sm64coopdx/data/dynos_bin_ambient_t.cpp

64 lines
1.6 KiB
C++

#include "dynos.cpp.h"
/////////////
// Parsing //
/////////////
DataNode<Ambient_t>* DynOS_AmbientT_Parse(GfxData* aGfxData, DataNode<Ambient_t>* aNode) {
if (aNode->mData) return aNode;
// Check tokens count
if (aNode->mTokens.Count() < 8) {
PrintDataError(" ERROR: %s: not enough data", aNode->mName.begin());
return aNode;
}
// Parse data tokens
u8 cr = (u8) aNode->mTokens[0].ParseInt();
u8 cg = (u8) aNode->mTokens[1].ParseInt();
u8 cb = (u8) aNode->mTokens[2].ParseInt();
u8 c2r = (u8) aNode->mTokens[4].ParseInt();
u8 c2g = (u8) aNode->mTokens[5].ParseInt();
u8 c2b = (u8) aNode->mTokens[6].ParseInt();
aNode->mData = New<Ambient_t>();
*aNode->mData = {
{ cr, cg, cb}, 0,
{ c2r, c2g, c2b}, 0
};
aNode->mLoadIndex = aGfxData->mLoadIndex++;
return aNode;
}
/////////////
// Writing //
/////////////
void DynOS_AmbientT_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Ambient_t> *aNode) {
if (!aNode->mData) return;
// Header
aFile->Write<u8>(DATA_TYPE_AMBIENT_T);
aNode->mName.Write(aFile);
// Data
aFile->Write<Ambient_t>(*aNode->mData);
}
/////////////
// Reading //
/////////////
void DynOS_AmbientT_Load(BinFile *aFile, GfxData *aGfxData) {
DataNode<Ambient_t> *_Node = New<DataNode<Ambient_t>>();
// Name
_Node->mName.Read(aFile);
// Data
// HACK: allocate for Light_t size due to PC port rendering all ambients as lights
_Node->mData = (Ambient_t*)New<Light_t>();
*_Node->mData = aFile->Read<Ambient_t>();
// Append
aGfxData->mAmbientTs.Add(_Node);
}