triangles(10, 12, 8, 0x0, 10, 3, 12, 0x0),
gsSP2Triangles( 4, 3, 10, 0x0, 13, 11, 14, 0x0),
gsSP2Triangles(13, 14, 15, 0x0, 15, 14, 5, 0x0),
gsSPVertex(spiny_seg5_vertex_05015E48, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
gsSP2Triangles( 3, 4, 5, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 10, 11, 6, 0x0),
gsSP2Triangles( 6, 11, 12, 0x0, 10, 6, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 14, 13, 15, 0x0),
gsSP2Triangles(14, 15, 7, 0x0, 12, 0, 13, 0x0),
gsSP2Triangles( 7, 6, 14, 0x0, 14, 6, 12, 0x0),
gsSPVertex(spiny_seg5_vertex_05015F48, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 5, 2, 4, 0x0, 4, 2, 1, 0x0),
gsSPLight(&spiny_seg5_lights_05015858.l, 1),
gsSPLight(&spiny_seg5_lights_05015858.a, 2),
gsSPVertex(spiny_seg5_vertex_05015FA8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 7, 8, 5, 0x0, 6, 0, 4, 0x0),
gsSP2Triangles( 5, 8, 9, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(11, 9, 12, 0x0, 9, 8, 12, 0x0),
gsSP2Triangles(11, 13, 10, 0x0, 0, 5, 9, 0x0),
gsSP2Triangles(14, 3, 15, 0x0, 14, 15, 13, 0x0),
gsSP2Triangles( 0, 9, 10, 0x0, 0, 10, 1, 0x0),
gsSP2Triangles( 6, 5, 0, 0x0, 15, 10, 13, 0x0),
gsSP2Triangles( 3, 1, 15, 0x0, 10, 15, 1, 0x0),
gsSPLight(&spiny_seg5_lights_05015840.l, 1),
gsSPLight(&spiny_seg5_lights_05015840.a, 2),
gsSPVertex(spiny_seg5_vertex_050160A8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 0, 8, 1, 0x0),
gsSP2Triangles( 2, 1, 3, 0x0, 3, 1, 7, 0x0),
gsSP2Triangles( 3, 5, 9, 0x0, 1, 8, 7, 0x0),
gsSP2Triangles( 3, 9, 2, 0x0, 3, 7, 4, 0x0),
gsSP2Triangles( 4, 7, 6, 0x0, 4, 6, 5, 0x0),
gsSPLight(&spiny_seg5_lights_05015870.l, 1),
gsSPLight(&spiny_seg5_lights_05015870.a, 2),
gsSPVertex(spiny_seg5_vertex_05016148, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(spiny_seg5_vertex_05016238, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(spiny_seg5_vertex_05016328, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x05016A48 - 0x05016A58
const Gfx spiny_seg5_dl_05016A48[] = {
gsSPNumLights(NUMLIGHTS_1),
gsSPEndDisplayList(),
};