sm64coopdx/actors/impact_ring/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

54 lines
2.4 KiB
C

#include "pc/rom_assets.h"
// Impact Ring
// 0x0601C9D0
ROM_ASSET_LOAD_VTX(impact_ring_seg6_vertex_0601C9D0, 0x00188440, 199722, 0x0001c9d0, 64);
// 0x0601CA10
ROM_ASSET_LOAD_VTX(impact_ring_seg6_vertex_0601CA10, 0x00188440, 199722, 0x0001ca10, 64);
// 0x0601CA50
ROM_ASSET_LOAD_TEXTURE(impact_ring_seg6_texture_0601CA50, "actors/impact_ring/impact_ring_left_side.ia16.inc.c", 0x00188440, 199722, 0x0001ca50, 4096);
// 0x0601DA50
ROM_ASSET_LOAD_TEXTURE(impact_ring_seg6_texture_0601DA50, "actors/impact_ring/impact_ring_right_side.ia16.inc.c", 0x00188440, 199722, 0x0001da50, 4096);
// 0x0601EA50 - 0x0601EA88
const Gfx impact_ring_seg6_dl_0601EA50[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, impact_ring_seg6_texture_0601CA50),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(impact_ring_seg6_vertex_0601C9D0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0601EA88 - 0x0601EAC0
const Gfx impact_ring_seg6_dl_0601EA88[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, impact_ring_seg6_texture_0601DA50),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(impact_ring_seg6_vertex_0601CA10, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0601EAC0 - 0x0601EB40
const Gfx impact_ring_seg6_dl_0601EAC0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(impact_ring_seg6_dl_0601EA50),
gsSPDisplayList(impact_ring_seg6_dl_0601EA88),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};