mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
74 lines
3.2 KiB
C
74 lines
3.2 KiB
C
#include "pc/rom_assets.h"
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// 0x0700DE30 - 0x0700DE48
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static const Lights1 bob_seg7_lights_0700DE30 = gdSPDefLights1(
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0x33, 0x33, 0x33,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700DE48 - 0x0700DF38
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ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700DE48, 0x003fc2b0, 38830, 0x0000de48, 240);
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// 0x0700DF38 - 0x0700E038
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ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700DF38, 0x003fc2b0, 38830, 0x0000df38, 256);
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// 0x0700E038 - 0x0700E128
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ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E038, 0x003fc2b0, 38830, 0x0000e038, 240);
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// 0x0700E128 - 0x0700E1E8
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ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E128, 0x003fc2b0, 38830, 0x0000e128, 192);
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// 0x0700E1E8 - 0x0700E338
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static const Gfx bob_seg7_dl_0700E1E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09009000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bob_seg7_lights_0700DE30.l, 1),
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gsSPLight(&bob_seg7_lights_0700DE30.a, 2),
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gsSPVertex(bob_seg7_vertex_0700DE48, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 5, 4, 7, 0x0),
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gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 9, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(bob_seg7_vertex_0700DF38, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 3, 7, 4, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bob_seg7_vertex_0700E038, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bob_seg7_vertex_0700E128, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 7, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E338 - 0x0700E3E0
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const Gfx bob_seg7_dl_0700E338[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(160, 160, 160, 255),
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gsSPFogPosition(980, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bob_seg7_dl_0700E1E8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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