mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 06:53:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
240 lines
9.8 KiB
C
240 lines
9.8 KiB
C
#include "pc/rom_assets.h"
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// Wiggler Body
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// 0x05005A30
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ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05005A30, "actors/wiggler/wiggler_segment_left_side.rgba16.inc.c", 0x00180bb0, 29674, 0x00005a30, 4096);
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// 0x05006A30
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ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05006A30, "actors/wiggler/wiggler_segment_right_side.rgba16.inc.c", 0x00180bb0, 29674, 0x00006a30, 4096);
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// 0x05007A30
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ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05007A30, "actors/wiggler/wiggler_eye.rgba16.inc.c", 0x00180bb0, 29674, 0x00007a30, 2048);
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// 0x05008230
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ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05008230, "actors/wiggler/wiggler_flower.rgba16.inc.c", 0x00180bb0, 29674, 0x00008230, 2048);
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// 0x05008A30
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ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05008A30, "actors/wiggler/wiggler_frown.rgba16.inc.c", 0x00180bb0, 29674, 0x00008a30, 2048);
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// 0x05009230
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ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05009230, "actors/wiggler/wiggler_nose_left_side.rgba16.inc.c", 0x00180bb0, 29674, 0x00009230, 4096);
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// 0x0500A230
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ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_0500A230, "actors/wiggler/wiggler_nose_right_side.rgba16.inc.c", 0x00180bb0, 29674, 0x0000a230, 4096);
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// 0x0500B230
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static const Lights1 wiggler_seg5_lights_0500B230 = gdSPDefLights1(
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0x37, 0x00, 0x00,
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0xdf, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x0500B248
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static const Lights1 wiggler_seg5_lights_0500B248 = gdSPDefLights1(
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0x39, 0x11, 0x00,
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0xe7, 0x47, 0x00, 0x28, 0x28, 0x28
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);
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// Unreferenced light group
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UNUSED static const Lights1 wiggler_body_lights_unused = gdSPDefLights1(
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0x3a, 0x22, 0x05,
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0xea, 0x8b, 0x16, 0x28, 0x28, 0x28
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);
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// 0x0500B278
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B278, 0x00180bb0, 29674, 0x0000b278, 256);
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// 0x0500B378
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B378, 0x00180bb0, 29674, 0x0000b378, 256);
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// 0x0500B478
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B478, 0x00180bb0, 29674, 0x0000b478, 256);
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// 0x0500B578
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B578, 0x00180bb0, 29674, 0x0000b578, 64);
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// 0x0500B5B8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B5B8, 0x00180bb0, 29674, 0x0000b5b8, 240);
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// 0x0500B6A8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B6A8, 0x00180bb0, 29674, 0x0000b6a8, 240);
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// 0x0500B798
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B798, 0x00180bb0, 29674, 0x0000b798, 256);
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// 0x0500B898
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B898, 0x00180bb0, 29674, 0x0000b898, 256);
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// 0x0500B998
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B998, 0x00180bb0, 29674, 0x0000b998, 256);
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// 0x0500BA98
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500BA98, 0x00180bb0, 29674, 0x0000b578, 64);
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// 0x0500BAD8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500BAD8, 0x00180bb0, 29674, 0x0000bad8, 240);
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// 0x0500BBC8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500BBC8, 0x00180bb0, 29674, 0x0000bbc8, 240);
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// 0x0500BCB8 - 0x0500BE10
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const Gfx wiggler_seg5_dl_0500BCB8[] = {
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gsSPLight(&wiggler_seg5_lights_0500B230.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500B230.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500B278, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500B378, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 2, 0x0, 6, 2, 5, 0x0),
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gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 8, 0x0),
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gsSP2Triangles( 9, 13, 7, 0x0, 10, 8, 6, 0x0),
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gsSP2Triangles(14, 13, 9, 0x0, 14, 9, 15, 0x0),
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gsSP2Triangles( 2, 7, 13, 0x0, 2, 13, 0, 0x0),
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gsSP2Triangles( 6, 4, 10, 0x0, 6, 5, 4, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500B478, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 1, 0x0, 4, 1, 6, 0x0),
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gsSP2Triangles( 7, 6, 8, 0x0, 7, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 15, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500B578, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500BE10 - 0x0500BE98
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const Gfx wiggler_seg5_dl_0500BE10[] = {
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gsSPLight(&wiggler_seg5_lights_0500B248.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500B248.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500B5B8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
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gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0),
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gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(10, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500BE98 - 0x0500BF20
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const Gfx wiggler_seg5_dl_0500BE98[] = {
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gsSPLight(&wiggler_seg5_lights_0500B248.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500B248.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500B6A8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
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gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0),
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gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(10, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500BF20 - 0x0500C078
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const Gfx wiggler_seg5_dl_0500BF20[] = {
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gsSPLight(&wiggler_seg5_lights_0500B230.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500B230.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500B798, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500B898, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 0, 6, 0x0, 3, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 7, 0x0, 8, 7, 6, 0x0),
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gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0),
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gsSP2Triangles( 6, 13, 8, 0x0, 7, 9, 12, 0x0),
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gsSP2Triangles(14, 8, 13, 0x0, 14, 13, 15, 0x0),
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gsSP2Triangles( 2, 13, 6, 0x0, 2, 6, 0, 0x0),
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gsSP2Triangles(12, 3, 7, 0x0, 12, 4, 3, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500B998, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 2, 5, 0x0, 4, 5, 6, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 7, 4, 8, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 15, 0x0),
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gsSPVertex(wiggler_seg5_vertex_0500BA98, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500C078 - 0x0500C100
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const Gfx wiggler_seg5_dl_0500C078[] = {
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gsSPLight(&wiggler_seg5_lights_0500B248.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500B248.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500BAD8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
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gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0),
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gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(10, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500C100 - 0x0500C188
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const Gfx wiggler_seg5_dl_0500C100[] = {
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gsSPLight(&wiggler_seg5_lights_0500B248.l, 1),
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gsSPLight(&wiggler_seg5_lights_0500B248.a, 2),
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gsSPVertex(wiggler_seg5_vertex_0500BBC8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0),
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gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0),
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gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle(10, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500C188
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500C188, 0x00180bb0, 29674, 0x0000c188, 64);
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// 0x0500C1C8
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ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500C1C8, 0x00180bb0, 29674, 0x0000c1c8, 64);
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// 0x0500C208 - 0x0500C240
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const Gfx wiggler_seg5_dl_0500C208[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05005A30),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wiggler_seg5_vertex_0500C188, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500C240 - 0x0500C278
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const Gfx wiggler_seg5_dl_0500C240[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05006A30),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(wiggler_seg5_vertex_0500C1C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500C278 - 0x0500C2F0
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const Gfx wiggler_seg5_dl_0500C278[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(wiggler_seg5_dl_0500C208),
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gsSPDisplayList(wiggler_seg5_dl_0500C240),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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